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Subject Topic: Jungle Cave for Dungeon Crawling Post ReplyPost New Topic
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Ryder Hook
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Posted: 04/17/2011 at 2:03am | IP Logged Quote Ryder Hook

I made this map for playing our own System CASUS MORTEM (round based dungeoneering, similar to WHQ or HQ).



Feel free to use it for your campaigns.E1A_fin_greencave_001.zip
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Bogie
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Posted: 04/17/2011 at 6:44am | IP Logged Quote Bogie

Nice Map Ryder! The pool-Cave at the top is terrific!

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Kepli
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Posted: 04/18/2011 at 2:32am | IP Logged Quote Kepli

Awesome

Is this the complete map, or a part of it?

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Ryder Hook
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Posted: 04/18/2011 at 3:48am | IP Logged Quote Ryder Hook

Hi Kepli,

this is just one room of the dungeoncrawl game "CASUS MORTEM" I made.



The total has 24 rooms (4x4 tiles)
16 Hallways (2x6 tiles)
5 staircases (3 2x6, 1 2x5, 1 2x2 tiles)
7 right angle hallways (4x4 tiles)
3 T-junctions (6x6 tiles)
7 large rooms (8x4 tiles)
2 very large rooms (8x6 tiles)
1 extra large room (21x14 tiles, jungle cave)



Everything pimped with photoshop afterwards and good for print and play there's supposed to be a intro movie for my players ... i keep searching an post it ...
____________________________________

Last year we were designing a very detailled boardgame (MORTEM) with baseworks in DJ and lots of ps afterwards. Worked out pretty good. I'll try to post sections of the board, when I fgured out how to compress it (still pretty big with 1.4 x 1.6 metres) ... we'll see.






________________________________________________

Another one of our games with DJ and lots of ps afterwards DEATH RACER in modern setting.



(http://www.youtube.com/watch?v=ZQa1sp2VVsk)
_______________________________________

And another one in a modern city. Rivalizing thieves have to fulfill objectives, solve the code of the safe of the city bank to become the most famous thief ever ...
(http://www.youtube.com/watch?v=YweIrsuo5GM)



Edited by Ryder Hook on 04/18/2011 at 4:06am
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Bogie
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Posted: 04/18/2011 at 7:36am | IP Logged Quote Bogie

That's a cool setup you have there!

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Ryder Hook
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Posted: 04/18/2011 at 9:00am | IP Logged Quote Ryder Hook

Thank you so much - took lots of time but I think that the 20 years of development were a good invest
MORTEM takes about 5-6 hours to play while CASUS MORTEM is a "quick" game with only max. 2 hours per dungeon.
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Kepli
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Posted: 04/18/2011 at 10:41pm | IP Logged Quote Kepli

Very impressive

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Ryder Hook
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Posted: 04/18/2011 at 10:46pm | IP Logged Quote Ryder Hook

Thanks for the applause

If anyone's interested in the gameboard, I'll try to upload a very high compressed version. But be warned, everything is in german. If you need a translation, just let me know an I'll drop you a vocabulary list


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Ryder Hook
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Posted: 04/18/2011 at 10:56pm | IP Logged Quote Ryder Hook

Here are some more pics of CASUS MORTEM, the ever changing, modular dungeoneering game:








I Think you'll get the idea

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Kepli
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Posted: 04/19/2011 at 12:19am | IP Logged Quote Kepli

Great tiles

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