Dundjinni Logo Dundjinni Logo Dundjinni Logo

Forums

Active Topics  :  Memberlist  :  Search  :  Help  :  Register  :  Login
Help Dundjinni! Rate This Website at RPG Gateway

Contests
 Dundjinni Mapping Software - Forums : Contests
Subject Topic: Should map contest postwork be allowed? Post ReplyPost New Topic
Poll Question: No, never ...
Poll Choice Votes Poll Statistics
9 [23.68%]
0 [0.00%]
1 [2.63%]
28 [73.68%]
You can not vote in this poll

Author
Message << Prev Topic | Next Topic >>
Kepli
Djinni (Admin)
Djinni (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16851
Posted: 04/03/2008 at 12:59am | IP Logged Quote Kepli

All options that allow postwork imply that the postwork that has been done needs to be listed in the contest post. That way everyone can determine what has been done. It will also give people ideas for postwork themselves.

It would also be nice to post a pre-postwork version of the contest map in the same post ...

All-in-all this could work.

Since DJ2 will be able to do all this in the program itself (and thus faster than say PS ), I am a bit more inclined to allow postwork


__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
Micah
Legend
Legend
Avatar

Joined: 08/19/2004
Location: United States
Posts: 1706
Posted: 04/03/2008 at 5:17am | IP Logged Quote Micah

I really like the idea of requiring a pre-postwork map in an entry. Wouldn't even mind if it has to be listed first. Personally I think It will be interesting to see how much/little postwork everyone does. And it will be neat to hear the why/hows. May even learn new tricks from each other.

And as far as DJ2 goes - if it can do a lot of these effects and retain the ease of use - hey I probably won't bother with importing it to PS.

That'll make the contests easier Kepli.

__________________
My Eberron game in action:
Adventure in the Open Skies: The Liralen Irregulars
Back to Top View Micah's Profile Search for other posts by Micah
 
Kepli
Djinni (Admin)
Djinni (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16851
Posted: 04/03/2008 at 5:48am | IP Logged Quote Kepli

I see I made a small mistake and put the first option "No never" as the question.
If you feel that is your choice, either post a message that states that or email me about it

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
aegean
Legend
Legend
Avatar

Joined: 03/05/2005
Location: Turkey
Posts: 2246
Posted: 04/03/2008 at 7:32am | IP Logged Quote aegean

Should be considered polite to also give at least some details as to what is post work.....

for example "left upper corner - tree stamped in DJ - rest of map, post work"

__________________
Creative Gremlins                                             Creative Gremlins Marketplace
Back to Top View aegean's Profile Search for other posts by aegean
 
mercutio
Legend
Legend
Avatar

Joined: 04/03/2006
Location: United States
Posts: 769
Posted: 04/03/2008 at 7:56am | IP Logged Quote mercutio

Like Micah, I'd like to see both pre and postwork maps. I appreciate all the things people like Cisticola do in postwork and that's actually made my maps a lot better, but I also like the old tutorials that showed you how to approximate things within the DJ program.
Back to Top View mercutio's Profile Search for other posts by mercutio
 
cdenham
Legend
Legend
Avatar

Joined: 09/28/2005
Location: United States
Posts: 878
Posted: 04/03/2008 at 9:24am | IP Logged Quote cdenham

Since I have never posted a map, I don't know that my vote is really legitimate but I'm going to throw my hat in anyway with the no post-processing camp. Maps for the contest really should highlight DJ's abilities and not the users PS ability.

Just my 2 cents.

PS - I would have voted this way but there isn't an option for no post work.

PSS - However, I want to add, I LOVE the maps posted with the post work done. They are really amazing! I just think they shouldn't be in a DJ contest but should still be shared in the forums. Hopefully this will keep some pressure on the powers-at-large to incorporate more advanced features into DJ2.

Edited by cdenham on 04/03/2008 at 9:27am


__________________
Carpe DM!!
Back to Top View cdenham's Profile Search for other posts by cdenham
 
Shessar
Henchman
Henchman


Joined: 12/10/2007
Location: United States
Posts: 27
Posted: 04/03/2008 at 10:54am | IP Logged Quote Shessar

While I love the maps that have post work, I think it gives an unfair advantage to those who do not have the artistic capability to do this.

The question that comes to mind is, is this contest to choose the best DJ map, or the person most capable of using GIMP or Photoshop to enhance a DJ map?

Since my personal answer is to choose the best DJ map, I have to vote No Post Work

Back to Top View Shessar's Profile Search for other posts by Shessar
 
oistene
Legend
Legend


Joined: 09/23/2007
Location: Norway
Posts: 357
Posted: 04/03/2008 at 12:50pm | IP Logged Quote oistene

The thing is, since people are allowed to make new objects, they can get the postwork done anyhow, if they are creative. It is slightly more work, but not much, to make covers and the like to make shadows, lighting, blurs and other effects in Photoshop, saving them as .pngs, and then using the .png as an object in DJ.

I'm just pointing this out - I can't really decide if postwork should be allowed or not. Just saying that even if it isn't allowed, it can still be done.
Back to Top View oistene's Profile Search for other posts by oistene
 
Cisticola
Legend
Legend
Avatar

Joined: 11/09/2007
Location: United Kingdom
Posts: 1866
Posted: 04/03/2008 at 1:57pm | IP Logged Quote Cisticola

Thought I would stop sitting on the fence.....If the
contest is about what DJ can do, then no post work....

....and that goes for the art contest as well!!!....

....seriously...either way does not bother me..I entered
the last competition did'nt I..... tried to push DJ.....
and it worked OK.....may try and push it a bit more
next time round....does not mean I will do maps that
way all the time

edit: On second thought.....I do maps with post work all the time...and I
actually like the challenge of doing maps without post
work but getting the same effects.....so if post work
was allowed I would consider not actually entering....
Bet you were not expecting that

Edited by Cisticola on 04/03/2008 at 2:35pm


__________________
Cisticola at DeviantART
Back to Top View Cisticola's Profile Search for other posts by Cisticola Visit Cisticola's Homepage
 
Micah
Legend
Legend
Avatar

Joined: 08/19/2004
Location: United States
Posts: 1706
Posted: 04/03/2008 at 3:01pm | IP Logged Quote Micah

oistene wrote:
The thing is, since people are allowed to make new objects, they can get the postwork done anyhow, if they are creative. It is slightly more work, but not much, to make covers and the like to make shadows, lighting, blurs and other effects in Photoshop, saving them as .pngs, and then using the .png as an object in DJ.



If giving the contests a go while allowing post-work doesn't go over (in this case if we don't get a good response, or it scares posters off) we can always go back to the no postwork option.

If you really want a "fair" map contest. . . . Limit it to the Dungeon artpack that came with the program. Now that's a contest I could get behind because it would challenge me to be creative with the basics. Not push me to find a time intensive way to "get around the rules".

Whether someone is using PS to postwork an entire map or edit objects and emulate lighting as importable objects and textures. The end result is likely to still chase away folks who don't feel like they have a chance. If you really want to "showcase" what DJ can do to the general public - we need to aim at something different. - Something like what can you accomplish in 30 minutes - etc.

I dunno - just random ideas here.








__________________
My Eberron game in action:
Adventure in the Open Skies: The Liralen Irregulars
Back to Top View Micah's Profile Search for other posts by Micah
 

Page of 5 Next >>
  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.6
Copyright ©2001-2003 Web Wiz Guide

This page was generated in 0.5938 seconds.
Contact - About Us - Privacy Statement - Legal Notices - EULA
Copyright © 2003-2007 Dundjinni Enterprises, Inc. All Rights Reserved.