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GroovyDave
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Posted: 11/04/2011 at 7:21am | IP Logged Quote GroovyDave

ProBono wrote:

"Alien tiles" - There are sets of Giger filters on FilterForge that might be of
interest to FF savvy folks
(I don't know how FF works)...


Those are great! However, I'll have to try to find free versions of these
filters.Can't afford to pay for things like this that aren't going to pay me back
somehow. Love of the game and all that.

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Posted: 11/04/2011 at 6:46pm | IP Logged Quote dragonwolf

Well, quite a few of us on here have licenses for FF and if you find some you'd like, you can point us to them and I'm sure we can generate you some tiles.

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GroovyDave
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Posted: 11/04/2011 at 11:15pm | IP Logged Quote GroovyDave

G2K. I'm not sure if pulling the images from the website and making them
patterns in Photoshop is illegal but I suspect so. Fun though, to explore the
uses.

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Posted: 11/06/2011 at 8:46pm | IP Logged Quote GroovyDave

Pulled this together in Photoshop after hashing out some ideas in DJ. It utilizes some Filter Forge stuff so asside from being tiny is not cleared for general use.


My thoughts on this: No sharp corners in space. 45 degree angles or curves. Only way to do wall clutter in DJ is to stamp cover objects down as far as I can think of. I kind of like this fill for behind the bulkhead but I am open to ideas. Some sort of pipe clutter might also work. This is obviously a Nostromo type ship, very grungy. At first blush i'm liking the 5X5 format.

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GroovyDave
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Posted: 11/07/2011 at 11:04am | IP Logged Quote GroovyDave

With a little redesign and some extras from RPGMapshare I have modded my previous intersection thusly;


Observations: I am much happier with this design. Hatches are a little hard to see. Maybe some lights in the hallway? Grated floor sections at regular intervals? That might be problematic with the 5X5 format.

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Bogie
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Posted: 11/07/2011 at 2:22pm | IP Logged Quote Bogie

Nice work GD, and while I understand that the 45 deg angles look better for some things, why NO 90 deg angles?

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mercutio
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Posted: 11/07/2011 at 2:28pm | IP Logged Quote mercutio

I do like that wall fill, and the floors are definitely
complementary.

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GroovyDave
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Posted: 11/07/2011 at 6:02pm | IP Logged Quote GroovyDave

Bogie wrote:
Nice work GD, and while I understand that the 45 deg
angles look better for some things, why NO 90 deg angles?


Well, as my contact sheet is turning out there will be some 90 deg
angles. But my thinking was that with weightlessness a reality or at
least a possibility the less things you can cut your body on the better.

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Posted: 11/08/2011 at 1:03pm | IP Logged Quote GroovyDave



Preliminary contact sheet, no reason to download.

Observations: Because of the directionality of the stains on Kepli's floor panels, I had to make more versions of some of these than I really need. Rotating them just wouldn't look right. I may go back and create a uniform floor panel and refill with that. Not entirely thrilled with the walls but I don't know what else I can really do with them without signing up for a whole lot of work. These are, of course, just the beginning of the basic corridor tiles. No room bits yet. You can see on number 2 my initial experiment with lights in the corridors. Not sure if I like this. Lighting is perhaps best done by the GM using the tiles, much like equipment, markings and such.

Edited by GroovyDave on 11/08/2011 at 1:06pm


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ProBono
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Posted: 11/10/2011 at 3:49am | IP Logged Quote ProBono

Perhaps, the black grates may be too contrasting, looking almost as thought they block the corridor...(?)

GroovyDave wrote:
You can see on number 2 my initial experiment with lights in the corridors. Not
ure if I like this. Lighting is perhaps best done by the GM using the tiles...

Just thoughts: If you create a dja with maybe 16 tiles
on it, you can then quckly stick lights on them and re-
save. Then you get both basic and lit ones. You might
consider...

...SuperCaptains light tubes...HERE...

... which you can add light circles to if desired as in
the example below...

SampleOnly - do not download


dragonwolf wrote:
Well, quite a few of us on here have licenses for FF and if you find some you'd like, you can point us to them and I'm sure we can generate you some tiles.

Hi DragonWolf,
If I understand it correctly, "the Filter Library is a free online repository of filters created by our designers and Filter Forge users". For those with FF already, therefore, do you get the filters free and the results are your own?
Alien Ribs ...

