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ShadowDragon868 Hero


Joined: 02/02/2007 Posts: 108
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| Posted: 01/16/2010 at 7:57am | IP Logged
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Okay, picture this, if you will.
A group of spacers have journeyed via landspeeder far from the walls of the nearest spaceport, to a moisture farmer's homestead to question him about something he overheard in a cantina that spooked him away from the towns. The questioning goes smoothly, but as they're walking out the door, the old commpanel on the wall picks up a general transmission: The spaceport they landed at is under attack by pirate starfighters!
There's no way they could get back in time in a landspeeder, it's over a hundred kilometers away! Luckily, the farmer just so happens to have n (where n is the number of playing characters) old starfighters cached during the days of the Rebellion on his stead and never retreived; they're in working order, since his boys tool around in them.
The spacers hop into the old starfighters and power them up, pulling them into the sky and zooming back to the spaceport to shoot down the pirate starfighters before they can cause too much trouble (and hopefully before the pirate transport lands and disgorges an army of bloodthirsty corsairs!)
Now, you could just pull out a blank sheet of grid paper and say "it's the sky," but that's about as satisfying as pulling one out and saying "it's space." A good combat field should have terrain - space should have asteriods, and dogfighting over a spaceport city should have terrain as well, as pirates and players swoop through city streets, hot-dogging through tight lanes for a few precious seconds of cover from the guy on your six.
The problem is that there's not much "wide scale" terrain. I'm talking starfighter combat/mass combat scale here - the kind of scale where a mucking great mob of battle droids, an AT-AT, a starfighter, or a squad of three Battlemechs or tanks takes up only a single grid square. There's certainly some structures that can be scaled, but not many - cities would get repetitive very quickly!
Does anyone feel up to the task of creating some "mass combat/starfighter scale" sort of things? Stuff like shield generators, starports, individual buildings and blocks of clustered buildings, sky-scrapers and the like.
Any maybe some one-square scaled starfighters/vehicles/squads of infantry to go with them? :)
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heruca Janni (Moderator)


Joined: 09/28/2005 Location: Argentina Posts: 6328
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| Posted: 01/16/2010 at 9:09am | IP Logged
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Just a thought, but would it be possible to pull some images from one of those Star Wars mass combat computer games? Preferably one with a level editor.
__________________ Tired of the time & expense involved in printing out all your DJ maps? Skip the printing step, and play right on your maps!
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1041
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| Posted: 01/16/2010 at 9:50am | IP Logged
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Hi ShadowDragon868,
Do you mean this big in scale?
Sci-fi city block on RpgMapshare.
I believe this is from a series on DAZ3D at huge scale Urban Sprawl here if you have the money.
On a smaller scale there are many such as -
ganymeade Station.
I've a feeling Mr Popo did a set of cool tiles for a tank game on a big scale but can't locate them...
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ShadowDragon868 Hero


Joined: 02/02/2007 Posts: 108
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| Posted: 01/16/2010 at 10:49am | IP Logged
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heruca wrote:
| Just a thought, but would it be possible to pull some images from one of those Star Wars mass combat computer games? Preferably one with a level editor. |
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Well, since I was recently reinvigorated to give a rat's aft about my Starwars game by having gotten a copy of Star Wars: Empire at War...
That's... Not a bad idea, actually. I could try that - goodness knows I've fudged it in the past by using the Neverwinter Nights level editor to come up with map terrain for D&D.
Problem is that Empire at War is, at heart, a squad-based combat game; it would be good - great, actually - for small-unit tactics, with like, a 3-5 man infantry unit taking up a single square, but not for something on the scale of the Trade Federation's sacking of Theed, and not work at all for starfighters dueling over the city.
The scale I'm thinking of for that is something like ten to fifty per square, depending on how tight the formation they're marching in. (IE, shoulder-to-shoulder battle droids or stormtroopers would be fifty to a square, whereas loosely-spread Rebel soldiers would be spread ten to a square.)
Those are on the right scale! The problem is that they're mainly based on modern skyscrapers, which means they might be suitable for Courscant, but few other places.
Quote:
On a smaller scale there are many such as -
ganymeade Station.
I've a feeling Mr Popo did a set of cool tiles for a tank game on a big scale but can't locate them... |
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That one you linked to is much too large - Gannymede Station in that pic is 5x7 in Dundjinni, whereas I'd want a building approximately that large to be 1x2.
Effectively, what I'm looking for is a wargame scaled set of building tiles - scaled about for Battletech. The kind of scale that lets you see a battlefield, not a few rooms.
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heruca Janni (Moderator)


Joined: 09/28/2005 Location: Argentina Posts: 6328
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| Posted: 01/16/2010 at 12:15pm | IP Logged
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Is this close to the scale you're looking for?
If so, perhaps this program may be useful to you.
__________________ Tired of the time & expense involved in printing out all your DJ maps? Skip the printing step, and play right on your maps!
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ShadowDragon868 Hero


Joined: 02/02/2007 Posts: 108
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| Posted: 01/16/2010 at 12:24pm | IP Logged
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*cackles with laughter*
I never knew HMP was a mapper, too. I always thought it was only a 'mech design program, like The Drawing Board.
How did you get Dundjinni-intended things into the map? Those turbolaser turrets look like they could core a full Star of Dire Wolves in one shot.
Heh... Man, that would be sick - loosing Star Wars on Battletech.
Still, while it is the right scale, if at all possible, what I really need are buildings in that approximate scale for Sci-Fi (Star Wars). It's not like they need to be terribly detailed or anything, just scaled relatively right.
Edited by ShadowDragon868 on 01/16/2010 at 12:25pm
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heruca Janni (Moderator)


Joined: 09/28/2005 Location: Argentina Posts: 6328
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| Posted: 01/16/2010 at 1:16pm | IP Logged
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I didn't make that map, just found it on the program's website. Whoever made it obviously paid a visit to Steel Rat's site, rpgmapshare.com.
Sorry, but I don't really know where to find modern or sci-fi buildings done at that scale.
__________________ Tired of the time & expense involved in printing out all your DJ maps? Skip the printing step, and play right on your maps!
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