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Subject Topic: 1.07 Patch Released!!! + Release Notes (Topic Closed Topic Closed) Post ReplyPost New Topic
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Dundjinni Master (Admin)
Dundjinni Master (Admin)

Joined: 01/19/2004
Posts: 635
Posted: 03/20/2008 at 9:24pm | IP Logged  

At loooong last, the new patch to Dundjinni is ready! As always, it is located on the Updates and Support page.

The new version is compatible with Vista and the latest versions of Java, fixing a number of annoying bugs that cropped up with those versions. We also made a few minor fixes that seem to have improved performance speed - including the ability to increase memory allocated to DJ (from the default 256K minimum). For more details on fixes, check the release notes in the next post.

The big non-technological change for this patch is the EULA. We’ve listened to your input – and, in response, have decided to open up DJ to commercial use!

In other words, you can create and publish maps and adventures using DJ, including DJ art. (The only exceptions are the SKG Dungeons and Reaper Warlords packs, since we only license those and thus do not have rights to allow such use.) In exchange for using DJ to create maps and adventures for commercial products, we simply request that you provide us with a credit.   For a more precise description of the commercial use allowed as well as the credit required, please see the EULA itself.

A few technical notes:

1. While we did not create a new full Mac version, Mac users can simply apply the 1.07 patch to get the updated version of DJ.

2.   Since the new patch will slightly change directory structures (from Fluid to Dundjinni Enterprises) on fresh full installs, there could be a problem trying to install prior versions of the art and token packs on top of a full install of the new PC version. To avoid any such issues, we’ve reactivated the old, expired download links (which should allow access to the latest versions of the software and art/token packs) – and also posted an updated version of the PC Platinum (for those early adopters who received a download version of Platinum) so that anyone who needs to do a full reinstall when switching computers or because of an HD crash will be able to do so with the latest version of art packs and software. If you have the disk version, you'll reinstall from the disk and then patch up to 1.07. If you’re just patching your existing DJ software, there should be no problem with installing or reinstalling art packs (since the patched version will retain the existing Fluid directory structure if it’s already there).

3. A minority of PC users have reported a problem when patching up to 1.07 - namely that art textures/objects become invisible after patching. If this occurs, it can be fixed by redownloading and reinstalling a full, 1.07 version of the software - and then doing the same with any purchased artpacks - and any user artpacks that are contained in a .jar installer (since you will need to install the new 1.07-compatible versions of these artpacks). To make this easier, we have reactivated all store download links - so if you ordered via the DJ store, you can access the download links on the order details page, which can be reached via the order tracking link in the lower left column of the store page. Those users who purchased DJ in disk form who experience this patching issue should email the store with their reg key in order to receive info on where they can download a full 1.07 version.

4. If you purchased DJ as part of the promotional campaign that gave away a free copy of the animals artpack and need to install again, please contact the store with your name and original order number. We can then verify your purchase and give you access to the animals artpack and the user name/reg key needed for installation.

5. An unexpected side benefit of this new version is that it seems to function well even with multiple versions of Java installed (or at least several of our testers with multiple Java versions didn’t run into any troubles) – but since we didn’t program for that fix, there are no guarantees that multiple versions won’t cause an issue for someone.

Finally, we want to apologize for the long delay in getting this patch completed and thank you again for your patience in bearing with us. There are a number of reasons for the delay – but rather than repeat them here, we’d like to offer a thank you gift. So, starting Sunday, we’ll be running a weeklong 30% off sale on art packs (excluding Reaper Warlords, SKG Dungeons I, and Classic Dungeon).

Happy mapping!

Edited by Mindy on 06/21/2008 at 2:30pm
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Dundjinni Master (Admin)
Dundjinni Master (Admin)

Joined: 01/04/2005
Location: Netherlands
Posts: 16739
Posted: 03/24/2008 at 2:00am | IP Logged  

Release notes for v1.0.7

Dundjinni Version 1.0.7 Update
August, 2006

This update patch is meant to be applied to an installed
version of Dundjinni, Version 1.0.6.

If you have an earlier version of Dundjinni, you should first
update to 1.0.6, or obtain the full version 1.0.7 installer
and install fresh.

Version 1.0.7 contains the following changes from 1.0.5/1.0.6:

Integration of Michael W. Donovan's "Talismyr" (tm) adventure stylesheet
Update to Macintosh text tool display
Vista compatible
Fix for various Java 1.6 bugs:
    Fix for incorrect placement bug
    Fix for missing texture bug
    Fix for Marquee Select Battle Map Bug
`   Fix for “Mobile” or non-existent Check box Bug
    Fix for Style sheet Column Overrun Bug
    Treasure Dialog: Save button added
    Trap Dialog: Save and Load Buttons added, Secret DC’s count by 1’s
    Pit Dialog: Save and Load Buttons added
    Door Dialog: Save and Load Buttons added
    Fix for Marquee Select Battle Map Bug     
    Fix for Misreported Drawing Tool Brush Size Bug

Fix for startup problem affecting some installations
Fix for Ignored “UseDataBuffer” Value Bug (and) “Allow Detail Mode” Performance Enhancement
Fix for Style sheet Column Overrun Bug
Max memory use by Java is editable via the XMX memory box in the Options/Render dialog box. You will need to restart DJ after changing this setting to enjoy the performance benefits of increasing memory.

Please watch the Dundjinni forum for announcements of new feature updates.

Edited by Mindy on 04/06/2008 at 9:00pm
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