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Subject Topic: 6x6 Dungeon Tile Set ...309 of them... Post ReplyPost New Topic
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Bogie
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Posted: 10/26/2011 at 11:08am | IP Logged Quote Bogie

Great work on these everyone! Let's not forget that it was Neyjour who got us started on this project. I'm looking forward to see the ones she was working on sometime soon.

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ProBono
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Posted: 10/27/2011 at 2:55am | IP Logged Quote ProBono

Dear Diary,

ProBono is starting to think the main reason why there are no curves in his tiles is a lack of inside-curve-shadows.


It's easy to do a complete circle, but then you'd need to cut out the doors etc. each time...
So attempts at sectors / wedge types below. They can be stuck on someone elses tile
using Paint.net graphics program as quick shading. In DJ they'd be "cover" and be tucked
neatly under the walls (not yet tested in DJ).




Even though it didn't need a shadow, an example of them on a Bogie curve...

Unshadowed original
narrow
    light   
       dark...

TEST SAMPLE ONLY - do not download.

Suggestions?

Edited by ProBono on 10/27/2011 at 3:03am
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totte
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Posted: 10/27/2011 at 5:12am | IP Logged Quote totte

Great idea PB, only one comment. You should be more modern, and replace
Dear Diary with Dear Blog

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Bogie
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Posted: 10/27/2011 at 5:54am | IP Logged Quote Bogie

That looks better PB, I created a shadow specifically for that room by exporting just the wall to photoshop and making an inside drop shadow, erasing the wall and saving just the shadow.

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ProBono
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Posted: 10/27/2011 at 6:23am | IP Logged Quote ProBono

Dear Blog,

Watched a Mel Gibson film recently. As usual, storyline a bit wonky but good characters for a change and this one had a great visual images.... Experiment needed. Four tiles for a temple seems all that is needed. Must resist the urge to cover in vines, sacrifice slabs, and so on, at least until the design is finalised. Not sure what I'm doing differently from the other tilemakers, but my 1200x1200 jpegs keep sneaking in just over the 500kb limit on the forum, so will only put on sample versions for now. Used the lighter coloured tile version at the top layer. Set-wise, it'll fit in a big open hall...


Introducing:
ProBono And The Temple Of Apocalypyo.


Tiles 65 and 71 may be useful alternative tops for these.


Edited by ProBono on 10/27/2011 at 9:55am
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Bogie
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Posted: 10/27/2011 at 9:17am | IP Logged Quote Bogie

Very Cool!!

After I set the image size to 200dpi at 6" x 6" I save as jpg. to get it under 500kb I set the compression level to 8 ( photoshop has 12 as the highest level of clairity )

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mercutio
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Posted: 10/27/2011 at 9:34am | IP Logged Quote mercutio

GIMP allows a quality percentage compression factor, so
100% would be the largest file size with the smallest
compression. I usually save out the jpg files at 85%. It's
the default for GIMP, doesn't lose much quality and seems
to shrink the file size to around 400-450kb.

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ProBono
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Posted: 10/28/2011 at 6:45am | IP Logged Quote ProBono

Dear Blog,

Using Paint.net, which has some options on compression detail, but I can't be bothered learning them just now. Doubt it has the flexibility of Photoshop or Gimp. So for the moment will keep posting thumbs as below ...UPDATE - Paint.Net does have this option, easy use, just never noticed it before. By changing 95% to 94% the file went from 519k to 495k ...... Dorpond seems happy at the numbers of folks downloading the 71-tile jpeg ZIP from MapTool... The Temple of Apocalypto is in the process of redesign, to make it even more tiley... Meanwhile, created a new shadow to complement Keplis steps and a couple of Tiles to try the new shadow out. Another point is here I've mixed standard floor tiles with the lighter version, to get a brighter near the fire sort of thing.


Fire and water. Fire is for a big open room.

Samples only - see RpgMapShare for pngs.

Contact Sheet of first 74 tiles now on the first post of this thread.
...And that's not counting the Maxxx, Mercutio and Bogie tiles...!

Edited by ProBono on 10/30/2011 at 9:38am
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Bogie
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Posted: 10/28/2011 at 10:02am | IP Logged Quote Bogie

Excellent new tiles, you are really putting a lot of creativity into these!

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Uncle_Servo
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Posted: 10/28/2011 at 10:59am | IP Logged Quote Uncle_Servo

I dunno, looks like someone needs to shock the hot tub -- there seems to be an algae problem.   

