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totte Djinni (Admin)


Joined: 03/16/2009 Location: Sweden Posts: 1474
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| Posted: 09/07/2010 at 12:50pm | IP Logged
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Here is a JPEG preview of one:
Zip with three different:
A6E_Olibarrels.zip
Edited by totte on 09/09/2010 at 1:39pm
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Kepli Djinni (Admin)


Joined: 01/04/2005 Location: Netherlands Posts: 16797
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| Posted: 09/07/2010 at 12:53pm | IP Logged
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Very cool
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Futureboy Legend


Joined: 01/28/2006 Location: United States Posts: 804
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| Posted: 09/07/2010 at 8:23pm | IP Logged
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Looks good. You might want to refrain from using actual company names/logos. Someone else may know better then me...
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heruca Janni (Moderator)


Joined: 09/28/2005 Location: Argentina Posts: 6328
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| Posted: 09/08/2010 at 8:44am | IP Logged
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Nice.
Any chance you could post the rust layer as a separate overlay, so we can
use it over other artwork?
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totte Djinni (Admin)


Joined: 03/16/2009 Location: Sweden Posts: 1474
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| Posted: 09/08/2010 at 8:57am | IP Logged
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The rust is a FilterForge Filter that "rusts" the texture, Derelict by Carl.
The Barrel is a 3D model, you have the complete how to at 4eyes as usual.
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totte Djinni (Admin)


Joined: 03/16/2009 Location: Sweden Posts: 1474
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| Posted: 09/09/2010 at 2:18am | IP Logged
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Here are some rust overlays made with another filter.
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heruca Janni (Moderator)


Joined: 09/28/2005 Location: Argentina Posts: 6328
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| Posted: 09/09/2010 at 5:39am | IP Logged
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Thanks. My plan is to tweak them, then use them as overlays on grass to
make mud/dirt splotches.
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4796
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| Posted: 09/09/2010 at 5:55am | IP Logged
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Very useful!
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totte Djinni (Admin)


Joined: 03/16/2009 Location: Sweden Posts: 1474
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| Posted: 09/09/2010 at 8:45am | IP Logged
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Heruca, if you need dirtspots, just yell, I can render that for you.
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heruca Janni (Moderator)


Joined: 09/28/2005 Location: Argentina Posts: 6328
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| Posted: 09/09/2010 at 11:40am | IP Logged
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OK, render away. Might turn out better than what I was going to do.
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