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Subject Topic: Probonos Tiles - my turn - New Ones Post ReplyPost New Topic
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Bogie
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Posted: 10/24/2011 at 11:15am | IP Logged Quote Bogie

Probono did such a great job with his dungeon tiles and then Maxxx added some terrific new ones, so I figured it was time to add some of my own.









I have a few more I'll clean up and add tonight.

Edited by Bogie on 10/27/2011 at 3:24pm


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Steel Rat
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Posted: 10/24/2011 at 11:51am | IP Logged Quote Steel Rat

Looks very nice, but what happens when someone wants to remove something from one of the tables?

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Bogie
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Posted: 10/24/2011 at 12:49pm | IP Logged Quote Bogie

Happy to do custom map orders, for a low, low price of just $499.00 I can have the book removed from the map.

The option is to put all the nice details that make the map look good, or leave the tables empty and the DM can tell everyone what is there, or the DM can put whatever objects he wants and then remove them if they are moved, (if they are using a VTT that allows that sort of manipulation). If the DM wants total control of the environment there are plenty of empty room tiles that can be populated as desired, just a lot more work.

Actually, if using a VTT and want different tables and objects, just drop them on top of what I have in the map.

Edited by Bogie on 10/24/2011 at 10:25pm


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mercutio
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Posted: 10/24/2011 at 1:07pm | IP Logged Quote mercutio

I've made a few plain rooms in ProBono's style myself,
except using GIMP since my copy of DJ is on my desktop
which is in storage. They definitely lack the polish of the
more finished rooms like Bogie's. I like the polish, but I
can see the point of having open rooms. I'll post the few
I've made in a bit.

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Bogie
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Posted: 10/24/2011 at 10:27pm | IP Logged Quote Bogie

As promised I have more:









Edited by Bogie on 10/24/2011 at 10:30pm


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ProBono
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Posted: 10/25/2011 at 1:39am | IP Logged Quote ProBono


@Bogie - I was about to nag that your fourth tile might not fit anywhere, then realised it'll make up an
octagonal room!

Steel Rat wrote:
...What happens when someone wants to remove something from one of the tables?

Hi Steel Rat,
Just thoughts - For the tiles I made so far, I was following your guidelines of useful mapmaking on RpgMapShare - no fluffy animals, no people, no objects the players would carry away, etc. My filled rooms are aimed at being "atmospheric" not specific (eg Tottes storerooms - might have nothing of use, might open a crate and find something - which the GM can then represent as wished). However, there are so many classy presets that I for one am happy seeing anything that folks produce. The tiles darn near tell a story by themselves!

Also - query - Bogie has used a couple of circular / octagonal rooms. How do you / VTT people feel about the partial squares they create?
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Steel Rat
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Posted: 10/25/2011 at 7:57am | IP Logged Quote Steel Rat

My answer depends on what you're attempting to achieve. Are making something to be sold in a module that will look nice on the shelf? Or are you trying to make something that has flexibility.

No doubt these look VERY nice. But its usefulness is limited if all the dungeon dressing doesn't fit the adventure/campaign.

It's been a while since I used DJ, but can't items that are removable be placed on a layer by themselves, which can then be hidden easily for just such a purpose?

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Bogie
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Posted: 10/25/2011 at 2:16pm | IP Logged Quote Bogie

DJ doesn't use layers the way photoshop or gimp does. But the objects are separate objects that can be added or removed at will.
Over the last couple years there have been hundreds of "Presets" created. These are art objects that combine multiple objects into one, like a full bedroom or a table full of books. While they reduce the flexibility of placing everything separately, using the presets dramatically speeds up the map making process.

So in the alchemists room tile above, the desk with the books are all individual pieces that could be removed, almost everything else in the room is a preset that can't be altered. It took me about 20 min to make this map, without the presets it would have taken 90 min.

If someone asks me to make a map for a specific purpose then it can be as specific or generic as they want, but if I'm making maps for something like this for anyone to use I usually lean towards a more finished look.

