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Finished Fantasy or Sci-Fi Maps
 Dundjinni Mapping Software - Forums : Finished Fantasy or Sci-Fi Maps
Subject Topic: First Map - Inn Post ReplyPost New Topic
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Grays
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Joined: 02/24/2008
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Posted: 03/05/2008 at 12:24pm | IP Logged Quote Grays

This is my first map with Dundjinni. I designed it for Paizo's Rise of the Runelords adventure path as the Rusty Dragon Inn in Sandpoint, hence the odd shape as its dictated by their town map.

Thanks to all the great user art out there and credit to everyone's I used and thanks for the shadow/lighting tutorial on these forums. Any feedback would be appreciated but I can't change it as I don't have access to the village/castle/temple packs until I purchase them.

Ground Floor



First Floor

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supercaptain
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Posted: 03/05/2008 at 12:34pm | IP Logged Quote supercaptain

I really like the architecture....love it very very nice..........
Should use some shadow in there will make it lovely...if you know how
but this is real nice stuff.....welcome aboard!!!


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supercaptain
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Posted: 03/05/2008 at 12:44pm | IP Logged Quote supercaptain

Like this..was done very fast but this is just to show you what shadow does...I hope It didn't bother you...but the sooner you learn that, the better...I learned that really late in my mapping career..and Tintagel showed me this trick...till then things have change a bit!!!
hope you like it!!!
If you want I can do the other level too...


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Kepli
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Posted: 03/05/2008 at 12:50pm | IP Logged Quote Kepli

Wow Grays, those are stunning

Only add shadow like SC showed when the maps aren't used for gaming (to put miniatures on) though. Especially online gaming. A crisp version works better for that, even though a version with shadows can look even more stunning

I must admit that SC's version should work fine for gaming too

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Grays
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Posted: 03/05/2008 at 12:51pm | IP Logged Quote Grays

I'd be very interested to see what the first level looks like 'shadowed'.

I applied some shadows (may be not very well) to the ground floor to try and make it seem darker and dingy but please have a go at the first floor...

Edited by Grays on 03/05/2008 at 12:54pm
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supercaptain
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Posted: 03/05/2008 at 1:47pm | IP Logged Quote supercaptain

here it is...done in less than 10 min so....it's not a detailed version as I would normally do...but still makes it!!!
hope you like it!!!
SC


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Grays
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Posted: 03/05/2008 at 2:01pm | IP Logged Quote Grays

Not bad for a rush job....

No seriously it looks very good.

So how do you do it? Create a darker layer in Photoshop (or whatever) over the top and then delete parts of this layer to show the lighter version underneath?
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supercaptain
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Posted: 03/05/2008 at 2:05pm | IP Logged Quote supercaptain

You are totally right!!!
I create a layer of black on top of the original....
I set up this layer at about 70% transparency
then I take my selection tools as needed, square, circle, or hand selecting tool...then select aaround the source of light on the black layer...make my feather at 30 or 40 px..then hit delete...there you go...and after that I use on the original layer my burn and dodge tool at 3o opacity..and place the small shadow casting here and there...then it's done....
SC

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Grays
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Posted: 03/05/2008 at 2:16pm | IP Logged Quote Grays

That's what I did on the ground floor but to a much lesser extent and nowhere near as dark as yours.

Thanks for the help.
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Bogie
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Posted: 03/05/2008 at 3:50pm | IP Logged Quote Bogie

Great first map Grays, nice detail.

Terrific shadowing SC.

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Eugee
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Posted: 03/06/2008 at 3:59pm | IP Logged Quote Eugee

Fantastic inn! That is a magnificent map!

While I think supercaptain's shadow job is awesome, I agree that for VTT maps especially, you want to go easy on the shadows--I think the shadows it came with are perfect though! I like the windows, did you erase the area under the window to get that effect, or is that like a floor texture under the window? Kind of looks like the latter to me, but I'm not good enough with DJ to really be able to tell, yet. :)
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Grays
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Posted: 03/07/2008 at 3:36am | IP Logged Quote Grays

Thank you it was great fun making.

With the windows I was struggling with how to do them on diagonal walls and asked for some help here on the forums. The ability to select and rotate the window solved my problem but one of the other suggestion about using another wall colour/texture underneath the window seemed like a good idea and that's what I've done.

I place the window on the wall where I want it (rotate if necessary). Then delete the wall underneath and then draw another wall in a different texture or colour over the gap. I select this new wall and push it to the back so that only the bit under the window is visable.

I hope that helps?

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Grays
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Posted: 03/07/2008 at 3:40am | IP Logged Quote Grays

I've also created a new building plan for a General Store on the map forum and tried to add some shadows as SC suggested. I've kept them to a minimum as I will use them for online play but really tried to give the basement a dark feel.

Eugee - Please let me know what you think?
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Eugee
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Posted: 03/07/2008 at 9:31am | IP Logged Quote Eugee

Drop the layer! No wonder that wasn't working for me! I just got this convoluted effect with shadows and raised walls colliding horribly.   

What I started doing was erasing half the wall, directly under the window (so the hole is covered up) which makes the wall where the window is placed two walls, and when the raised highlighting occurs, it pushes all the way to the window, making the window area much lighter--without having to use another texture. There's an example of it in the Taven #12 thread I started. (Need to finish that tavern, too. :P)
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Grays
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Posted: 03/14/2008 at 10:01am | IP Logged Quote Grays

I have posted a hi-res version on rpgmapshare.com both with and without a grid.
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