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Objects and Textures (Modern/Sci-Fi)
 Dundjinni Mapping Software - Forums : Objects and Textures (Modern/Sci-Fi)
Subject Topic: Deep Sea Sub Interior Post ReplyPost New Topic
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octavian
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Joined: 05/14/2004
Location: Canada
Posts: 331
Posted: 03/09/2008 at 6:50pm | IP Logged Quote octavian

I found the sub graphic on the forums, and decided to design the interior for it. All the art is from the DJ forums, although I did alter a few pieces somewhat.

I needed to save space and wanted the sub cramped anyway, so I took Digger's double bunk and single bunk, and created a triple bunk. The sub can carry a crew of 6, although only 3 are needed for all the stations. The sub has complete kitchen, and bathroom facilities. There are deep sea diving suits for all 6 crewmembers. The hatch near the back opens underneath. You can open the hatch while the sub is underwater, as the cabin pressure will keep the water from coming in. The ladder by the hatch goes to an upper hatch, for access to the sub while it's on the surface. I am posting a copy of the exterior pic of the sub as well, with the upper hatch added, which I color matched to the grey trim.

I wasn't quite sure if these should be in the Maps section, but I think they're still objects, as they can be added to a map.
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Kepli
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Joined: 01/04/2005
Location: Netherlands
Posts: 16854
Posted: 03/10/2008 at 3:26am | IP Logged Quote Kepli

Very cool ...

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