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Tiles
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Subject Topic: 6x6 Dungeon Tile Set ...309 of them... Post ReplyPost New Topic
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Serendipitous
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Posted: 05/09/2012 at 8:23am | IP Logged Quote Serendipitous

Thanks big time for the shadow and the explanation of the
file sizes. I've decided to eventually export it out with
the grid printed on. It makes it easier to resize in
maptool using the printed grid as a guide.
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ProBono
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Posted: 03/09/2013 at 2:49am | IP Logged Quote ProBono

Was playing with the Dj ability to produce circles and curves, due to usually thinking orthogonally. And if
you practice, one may as well make a Tile at the same time. Seem to have missed out a Tile #278, will need to
fill in the space someday.






Main though was which are full squares and which squares do not really exist.
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Bogie
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Posted: 03/09/2013 at 5:26am | IP Logged Quote Bogie

Those are great PB!!

Such a simple thing yet we never thought of it before.     

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lingster
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Posted: 03/12/2013 at 6:05am | IP Logged Quote lingster

holy crap those floors are awesome!

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ProBono
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Posted: 05/28/2013 at 7:13am | IP Logged Quote ProBono

Hi.

It looks like Rolf (Wolph42) over on RpTools.Net is building an map generating program using these tiles (or a
portion of them at first!). Having though we had all the possible combinations of shapes, his project has shown
combinations of walls / exits that we managed to miss. So may make a few more shapes to fill in the spaces. See
how it develops. Discussion there has also shown that ProBono has forgotten all he knew about programming.


Map Generator development on RPTools ...HERE...
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wolph42
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Posted: 05/30/2013 at 2:09am | IP Logged Quote wolph42

Ha! I can post here! Thank you both PB and Bogie.

So PB did the remaining required tiles, after review there
are 2 missing, not a bad score (out of 51). Now they'll
need to be cut out and if everything works out, we'll start
working on the further implementation of dungeon builder 2.
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ProBono
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Posted: 06/01/2013 at 5:50am | IP Logged Quote ProBono

Hi Wolph42,

Glad you're aboard! (As a reminder to new folks, due to spammer problems you'll need to email one of the
forum Admin in order to get permission to post.)



Meanwhile...

...With the thought of Wolphs Elite Squad of Elitey Elites doing all the cutting out of the individual
tiles, as well as all the thinking with new shapes, ProBono has been been able to speed up tile
making. The plan is to get them back, rename them and folderise them as per the
RpgMapShare Dungeon Tile Set, and post them as a ZIP.

Asked for 51 tiles, PB has made 100, nice round number. No idea how many tiles Dungeon Builder 2
will take before busting, but let's push it shall we...?

The initial ones were bare, but starting to add variations like these, with drains and so on. This
should reduce the 6 identical tiles in a row that sometimes appear in generators. This is Sheet 5,
variations of Sheet 1, changing the walls a bit (but not the vital outside joins needed by Wolphs program).
Wolph can of course simply dump any tile that don't suit the program.

Small sample only, do not download.


Brown alcoves can be shelves for statues, or if doors added, cupboards, pantries, etc. Was initially
thinking a bed spaces for several orks each. Do they make sense?

Any thoughts on the secret rooms with false walls. Should there be false walls at all in the Dungeon Tile-set?



Edited by ProBono on 06/01/2013 at 6:08am
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Bogie
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Posted: 06/01/2013 at 6:19am | IP Logged Quote Bogie

Great variety of new rooms PB!

secret rooms with false walls = Yes

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ProBono
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Posted: 06/02/2013 at 5:12pm | IP Logged Quote ProBono

Just a sample of the first four batches sent to Wolph (batch 5 sample is on an earlier post).

Just a sample sheet, do not download. Aim is to add to the RpgMapShare Dungeon Tiles at some point.


And it's not called "Project Rolf", just didn't change the text on the sheets.

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ProBono
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Posted: 06/10/2013 at 4:21am | IP Logged Quote ProBono

Hi,

Another sheet of variants (the joins unchanged). While all the possible combinations should benefit Wolphs
program, am uncertain how to categorise them for non-computer use. So many combinations...

Sample Only, do not download - eventualy tiles should end up on RpgMapShare.


So that's 300 originals, and 120 for Wolph. Perhaps still to do variants of sheets 3 and 4...


Edited by ProBono on 06/10/2013 at 4:25am
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