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sgibson260
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Posted: 04/17/2009 at 2:41pm | IP Logged Quote sgibson260

heruca wrote:
Is there any way to get all those consoles in a zip? I didn't see any way to download them all at once.


How's this?

Z21_newconsoles1.zip.zipFD1_newconsoles2.zip.zip527_newconsoles3.zip.zipF7C_newconsoles4.zip.zip
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heruca
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Posted: 04/17/2009 at 4:23pm | IP Logged Quote heruca

Lovely, thanks!

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bsperan
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Posted: 04/18/2009 at 1:21am | IP Logged Quote bsperan

sgibson260 wrote:
heruca wrote:
Is there any way to get all those consoles in a zip? I didn't see any way to download them all at once.


How's this?

Z21_newconsoles1.zip.zipFD1_newconsoles2.zip.zip527_newconsoles3.zip.zipF7C_newconsoles4.zip.zip


Strange...
Not all the files in those archives match those on your Photobucket gallery. Many filenames have an extra "-1" attached to the end.

But even taking that into consideration, there are a few consoles on the Photobucket gallery that are not found in those archives. Likewise, I'm pretty sure there are a few consoles in the archives that are not found in the Photobucket gallery.

Finally, I really wish I could have found your 7 by 7 Legions of Steel tile maps (on page 1) in zipped archives. I nearly got carpel tunnel just copy-n-pasting the links and right clicking to download them all!
Really wonderful stuff, though!

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sgibson260
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Posted: 04/18/2009 at 7:20am | IP Logged Quote sgibson260

bsperan wrote:
sgibson260 wrote:
heruca wrote:
Is there any way to get all those consoles in a zip? I didn't see any way to download them all at once.


How's this?

Z21_newconsoles1.zip.zipFD1_newconsoles2.zip.zip527_newconsoles3.zip.zipF7C_newconsoles4.zip.zip


Strange...
Not all the files in those archives match those on your Photobucket gallery. Many filenames have an extra "-1" attached to the end.

But even taking that into consideration, there are a few consoles on the Photobucket gallery that are not found in those archives. Likewise, I'm pretty sure there are a few consoles in the archives that are not found in the Photobucket gallery.

Finally, I really wish I could have found your 7 by 7 Legions of Steel tile maps (on page 1) in zipped archives. I nearly got carpel tunnel just copy-n-pasting the links and right clicking to download them all!
Really wonderful stuff, though!


Well, I went through the consoles folder I use for Dundjinni, and copied and zipped up all the png's that were not already on Steel Rat's website. His sci-fi consoles and lots of amazingly cool stuff can be found in the sci-fi objects link on this page
http://rpgmapshare.com/index.php?q=gallery&g2_itemId=105

Regarding the 7x7 tiles, I just posted a third bioresearch lab on my photobucket site. Sorry about the endless clicking to download them all. If you know of a free file sharing site that can handle large files(over 50MB's), I'd be happy to post a zipped set of all my 7x7 tiles on it. I live to please!   

I hope the tiles are useful to you, and please let me know if you have any additional tile types or modules you think I should add. Here is a list I came up with of tiles that intend to eventually create. I'm sure I missed a few things that any good Umbrella Intergalactic underground or space intallation would need.
Mess Hall
Command Deck
Security Station
Security Doors
Elevators
Barracks
Quarters
Storage
Med Bay
Power Plant
Liquid Storage
Armory
AgroBay
Maintenance Shaft
Science Lab
Theater
Training Area
Hangar Bay
Communications Center
Library
Escape Pod
Lounge
Conference/Briefing Room
Air Lock
Cargo Lifts
Kitchen/Galley
Dining Area
Locker Room
Showers
Server Room
Jail/Holding Cell
Corridors
Pipes and Valves
Elevator Lobby
When I posted this list on the Legions of Steel Yahoo group, someone replied: "No admin offices? That's not sci-fi ... that's fantasy!!"

Also, if you have any comments or suggestions about the map tiles I have already made, please let me know. I know that some of the earlier ones I made are a little sloppy, and can use fixing.

Regards,
Steve Gibson
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heruca
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Posted: 04/18/2009 at 11:21am | IP Logged Quote heruca

That's a great list of tiles you've got planned.

I recommend posting large files to rpgmapshare.com. I believe 10 or 12 MB is the current maximum upload per post, so a 50 MB collection would have to be broken up into a few separate uploads. Makes for easier downloading, too. I'd hate to have a 50 MB download stall out near the end.