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dorpond
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Posted: 10/25/2011 at 3:03pm | IP Logged Quote dorpond

Awesome stuff Bogie! I love the options!

Regarding populated tiles versus empty:
I think that most people looking for tiles are people who don't want to fuss around with populating them with objects. So I think the tiles with stuff in them are perfect! Makes it easy for users who want fast and furious map making! The only argument I can see however, are the people who want to use these tiles for modern or sci-fi, but in that case I would think the tiles would be a completely different theme (floor and wall textures) so it is moot anyway.

Plus you guys are also providing the rooms empty too for those who want to decorate within their VTT.

So go nuts guys! Be creative! Keep momentum! :) :)

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Bogie
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Posted: 10/26/2011 at 8:46pm | IP Logged Quote Bogie

I made 4 more tiles, some plain, some populated.
Hope you like.
Eventually I'm going to have to try making one of these composite maps myself.

This one is a slight variation of a previous one that is similar.


The next 3 are based on the same 3-way intersection.




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Bogie
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Posted: 10/27/2011 at 3:21pm | IP Logged Quote Bogie

made some tiles with pits. I used some of Mercutio and Probono's Tiles and added pits from Cisticola, Aegean, and Neyjour.







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Eanwulf
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Posted: 10/27/2011 at 5:51pm | IP Logged Quote Eanwulf

I miss Neyjour!

Great Mods!

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Digger
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Posted: 10/28/2011 at 2:48am | IP Logged Quote Digger

looking really good

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Bogie
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Posted: 10/29/2011 at 8:02am | IP Logged Quote Bogie

Here are some more I made by adding stuff to some of the basic rooms and corridors.

Get them all in the 3 ZIPS:
Dungeon_Tile_69-Pit.zip
Dungeon_Tile_72_snakes2_bg.zip
Dungeon_Tile_02-Crack.zip

Contact Sheet - Download the Zips only



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Kepli
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Posted: 10/29/2011 at 11:30am | IP Logged Quote Kepli

Excellent work

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Bogie
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Posted: 10/29/2011 at 7:15pm | IP Logged Quote Bogie

I made 14 new tiles using Cisticola's Waterway, They are all in the 3 Zip Files:

Download These:
Dungeon_Tile-Waterway1_bg.zip
Dungeon_Tile-Waterway3_bg.zip
Dungeon_Tile-Waterway8_bg.zip

Contact Sheet: There are a few minor errors on the contact sheet that were fixed in the tiles.


Edited by Bogie on 10/29/2011 at 7:39pm


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ProBono
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Posted: 10/30/2011 at 4:30am | IP Logged Quote ProBono

Great stuff Bogie!!! The "dead end with doorway" is totally cool!

That's 25 Bogie Tiles posted in three days...

Just some thoughts - an alternative is to have the pits as overlays - see the pit overlay examples of Maxxx thread...

...For the waterways a cross-over "+" tile (or tiles) might be helpful. Standard long 2-wide corridor but with the river running under it(?)

Untested 1200x1200 examples - to fit straight in with the current tiles...



[Discovered Paint.net has options on compression detail, easy use, just never noticed it before. For the 2nd pic above, changing compression 95% to 94% the file went from 519k to 495k...]

Edited by ProBono on 10/30/2011 at 9:43am
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Bogie
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Posted: 10/30/2011 at 11:13am | IP Logged Quote Bogie

Very Cool PB, Here is my version where the corridor does cross over.



Edited by Bogie on 10/30/2011 at 11:17am


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ProBono
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Posted: 11/04/2011 at 7:26am | IP Logged Quote ProBono

Hi again Bogie,

Did a couple more "join" units so that tiles link easily with no blank earth walls. These ones are from the "open areas" to your canal.


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Bogie
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Posted: 11/04/2011 at 10:45am | IP Logged Quote Bogie

Perfect!!

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