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Objects and Textures (Fantasy)
 Dundjinni Mapping Software - Forums : Objects and Textures (Fantasy)
Subject Topic: Instant River Kit (just add water) Post ReplyPost New Topic
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Bogie
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Posted: 11/07/2010 at 11:38am | IP Logged Quote Bogie

Instant River Kit (just add water)

It is easy to make rivers using water tiles in DundJinni that quickly can be identified as a river during a game,
but to get more natural looking river is nearly impossible to do just using water floor tiles. Some of the excellent mappers here have made some great rivers using multiple layers and transparencies,
but it takes a long time to get it right.

So I made some covers for the water using dblade's transparencies and borrowed stuff from Totte, and Bludragon to dress it up and a decent (not quite perfect) river can be made quickly.
I placed all these files in a file labeled Water Covers (with the "Covers" property file in it).
Turn on Snap to Grid and start placing the RiverWater covers where you want them.
Next, use Totte's RiverEdge pieces along the edge, overlaying the water and use Bludragons RiverWaterFoam to cover any irregularities.

End result, not perfect, but not bad.

The water covers are all 600 x 600, and I also included the river bottom and water covers separately in case you want to put in fish, logs, rocks or bodies.

BE SURE YOU DOWNLOAD ALL THE ZIPS AND OPEN THEM ALL, THE FILES ARE ALL MIXED UP IN THEM.

357_RiverBottom1_bg-a.zip
DF1_RiverBottom1_bg-c.zip
83Z_RiverCover1_bg-b.zip
1B2_RiverCover1Edge_bg-a.zip
81E_RiverCover1Edge_bg-c.zip
7Z2_RiverCoverWater_bg-b.zip
B92_RiverEdge-1-4e-a.zip
632_RiverFoam_Blu-a.zip

And here's what it looks like:



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totte
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Posted: 11/07/2010 at 12:04pm | IP Logged Quote totte

Cool use of my river edges Bogie, good to see them getting more use!

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heruca
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Posted: 11/07/2010 at 1:53pm | IP Logged Quote heruca

Impressive. I'll have to try this out.

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Mark Oliva
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Posted: 11/07/2010 at 7:58pm | IP Logged Quote Mark Oliva

As I already said on the parallel thread, excellent!

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sendorian
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Posted: 11/08/2010 at 10:26pm | IP Logged Quote sendorian

Very useful!!

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Kepli
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Posted: 11/10/2010 at 1:22am | IP Logged Quote Kepli

Excellent idea

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Mark Oliva
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Posted: 11/12/2010 at 9:01pm | IP Logged Quote Mark Oliva



We needed a texture to use with this and the earlier dam. It's a digital photo of a real mountain stream run through ImageSynth.

392_vp_WaterRushing.zip

Edited by Mark Oliva on 11/13/2010 at 1:35am


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Mark Oliva
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Posted: 11/12/2010 at 10:27pm | IP Logged Quote Mark Oliva



This second texture is a direct mod of Bogie's water, run through ImageSynth.

431_bg_vp_rushingwater.zip

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Futureboy
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Posted: 11/13/2010 at 2:16am | IP Logged Quote Futureboy

Nice job, MO!
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Bogie
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Posted: 11/13/2010 at 7:21am | IP Logged Quote Bogie

Cool!! Are these covers or do they tile?

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