Edited by heruca on 04/18/2009 at 11:22am


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ProBono
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Posted: 05/02/2009 at 3:07am | IP Logged Quote ProBono

"...If you have any comments or suggestions about the map tiles I have already made, please let me know. I know that some of the earlier ones I made are a little sloppy, and can use fixing..."

I'm not sure if any need fixing at all, - discard nothing - too good -, but a few notes may be of interest.

Grid: The grid used by many other Dunjinni folks tends to be changed to (options\grid) 30% black, dark-brown or whatever rather than the yellowish default. Perhaps prettier but maybe players can still see a yellow grid from accross the table more clearly(?)

Shadows: Scrolling down on this sample shadows example...
...to see the two underground layers, note that...

view\shadows
view\raised walls

...used together has Dunjinni add lot of shadow depth by itself. The few additional (COVER) shadows added on this example are Bogie ones. oddly enough three different sizes of triangle and 3 different lengths of straight shadow are enough for most of my purposes, so I've only just begun playing with some posh Kepli round and square and coloured shadows. Shadows are best moved under Objects.[Bogie dragged me by the ears throught adding shadows and I feel it helped me a lot!]

Changes in style, between older and newer creations, might be a little glaring.

[Difference in style is why I have resisted the urges to add some 7x7's to this thread, but I did make you a Spaceship. Note on the spaceship there are 9 modules on one pic, meaning lazy people such as myself need to upload less files.]
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sgibson260
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Posted: 09/24/2009 at 9:58am | IP Logged Quote sgibson260

Hi all,

I posted some new 7x7 sci-fi installation tiles to my photobucket page at:
http://s701.photobucket.com/albums/ww14/sgibson260/Legionsof SteelTiles/

I'm very excited about sending my Marines into the new auditorium and conference room to investigate those unidentified life form readings. I'm also hoping to make some power core with the gigantic drop and catwalks across them tiles in the next week or so.

Also, I uploaded some pictures of my Legions of Steel game at GenCon in August using these tiles. We used a lot of tiles in the game. The doors were made with dental plaster using the excellent 3d terrain molds from www.hirstarts.com.
http://s701.photobucket.com/albums/ww14/sgibson260/GenCon200 9Pictures/

Steve Gibson
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sgibson260
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Posted: 09/24/2009 at 10:06am | IP Logged Quote sgibson260

Typo. Here is the page with the Gencon game photos

http://s701.photobucket.com/albums/ww14/sgibson260/GenCon200 9Pictures/
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Derf
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Posted: 10/03/2009 at 3:23pm | IP Logged Quote Derf

Hi Steve,

Firstly congratulations for this superb work and thank you for your tiles me are already very useful. I use them as a source of inspiration to create my own maps for the star wars roleplaying game.

I would like to know :

-where can I find cans, boxes and objects you used on your tile "7 x 74-WayWarehouseCrowded" (png please)?

-where can I find beds (png please) you used on tile "7x7TOfficersQuarters 2-1"?

-where can I find red chairs as you used on several tiles?

-where can I find another small usefull objects like these tanks that you used on your "7x7BioResearchLab2"?

Thank you in advance
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sgibson260
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Posted: 10/07/2009 at 8:39pm | IP Logged Quote sgibson260

Hi Derf,

On page two of this thread, I posted a long set of links detailing where I found the artwork and textures I used:
http://www.dundjinni.com/forums/forum_posts.asp?TID=11288&PN =1&TPN=2

I believe a lot of the barrels and crates were made by Octavian, another poster on this site (and someone much more graphically talented than I). Most of the objects I used I found on some thread on the dundjinni forums, or on Steel Rat's website, www.rpgmapshare.com. A good place to look on the rpgmapshare site is in the scifi objects miscellaneous folder at:
http://rpgmapshare.com/index.php?q=gallery&g2_itemId=1811
I also found some cool objects in publicly posted maps. I used the free photoshop-like Gimp software to clip out the object, make the background transparent, and save it as a png file.

Hope this helps. If there is some file in particular you are looking for, let me know, and I can email it directly to you or post it somewhere you can get it.

Regards,
Steve Gibson
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sgibson260
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Posted: 06/19/2010 at 9:46pm | IP Logged Quote sgibson260

I started making new tiles for my GenCon Legions of Steel game this year. They're pretty much plain tiles with tunnels on them. They are posted in the same photobucket library from earlier in the thread.

