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Subject Topic: Video Games and their map applications Post ReplyPost New Topic
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KiwiRose
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Posted: 01/25/2012 at 10:39am | IP Logged Quote KiwiRose

So, this thread has a dual-topic.

Video games we love to play- either for the gameplay,story and/or the graphics.

The application of textures extracted from the game or from screenshots for map usage.


My game addiction at the moment is Skyrim. Sure, there are several bugs, both graphically and gameplay wise, but I'm having such a blast playing that I don't care.

When it comes to visual, my favorite locations are

Blackreach and Shimmermist Cave- and of course, the sky.

The textures aren't as high a resolution as I would like, but that's easily tweaked in one's 3D settings.

DragonAge I and II are great as well, though I haven't played those in awhile.

I find myself taking screenshots rather often, to use as props, textures, and inspirations. I'm not the only one taking these kind of screens, right?
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mercutio
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Posted: 01/25/2012 at 6:14pm | IP Logged Quote mercutio

I used to take all kinds of texture screencaps for games as
diverse as City of Heroes and Requiem.

I was planning on playing a supers game, didn't have the
modern textures pack for Dundjinni, and I used my City of
Heroes character's flying ability to grab top-down
screencaps of street layouts. It was awesome.

For Requiem, I tried to use the ground textures to make
seamless tiles, but wasn't terribly successful.

I did use other games to do similar things.

Edited by mercutio on 01/25/2012 at 6:26pm


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KiwiRose
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Posted: 01/26/2012 at 10:57am | IP Logged Quote KiwiRose

I wouldn't have thought of that, good idea!

I plan on getting my hands on Skyrim for the PC soon, and I'm going to use and abuse the textures within, ohhh I can't wait!
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doctorthantos
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Posted: 01/27/2012 at 12:25pm | IP Logged Quote doctorthantos

I used to use Neverwinter Nights to create maps and export them. Especially for caves and such. I did it as axonometrics so my players could get the idea of the cave walls and pits.

I also used an outdoor Unreal Tournament a few times, and printed it out from an overhead view on a plotter.
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KiwiRose
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Posted: 01/30/2012 at 11:55am | IP Logged Quote KiwiRose

That's a really good idea! I never thought of using their map feature... and I think I have that game lying around somewhere...

Also, I got Skyrim for the PC in the mail today! <3
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doctorthantos
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Posted: 01/30/2012 at 12:02pm | IP Logged Quote doctorthantos

Neverwinter Nights worked pretty well, and my wife played with us. I used it primarily for her to see what was going on, and what the monsters looked like. I used it on a big screen TV so all the players could see.

I used the editor to outfit their characters too, adding effects, items, etc.

Good times. Now I just us maptools, which isn't 3D, but still helps immensely and allows macros for die rolls, etc.
www.rptools.net
http://www.rptools.net/index.php?page=maptool

You can do screen caps and use the monsters in Neverwinter Nights as token graphics.
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cyderak
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Posted: 01/30/2012 at 4:58pm | IP Logged Quote cyderak

Heres a some videos of a guy who is using the Unreal Tournament game engine to develope his own Battlemap program.

Digital BattleMap 1

Digital BattleMap 2

Digital BattleMap 3

Digital Battlemap 4

Digital Battlemap 5

Digital Battlemap 6

Digital Battlemap 7

I tried to figure out how to get it to work but I am no good at writing and understanding code.

If it was available in a stand alone executable battlemap program i'd be all for it

Edited by cyderak on 01/30/2012 at 5:05pm


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