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Tiles
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Subject Topic: Probonos Tiles - my turn - New Ones Post ReplyPost New Topic
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Bogie
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Posted: 10/27/2011 at 3:21pm | IP Logged Quote Bogie

made some tiles with pits. I used some of Mercutio and Probono's Tiles and added pits from Cisticola, Aegean, and Neyjour.







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Eanwulf
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Posted: 10/27/2011 at 5:51pm | IP Logged Quote Eanwulf

I miss Neyjour!

Great Mods!

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Digger
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Posted: 10/28/2011 at 2:48am | IP Logged Quote Digger

looking really good

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Bogie
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Posted: 10/29/2011 at 8:02am | IP Logged Quote Bogie

Here are some more I made by adding stuff to some of the basic rooms and corridors.

Get them all in the 3 ZIPS:
Dungeon_Tile_69-Pit.zip
Dungeon_Tile_72_snakes2_bg.zip
Dungeon_Tile_02-Crack.zip

Contact Sheet - Download the Zips only



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Kepli
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Posted: 10/29/2011 at 11:30am | IP Logged Quote Kepli

Excellent work

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Bogie
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Posted: 10/29/2011 at 7:15pm | IP Logged Quote Bogie

I made 14 new tiles using Cisticola's Waterway, They are all in the 3 Zip Files:

Download These:
Dungeon_Tile-Waterway1_bg.zip
Dungeon_Tile-Waterway3_bg.zip
Dungeon_Tile-Waterway8_bg.zip

Contact Sheet: There are a few minor errors on the contact sheet that were fixed in the tiles.


Edited by Bogie on 10/29/2011 at 7:39pm


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ProBono
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Posted: 10/30/2011 at 4:30am | IP Logged Quote ProBono

Great stuff Bogie!!! The "dead end with doorway" is totally cool!

That's 25 Bogie Tiles posted in three days...

Just some thoughts - an alternative is to have the pits as overlays - see the pit overlay examples of Maxxx thread...

...For the waterways a cross-over "+" tile (or tiles) might be helpful. Standard long 2-wide corridor but with the river running under it(?)

Untested 1200x1200 examples - to fit straight in with the current tiles...



[Discovered Paint.net has options on compression detail, easy use, just never noticed it before. For the 2nd pic above, changing compression 95% to 94% the file went from 519k to 495k...]

Edited by ProBono on 10/30/2011 at 9:43am
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Bogie
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Posted: 10/30/2011 at 11:13am | IP Logged Quote Bogie

Very Cool PB, Here is my version where the corridor does cross over.



Edited by Bogie on 10/30/2011 at 11:17am


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ProBono
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Posted: 11/04/2011 at 7:26am | IP Logged Quote ProBono

Hi again Bogie,

Did a couple more "join" units so that tiles link easily with no blank earth walls. These ones are from the "open areas" to your canal.


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Bogie
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Posted: 11/04/2011 at 10:45am | IP Logged Quote Bogie

Perfect!!

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