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Maxxx Hero

Joined: 01/11/2006 Location: Germany Posts: 65
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| Posted: 10/23/2011 at 8:40am | IP Logged
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Since ProBono's dungeon tiles made us start a new campaign using them as a kind of randomly generated dungeon. I thought I should add a few tiles to the series of the dungeon tile master.
(Original dungeon tiles: ProBono's: Dungeon Tiles)
I hope that I got the textures, wall thickness, and shadows right to make them all fit with ProBono's set.
Generic Rooms
Special Rooms
Alchemist Lab (Preview):
Modular_Dungeon_-_Alchemist_Room.zip
Corridors

Edited by Maxxx on 11/13/2011 at 12:33pm
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Maxxx Hero

Joined: 01/11/2006 Location: Germany Posts: 65
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| Posted: 10/23/2011 at 8:43am | IP Logged
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In addition we have a bunch of add-on items that already have the right ground texture below and include shadows to put on the maps:
Add-Ons
Pit Traps
Room Modifications

Edited by Maxxx on 10/25/2011 at 11:51am
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1041
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| Posted: 10/23/2011 at 9:19am | IP Logged
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ProBono Doth Grant Unto Thee The Title:
Mighty Maxxx, Master Map Manipulator!
The overlays and the water tiles are fab!
[Only suggestion is for stairs is to consider using Keplis steps which'll help blending in with the existing tiles.]
So how does this work, as I now want to do a fanboy thread to this fanboy thread?
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Maxxx Hero

Joined: 01/11/2006 Location: Germany Posts: 65
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| Posted: 10/23/2011 at 9:46am | IP Logged
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Thanks for the stairs suggestion, o' master of tiles. I will try them out and update the files.
I think I should get a few more tiles done until tomorrow, perhaps a bigger 6x12 tile or so as well for really special rooms. I will try to stick to very basic room and floor setups most of the time and do decorations seperately so they can be placed whereever needed.
By the way, did you do the wall shadows with an overlay in dundjinni or in photoshop?
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1041
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| Posted: 10/23/2011 at 11:24am | IP Logged
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Maxxx wrote:
By the way, did you do the wall shadows with an overlay in dundjinni or in photoshop?
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Entirely in Dundjinni. Here are the main 6 shadows I use ... Bogie_Shadows.zip
There are many other light and shadow posts here on the forums.
Transparent shadows are nice as they tuck under the Dundjinni wall layer, as do the various coloured light effects. Just rub out any bits sticking out the wrong side of the wall. If using in a graphics program you might simply stick them on in a new layer, then rub out any bits that go over the walls (rectangular select/then delete is good for cropping edges straight at the walls). The little triangle shadow is good for making little dark corners.
Graphics programs often have a "drop shadow" tool too.
Jumped in to test things on a map -
...Dungeon Tile map E...
Your tiles fit in great!
Note: If you are printing them out you'll not notice (or care), but there is a slight 1-pixel white edge on
the side of a couple of them if used as stamps.
This doesn't show on a graphics program, but does if you look at it in Windows Picture Viewer slideshow
where it puts a black border round the picture and the slight white line shows up. [It's easy to fix, as on the final map.]
You might like to consider putting your tiles in a set... or who knows....adding it to a set already partly made... hint... hint...
Look forward to more tiles!
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Maxxx Hero

Joined: 01/11/2006 Location: Germany Posts: 65
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| Posted: 10/23/2011 at 11:59am | IP Logged
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Good point about the white edge. I can't reproduce it in Dundjinni, but I will try to make the tiles 1 pixel larger in each dimension, that should do the trick. I'll also try to redo the shadows and stairs with the ones you used.
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4799
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| Posted: 10/23/2011 at 3:41pm | IP Logged
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Fantastic new additions Maxxx! Way to Go!
__________________ Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
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Maxxx Hero

Joined: 01/11/2006 Location: Germany Posts: 65
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| Posted: 10/25/2011 at 11:52am | IP Logged
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Updated the post with a few new rooms and hopefully eliminated all white edges around the tiles. Room tiles are now 1202x1202 pixels large to make sure that there are not white edges if used as stamps.
Edited by Maxxx on 10/25/2011 at 11:52am
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dorpond Legend


Joined: 11/04/2005 Posts: 368
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| Posted: 10/26/2011 at 7:34am | IP Logged
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I haven't tested them yet, but I wanted to tell you that I
really love the stuff you are coming up with! Bravo!
__________________ Upload LARGE images at rpgmapshare.com
Play electronically with RPTOOLS: www.rptools.net
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1041
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| Posted: 11/12/2011 at 4:44am | IP Logged
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Hi Maxxx,
Here are a couple of variants by your No 1 Fanboy.
Basic docks / piers to fit in with you water tiles.
Thinking of on an old map I did (...Barge Dock Scene here...).
These are just ideas, may need working up to a full dock tile system. I'm assuming that's it's nice and calm, at least at the moment, so left out waves, etc.
It's hard to see the join but there are two tiles...
Edited by ProBono on 11/12/2011 at 6:55am
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