We'll be running two games at GenCon using the 7x7 tiles. The first is a game using Star WarsStormtroopers versus Warhammer 40K Tyranids. Here's a picture showing what it will look like:
http://stevegibsongames.files.wordpress.com/2010/03/img_
3610.jpg.

The scenario that needs the mine tiles has Star Wars
Stormtroopers suppressing rebels (AT-43 Red Blok
miniatures). Some of the rebel troops sit on large round bases (two squares by two squares, so I have made wider corridors on the mine tiles.

Also, rather than adding a bunch of sci-fi details to the tiles, I will likely make some counters and overlays that depict crates, equipment, hatches, holes, cave-ins,
rubbled areas, etc. That way you can modify the tiles to be sci-fi or fantasy as needed. I also to make some
control room tiles (the stormtrooper objectives for the game).

I'd be interested in any comments you guys have. I am
especially interested in tips on how to make the grid
stand out a little better. On the finished facility
tiles, they stand out well enough, but the thin yellow
lines seem to get lost on the Mine tiles' grey gravel floors.

Oh, lastly, the foamcore tiles from last year are holding up really well, with no warping. I am storing
them packed tightly in a standard office-type box with no extra room for them to warp, which seems to be working.

And here are some pictures of the tiles in use from last
year's GenCon:
http://s701.photobucket.com/albums/ww14/sgibson260/GenCon
2009 Pictures/

Hope you like them,
Steve Gibson

Edited by sgibson260 on 06/19/2010 at 9:54pm
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aegean
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Posted: 06/20/2010 at 6:21am | IP Logged Quote aegean

I remember some of those hatches

Made those looooooong time ago - PS7 I think!

Old skool! tiles - hope I have progressed since then!

ae

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ProBono
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Posted: 06/20/2010 at 10:08am | IP Logged Quote ProBono

Hi again SG,
Glad the foamcore survived!!!

Your link.
When posting a link in the Post Reply formatting, look for the little planet icon (it goes B I U HyperLink).

"Interested in tips on how to make the grid stand out a little better. On the finished facility tiles, they stand out well enough, but the thin yellow lines seem to get lost on the Mine tiles' grey gravel floors".

In DJ...
        Options \ Grid \ Choose Color

...you might consider choosing a much brighter Yellow or even white. Or indeed, any colour you like. I'm not sure about the best colour with grey gravel in a mine, but perhaps try blues, tans, and so on until it suits your own tastes / atmosphere, from the distance your players are looking from. It should only take a few seconds to cycle through a lot of choices.

Also note in...
                Options \ Grid

...you can change the Density. So a too bright colour can be toned down.

For grid colours some use 30% Density Black / Brown. Long ago forum folks suggested this, as sometimes yellow is a bit offputting for the atmospere.

Existing Star Wars maps often vary the grid colour depending on the basic floor colour. If you were using the Star Wars terrain gridline colours these can be added as "walls" snap-to along the grid very quickly over the final version.


Hi Aegean,
Your old hatches are the best hatches ever, so don't need updating. Of course if you want to...
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aegean
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Posted: 06/21/2010 at 7:03am | IP Logged Quote aegean

May have a bash at new ones...... somebody give me a nudge mid September.....

Tied up til then

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sgibson260
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Posted: 07/14/2010 at 6:50am | IP Logged Quote sgibson260

Okay, I fixed the grid problem by changing the density to
100%, and reposted all the Mine map tiles here:

http://s701.photobucket.com/albums/ww14/sgibson260/Legion
s of Steel Tiles/7x7 Mine Sci-Fi Mine Modular Map Tiles/

I also added two pages of terrain overlays for piles of
rubble, and for caved-in areas.

I will probably add more of the finished installation
tiles next, since I need them for the game in three
weeks.

Any requests?

Regards,
Steve Gibson
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ProBono
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Posted: 12/01/2011 at 6:22am | IP Logged Quote ProBono


Query to Administrators... Should this thread be moved to the new TILES forum?

The discussion above covers the mounting of tiles on foamcore (foamboard). He prints them 7.7" by 7.7",
then mounts them on black foamcore for use, but you can vary that size yourself.


The links are still operational (indeed being added to!!!)...

...7x7 SciFi Installation Tiles...

He also now has a
...7x7 Mineshaft tiles set...

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Posted: 12/01/2011 at 7:40am | IP Logged Quote Bogie

Good Idea

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