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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4796
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| Posted: 12/01/2011 at 9:57pm | IP Logged
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FAntastic!!!!
__________________ Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1035
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| Posted: 12/01/2011 at 10:01pm | IP Logged
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The Kill-O-Zap lazergun battery is good, but if you really, really need to hurt someone, use missiles. Each
battery holds eight, and you can of course vary the type.
This one has a blue lighting effect to help it show on the map.
What is it to have two secutity posts? Armoury? Prison? Alien specimen holding area?
More to follow...
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1035
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| Posted: 12/02/2011 at 7:18am | IP Logged
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More...
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Maxxx Hero

Joined: 01/11/2006 Location: Germany Posts: 65
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| Posted: 12/02/2011 at 7:25am | IP Logged
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Very nice ones, ProBono
Many of these (basically all except the ones with external weapons or engines) could have a background filled with a stone texture to make an underground base.
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1035
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| Posted: 12/02/2011 at 7:26am | IP Logged
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Hi Maxxx,
Yes, and with the caves already made in the Dungeon Tile section, who knows where we might end up!
I did a ...Evil Bunker here on RpgMapShare..., which may give ideas on bad guy lairs...
Last of the first batch...
Cargo, including a lift and the return of Pigs In Space!
Add your own bits in here...

Edited by ProBono on 12/02/2011 at 7:43am
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Maxxx Hero

Joined: 01/11/2006 Location: Germany Posts: 65
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| Posted: 12/02/2011 at 7:43am | IP Logged
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ProBono wrote:
Hi Maxxx,
Yes, and with the caves already made in the Dungeon Tile section, who knows where we might end up!
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Yes, with a tile system where you can start in a mine, move over into an ancient dungeon, from there into a cave complex, from there into a vulcano (will post those tomorrow, hopefully) and back into a cave system, then into an underground sci-fi base and finally teleport into a spaceship
Then I really have to buy D&D 4e plus Gamma World sets to play really wacky games.
Edited by Maxxx on 12/02/2011 at 7:44am
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dorpond Legend


Joined: 11/04/2005 Posts: 368
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| Posted: 12/02/2011 at 4:29pm | IP Logged
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I really love that you are doing with these, probono! Hopefully we can
bundle these up (when you are done of course) for the mt community
too - they would love it! This kind of stuff is so sparse out there. Thanks
for all you efforts to make gaming better for all!
__________________ Upload LARGE images at rpgmapshare.com
Play electronically with RPTOOLS: www.rptools.net
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1035
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| Posted: 12/07/2011 at 7:11am | IP Logged
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F.Y.I.
Finally discovered where the main floor tile came from.
Aegeans sci-fi floor and iris tiles.
Aegeans hatches, about 80 or so.
Aegeans engines.
Aegean provided a big chunk of this set!
Meanwhile...
Another tile with a lift (elevator) in it, as well
as an Iris hatch in case the lift is jammed.
Used thinner internal walls to allow more figure
placing space. Also tests out some of Bogies new
space-ship fillers.

Edited by ProBono on 12/07/2011 at 7:25am
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1035
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| Posted: 12/08/2011 at 8:13pm | IP Logged
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Just some thoughts on how small a craft you can have.
Made a little Mouse Shuttle (based on a Steel Rat Maus hull). Reduced it in
size to allow it to fit in the thread (full size one was 1200pix)...
...And some sort of Docking tile...
...So you could have a little docked Mouse Shuttle...
...Or an exciting all-action adventure set onboard the Mouse...
The Mouse even has little whiskers.
Edited by ProBono on 12/08/2011 at 8:18pm
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dorpond Legend


Joined: 11/04/2005 Posts: 368
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| Posted: 12/09/2011 at 10:11am | IP Logged
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Very creative! Bravo!
__________________ Upload LARGE images at rpgmapshare.com
Play electronically with RPTOOLS: www.rptools.net
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