Edited by ProBono on 11/10/2011 at 4:24am
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GroovyDave
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Posted: 11/10/2011 at 6:17am | IP Logged Quote GroovyDave

ProBono wrote:
Perhaps, the black grates may be too contrasting,
looking almost as thought they block the corridor...(?)



Hmmm. I see your point. I could certainly make them blend in more. They do
stand out. As to the lights, I'm doing these in Photoshop right now, but I
could grab those lights. My issue is that I'm concerned how much "dressing"
I want to put in the actual corridors, as individual GMs might want more or
less. More is easy for them, but if the base tile has the stuff in it, it cannot be
removed.

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GroovyDave
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Posted: 11/10/2011 at 6:21am | IP Logged Quote GroovyDave

BTW I'd like to rename this thread "5x5 Spaceship Tiles" but I get a memory
error when I try to do it. Is that an Admin thing?

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GroovyDave
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Posted: 11/10/2011 at 6:58am | IP Logged Quote GroovyDave

Something like this?


The blue lines running down the hall are my guides, I just took a screen shot to save time. Do not download.

Edited by GroovyDave on 11/10/2011 at 7:00am


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ProBono
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Posted: 11/14/2011 at 6:12am | IP Logged Quote ProBono

GroovyDave wrote:
Something like this?

Hi again GroovyDave,
Yes, one possibility. I tend to tuck the light partly under the walls so in effect they are halved in size. Two at opposite sides might narrow a one-square corridor excessively(?) Heavier shadow along the walls might add depth(?) All depends on how you imagine the craft, NASA, Alien and Star Trek all having pretty distinctive lighting!

GroovyDave wrote:
...I'd like to rename this thread "5x5 Spaceship Tiles" but I get a memory
error when I try to do it. Is that an Admin thing?...


Hmmm... Seems to work for me - Edit first post to see and change the Thread Title.

Edited by ProBono on 11/14/2011 at 6:23am
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Posted: 11/14/2011 at 7:32am | IP Logged Quote Bogie

There have been a lot of random memory errors lately. I suspect the website needs some maintenance but Kepli doesn't have access to the to the server.

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GroovyDave
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Posted: 11/14/2011 at 7:51am | IP Logged Quote GroovyDave

OK, this time it worked. Wierd. Anyway, I'm doing an 85% Black Outer Glow
on the wall layer in Photoshop at a Distance of 45. I can deepen that further
or tweak the settings a bit to deepen the shadows even more. I see what you
mean about the lights. I kind of redid them as it is. I'm applying the Outer
Glow here as well, in blue. The differences between styles of ships is the real
problem here. I think what I'm doing so far is an Aliens-like ship. I'll have to
do another set with curves and sleek decor for Star Trek.

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Posted: 11/15/2011 at 12:17pm | IP Logged Quote Bogie

I MOVED THIS THREAD TO THE NEW "TILES" FORUM TO BE WITH THE OTHER PREMADE TILES.
LET ME KNOW IF YOU PREFER NOT TO HAVE IT MOVED.
THANKS

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GroovyDave
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Posted: 11/15/2011 at 1:05pm | IP Logged Quote GroovyDave

I've got about 56 tiles done so far, just basic hallways and rooms of various
sizes. So I brought them into DJ and started stamping. I know this has
cropped up before but I'm not sure if an overall solution was acheived: I'm
getting a pesky white line about a pixel wide when I snap these to grid. Am I
doing it wrong? Are there special settings for this type of application?

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GroovyDave
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Posted: 11/15/2011 at 1:09pm | IP Logged Quote GroovyDave

Another issue is the curved hallways, most likely used on a Star Trek style
ship. The edges might be a little tricky to get to line up. I'm currently
experimenting.

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Posted: 11/15/2011 at 6:41pm | IP Logged Quote Bogie

GroovyDave wrote:
I've got about 56 tiles done so far, just basic hallways and rooms of various
sizes. So I brought them into DJ and started stamping. I know this has
cropped up before but I'm not sure if an overall solution was acheived: I'm
getting a pesky white line about a pixel wide when I snap these to grid. Am I
doing it wrong? Are there special settings for this type of application?


one solution that has worked for some with this problem is to make the tiles 1 pixel larger. So for your 5x5 tiles make them 1001 x 1001 pixels.

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