I'm echoing Bogie's comments. Lots of creativity and effort here. Looks great.
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ProBono
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Posted: 10/29/2011 at 4:07am | IP Logged Quote ProBono

More Crypts - there's never enough crypts for a proper catacombs...


Small sample - see RpgMapShare for full size png.
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Bogie
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Posted: 10/29/2011 at 7:57am | IP Logged Quote Bogie

The goodness just keeps coming!

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ProBono
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Posted: 10/30/2011 at 4:09am | IP Logged Quote ProBono

Dear Blog,

The Mark II Temple of Apocalypto is nearing completion. Several other tiles can fit in as alternative "tops", even the "fire-pit" tile. It's original ditch is gone, as a clear preference is for Maxxxs' waterways, which also tuck under temple tiles allowing varying width (you can also just crop them to fit too)... Just discovered Bogie now has a whole batch of new waterways. I've only downloaded a couple of the other guys tiles so far, falling behind... Mercutios' imaginative uses of stairs have shown how wild you can go in just 6x6...


Return To The Temple Of Apocalypto.

SAMPLE only do not download. See full detail pngs on RpgMapShare.

Edited by ProBono on 10/30/2011 at 9:46am
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Bogie
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Posted: 10/30/2011 at 9:22am | IP Logged Quote Bogie

Amazing!!

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ProBono
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Posted: 11/02/2011 at 7:15am | IP Logged Quote ProBono

Dear Blog,

Now DragonWolf has made a new extra-grit version of the tiles... GroovyDave has also started looking at 6x6 Sci-Fi
tiles over on the Sci-Fi Forum, which may lead to my forsaking the Dungeon Tiles for a while... Better make
some more quick before I get diverted...


!!! See DragonWolfs Spartan 300 class version HERE !!!

---

Now that I have been told how to fit the 1200x1200
tiles on here are a couple more, full size...

---
Was trying to use odder shapes in the style of Mercutio...
but seem to have ended with small 10' cells, stores
or bedrooms... Am I supposed to know what they are
myself...(?)


Both these are 1200x1200 jpegs. More detailed pngs are on RpgMapShare.
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Uncle_Servo
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Posted: 11/02/2011 at 9:58am | IP Logged Quote Uncle_Servo

cells, stores, bedrooms, stables... heck, could even be a really REALLY low-rent brothel.   

Personally I'd go with cells or store rooms myself.   

Regardless of what they are, they're looking pretty awesome!
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Bogie
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Posted: 11/02/2011 at 10:08am | IP Logged Quote Bogie

I agree, those new ones look great.

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mercutio
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Posted: 11/02/2011 at 10:13am | IP Logged Quote mercutio

I like the prison cells/monster bedrooms a lot. I also like
that my "style" is weird shapes...

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ProBono
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Posted: 11/04/2011 at 5:14am | IP Logged Quote ProBono

Dear Blog,

DragonWolf has provided a location for giant ZIPs for the tiles, so lazy folks can download en masse (the jpeg versions anyway). And, over in sci-fi, is showing off ideas for taking pretty spaceships and making them Spartan 300 class, extra-grubby... Cyderak asked for a Dwarf Hall version, but poor ProBono didn't know what a dwarf hall looked like, nor how to represent the low ceilings in 2D. However, dwarves have mines so thought of using the DJ basic set tracks. It's quite an advanced underground system, with stone walls.

Someone might want to make tiles branching off into new, freshly dug shafts, with wooden props and the likes..(?)


Introducing...
ProBono and the Hunt For Casey Jones On The Dwarven Underground Express.








EDIT - these have been modified with the levers and Bogie turntable mentioned further below.

Edited by ProBono on 11/05/2011 at 4:20am
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dorpond
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Posted: 11/04/2011 at 6:52am | IP Logged Quote dorpond

I love the concept! Great job!

I came to the same conclusion as Kepli about being able
to turn on the intersections. Perhaps making the
turntable style intersection more obvious? A lever? A
circular platform under the intersection?

You might want to make rooms now that complement the rail
system. Rooms with heavy stuff in them (coal, rocks,
gold, gems, etc), so there is a need for the railway. A
player always asks himself "hmmm, why is this railway
here? What is so heavy that they need this?".

I suppose in-process tunnel building maps too.

There are no loss for ideas now!

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