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Objects and Textures (Fantasy)
 Dundjinni Mapping Software - Forums : Objects and Textures (Fantasy)
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Eanwulf
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Posted: 10/02/2011 at 9:06am | IP Logged Quote Eanwulf

What angle is Dundjinni's drop shadows set at again? Trying to make sure I set the bevel and shadows correctly for my designs.

Thanks!

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TerraMantis
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Posted: 10/02/2011 at 12:41pm | IP Logged Quote TerraMantis

Looks like 45 to me.
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Bogie
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Posted: 10/02/2011 at 2:59pm | IP Logged Quote Bogie

If the top of the map is North then the light source, sun, is from the North-West. (for walls)

For objects we usually design them so the shadow is from directly overhead. That way the shadow is nonspecific and we can rotate the objects in any direction.

Edited by Bogie on 10/02/2011 at 3:02pm


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Kepli
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Posted: 10/03/2011 at 12:51am | IP Logged Quote Kepli

If I am not mistaken, the degrees is 135 for the shadows in Dundjinni. It's what I always use on my pieces when I make them for DJ and I don't want a full top-down shadow.

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Eanwulf
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Posted: 10/03/2011 at 6:38am | IP Logged Quote Eanwulf

Top Down shadow = 0 degrees?

Thanks btw e1 :)

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Kepli
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Posted: 10/03/2011 at 6:57am | IP Logged Quote Kepli

Eanwulf wrote:
Top Down shadow = 0 degrees?

The degrees don't matter for top-down, the distance needs to be 0.

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