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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
Subject Topic: AR: Statue holding a mirror Post ReplyPost New Topic
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TheSim
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Posted: 12/17/2008 at 9:00am | IP Logged Quote TheSim

For a light beam riddle I'm working on for my current map I would need a statue that is holding a round mirror in a more or less vertical way (preferably using both hands). Is anyone able and willing to create a statue like that for me?
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surfbored
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Posted: 12/17/2008 at 10:16pm | IP Logged Quote surfbored


Can you be a bit more specific? How big should the statue be? Male/Female? Stone/Metal? Round/Square/No base? How should it be dressed, if at all?

Or maybe none of these details matter to you?

SB



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TheSim
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Posted: 12/18/2008 at 12:20am | IP Logged Quote TheSim

1. Stone
2. It should be about the size of a human, maybe a bit bigger. It doesn't matter if it's male or female though of course I wouldn't mind being able to use 2 versions.
3. About the dress... nude or a kind of toga/robe but if you come up with anything else that looks neat I won't complain.
4. No base preferred but if you attach one it would be nice if you can post it 1x without and 1x with your base to allow customization.
5. I had 2 ideas about the poses: statue on it's knees lifting up the mirror with both hands or statue standing upright holding the mirror in front of its body but these are just ideas. I don't wanna limit your creativity.
I guess it's important that the mirror is shown in a semi-vertical state so it's clear to see it's a mirror.

Thanks for your interest btw.
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Kepli
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Posted: 12/18/2008 at 1:45am | IP Logged Quote Kepli

Nice request

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surfbored
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Posted: 12/18/2008 at 11:56am | IP Logged Quote surfbored

Like this???





SB

Note: I picked a very generic "white marble" for the statue, but it could be something else. Also, the mirror is gold, but it could be something else too.



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TheSim
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Posted: 12/18/2008 at 12:30pm | IP Logged Quote TheSim

Wow... thanks, very nice.

Now I have no idea how easy it is for you to do but if you could make a version where the legs are... hmm... kind of like this:

The texture could be a bit more "rough" but I think a "keplification" would do.

The golden mirror is excellent by the way.

Edited by TheSim on 12/18/2008 at 12:32pm
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surfbored
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Posted: 12/18/2008 at 2:11pm | IP Logged Quote surfbored

Okay:

I changed the leg position, added some marble veins and tilted the mirror just a little bit more...



Hopefully it fits the bill.

SB



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TheSim
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Posted: 12/18/2008 at 2:15pm | IP Logged Quote TheSim

You, sir, rock!

Thx a lot.
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surfbored
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Posted: 12/18/2008 at 2:24pm | IP Logged Quote surfbored


You're very welcome. If you can, please post the map so we can admire your work!

Happy gaming,

SB



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heruca
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Posted: 12/18/2008 at 2:45pm | IP Logged Quote heruca

Nice work, SB.

Here's a "grainier" color mod:


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dragonwolf
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Posted: 12/18/2008 at 4:06pm | IP Logged Quote dragonwolf

How about turning the mirror around so we're not looking into the nose holes of the skull?

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WayneFrancis
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Posted: 12/18/2008 at 6:10pm | IP Logged Quote WayneFrancis

OOOh good eye dragonwolf!

This is why I love this community. Request comes through and fulfilled very quickly. DJ community = the best community....even with Dragonwolf's nit picking
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Bogie
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Posted: 12/18/2008 at 9:29pm | IP Logged Quote Bogie

Great work Surfbored & Heruca!!

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surfbored
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Posted: 12/18/2008 at 10:15pm | IP Logged Quote surfbored

dragonwolf wrote:
How about turning the mirror around so we're not looking into the nose holes of the skull?


Originally that's the way I had it, but then it just looked like a big blob at the top of the mirror (since the features point down). I figured an upside down skull was better than a blob, but I (or someone else) could remove it altogether?

SB



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dragonwolf
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Posted: 12/18/2008 at 11:24pm | IP Logged Quote dragonwolf

I only mentioned it since I have some renders of that same model I've done. Yeah, it does just look like a blob.



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aegean
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Posted: 12/18/2008 at 11:49pm | IP Logged Quote aegean

TheSim wrote:
Wow... thanks, very nice.

Now I have no idea how easy it is for you to do but if you could make a version where the legs are... hmm... kind of like this:




The golden mirror is excellent by the way.






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Dragonlady
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Posted: 12/19/2008 at 11:44am | IP Logged Quote Dragonlady

Dragonwolf, perhaps the skulls on the mirror would look more like skulls instead of a lump, if you had the skull lines on the bones, you know the growth plates? dotted line thingies? :)
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TheSim
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Posted: 01/03/2009 at 5:40am | IP Logged Quote TheSim

aegean wrote:
TheSim wrote:
Wow... thanks, very nice.

Now I have no idea how easy it is for you to do but if you could make a version where the legs are... hmm... kind of like this:




The golden mirror is excellent by the way.






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