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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
Subject Topic: Instant River Kit (just add water) Post ReplyPost New Topic
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Bogie
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Posted: 11/07/2010 at 11:38am | IP Logged Quote Bogie

Instant River Kit (just add water)

It is easy to make rivers using water tiles in DundJinni that quickly can be identified as a river during a game,
but to get more natural looking river is nearly impossible to do just using water floor tiles. Some of the excellent mappers here have made some great rivers using multiple layers and transparencies,
but it takes a long time to get it right.

So I made some covers for the water using dblade's transparencies and borrowed stuff from Totte, and Bludragon to dress it up and a decent (not quite perfect) river can be made quickly.
I placed all these files in a file labeled Water Covers (with the "Covers" property file in it).
Turn on Snap to Grid and start placing the RiverWater covers where you want them.
Next, use Totte's RiverEdge pieces along the edge, overlaying the water and use Bludragons RiverWaterFoam to cover any irregularities.

End result, not perfect, but not bad.

The water covers are all 600 x 600, and I also included the river bottom and water covers separately in case you want to put in fish, logs, rocks or bodies.

BE SURE YOU DOWNLOAD ALL THE ZIPS AND OPEN THEM ALL, THE FILES ARE ALL MIXED UP IN THEM.

357_RiverBottom1_bg-a.zip
DF1_RiverBottom1_bg-c.zip
83Z_RiverCover1_bg-b.zip
1B2_RiverCover1Edge_bg-a.zip
81E_RiverCover1Edge_bg-c.zip
7Z2_RiverCoverWater_bg-b.zip
B92_RiverEdge-1-4e-a.zip
632_RiverFoam_Blu-a.zip

And here's what it looks like:



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totte
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Posted: 11/07/2010 at 12:04pm | IP Logged Quote totte

Cool use of my river edges Bogie, good to see them getting more use!

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heruca
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Posted: 11/07/2010 at 1:53pm | IP Logged Quote heruca

Impressive. I'll have to try this out.

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Mark Oliva
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Posted: 11/07/2010 at 7:58pm | IP Logged Quote Mark Oliva

As I already said on the parallel thread, excellent!

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sendorian
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Posted: 11/08/2010 at 10:26pm | IP Logged Quote sendorian

Very useful!!

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Kepli
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Posted: 11/10/2010 at 1:22am | IP Logged Quote Kepli

Excellent idea

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Mark Oliva
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Posted: 11/12/2010 at 9:01pm | IP Logged Quote Mark Oliva



We needed a texture to use with this and the earlier dam. It's a digital photo of a real mountain stream run through ImageSynth.

392_vp_WaterRushing.zip

Edited by Mark Oliva on 11/13/2010 at 1:35am


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Mark Oliva
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Posted: 11/12/2010 at 10:27pm | IP Logged Quote Mark Oliva



This second texture is a direct mod of Bogie's water, run through ImageSynth™.

431_bg_vp_rushingwater.zip

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Futureboy
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Posted: 11/13/2010 at 2:16am | IP Logged Quote Futureboy

Nice job, MO!
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Bogie
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Posted: 11/13/2010 at 7:21am | IP Logged Quote Bogie

Cool!! Are these covers or do they tile?

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heruca
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Posted: 11/13/2010 at 7:33am | IP Logged Quote heruca

If done in ImageSynth, they should tile.

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Mark Oliva
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Posted: 11/13/2010 at 7:45am | IP Logged Quote Mark Oliva

Bogie wrote:
Cool!! Are these covers or do they tile?


They tile. That's why I used ImageSynth™.

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Kepli
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Posted: 11/13/2010 at 8:22am | IP Logged Quote Kepli

Excellent work Mark

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Bogie
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Posted: 11/13/2010 at 11:57am | IP Logged Quote Bogie

Mark Oliva wrote:
Bogie wrote:
Are these covers or do they tile?

They tile. That's why I used ImageSynth™.


Sweet!! Great work!

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sendorian
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Posted: 11/14/2010 at 6:10am | IP Logged Quote sendorian

Great Work, Mark!!

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Bogie
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Posted: 11/25/2010 at 8:07pm | IP Logged Quote Bogie

A new water tile from CGTextures that I transformed into 4 DJ floor tiles.
These will look better as an open body of water like a lake or ocean, not as good for a river.
I tried to tweak the tiling as best I could. It isn't perfect but not bad.

4 tiles:





Jpg Sample tiles in use:



Let me know what you think.

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Mark Oliva
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Posted: 11/25/2010 at 8:16pm | IP Logged Quote Mark Oliva

The texture itself looks great, but on our monitors and printers, it has a pinkish color in the background that's a bit disturbing when it's used to make larger bodies of water.

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Bogie
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Posted: 11/25/2010 at 10:28pm | IP Logged Quote Bogie

Mark Oliva wrote:
The texture itself looks great, but on our monitors and printers, it has a pinkish color in the background that's a bit disturbing when it's used to make larger bodies of water.


Strange, all I see is a realistic blue-gray. I wonder if anyone else sees the pink?
I played with the image, but never altered the color, brightness, contrast or anything else that should have affected the color.

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totte
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Posted: 11/25/2010 at 10:40pm | IP Logged Quote totte

No pink here...

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Mark Oliva
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Posted: 11/25/2010 at 11:58pm | IP Logged Quote Mark Oliva

Bogie wrote:
Strange, all I see is a realistic blue-gray. I wonder if anyone else sees the pink?
I played with the image, but never altered the color, brightness, contrast or anything else that should have affected the color.


I've tried it out on four monitor-graphic card combinations and gotten the same result, so I suspect we're just looking for different things. I did a 1600% blowup, and in the lightest areas I get very light, peach-shaded pixels here and there. At this point, anyone who doesn't care ought to drop out and read something else. This is pretty trivial.

Instead of talking this to death, I made some quick mods that get rid of the pixels in question and also shift the color a bit to match results I have from photos of ocean water. Here they are:




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