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Objects and Textures (Fantasy)
 Dundjinni Mapping Software - Forums : Objects and Textures (Fantasy)
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Talamar
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Posted: 08/04/2004 at 9:58am | IP Logged Quote Talamar

Hmmm, sorry I hope this is the right posting area for this qestion but after reading a lot of posts I wonder what is RealDraw (RD) a lot of you are talking about. I know Photoshop quite good, but please someone tell me sth about RD.

Thanks a lot
Talamar



Edited by Talamar on 08/04/2004 at 10:01am


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Medic
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Posted: 08/04/2004 at 10:07am | IP Logged Quote Medic

A GOOGLE search found a number of hits, including this one
http://www.mediachance.com/realdraw/

and this one (with shareware)
http://www.5star-shareware.com/Graphics/Drawing-Painting/rea ldraw.html

I'm not sure which one people are using (I use Photoshop, but will check out the shareware version of RealDrawPro)

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Talamar
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Posted: 08/04/2004 at 10:14am | IP Logged Quote Talamar

yes I am using PS too, but liek to have a vie on RD as well.

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EvilEmpryss
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Posted: 08/04/2004 at 10:28am | IP Logged Quote EvilEmpryss

It's the Mediachance link.

I started using RealDraw because of what I've been seeing here from the other users, and I have to say that it's easier to use than Photoshop -- unless you already know PS very well, and then it can be confusing, since they both can do a lot of the same things, but there are different steps in each program. RD seems -- to me -- to be the simpler of the two programs to use, though I've only just started scratching the curface of what it can do.

The only real downside to it is that there aren't a lot of tutorials online for RD.   And PS definitely has the advantage for sheer volume of support material on the web.

If you're interested, I highly recommend downloading the trial version.   Give it a go for the 30 free days.   If you like it, buy (I did).

If you don't, you can always delete the program. later.

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Metajock
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Posted: 08/04/2004 at 11:06am | IP Logged Quote Metajock

I just started playin' with RD days ago, and have been using PS for over 6 years. It's just a case of what you grow up with, and what fits your budget. ($55 compared to over $600...)

I'll be using both, acutally, because RD does way more with vectors, and the push-back tool looks invaluable (see Cecil's push-back tool demo on the chain thread...) But, I got trained on PS by my ex (and still best friend), and she's VERY good at PS, so it's what I'm used to, and have lots of plugins for it. The nice thing is, that the Brush program uses PS plugins, so there's lots of cross-over potential.

In short, use whichever you're comfortable with...
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EvilEmpryss
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Posted: 08/04/2004 at 12:29pm | IP Logged Quote EvilEmpryss

Hey Meta, would you be willing to share some of those PS plugins?

Pretty please?

I'm especially looking for the snakeskin texture from the textures folder.

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Metajock
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Posted: 08/04/2004 at 2:11pm | IP Logged Quote Metajock

Here's the skakeskin texture I used for the staff and snake...



Just scale it to fit your needs. I scaled it down, and make a fill out of it...

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Talamar
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Posted: 08/04/2004 at 11:48pm | IP Logged Quote Talamar

hey thank you for the good information. I will have a look at RD though I love PS pretty much.

@metajock:
the tiles on your website. can one use them in DunDjinn too, or do GridSmith graphics won't fit ?

oh and yes, one more question:
is there a perfect size for a texture for DunDjinn?

Edited by Talamar on 08/04/2004 at 11:53pm


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Targeteron
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Posted: 08/05/2004 at 12:10am | IP Logged Quote Targeteron

Metajock has already posted alot of the stuff from his website for dundjinni here in the forum just have a search

A texture for a floor or wall has to be exactly 200x200 not bigger not smaller.

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Talamar
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Posted: 08/05/2004 at 12:38am | IP Logged Quote Talamar

oh fast reply
thank you

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