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chatty
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Joined: 11/30/2010
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Posted: 02/12/2012 at 10:43am | IP Logged Quote chatty

With the 5 foot square being the more or less de facto standard for "space
occupied," I find myself making rooms much larger than they would be in
real life to accomodate figures.

Am I alone in this? Is it OK for me to do this? I need the approval of my
peers!
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Serendipitous
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Posted: 04/26/2012 at 9:44am | IP Logged Quote Serendipitous

A little late on the draw but allow me to hopefully clarify. In most tabletop RPGs the 5 foot space is mostly used for combat situations. Generally speaking, a party of four characters can comfortably fit within one 5 foot space while traveling within a structure until the need for mobility comes up. In combat, a character generally needs 5 feet to maneuver comfortably with weapon or spell. Outside of combat, four people can comfortably fit in a fully furnished 10x10 foot room. Consider your office or a small bedroom. That room is generally not a lot more than 10 by 10 feet in your average apartment. However, imagine four fully armed characters doing combat with a fiendish monster in the same fully furnished space. It'd be chaos!
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Bogie
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Posted: 04/26/2012 at 10:19am | IP Logged Quote Bogie

I feel it is entirely up to the DM to adapt to the circumstances and not some foolish rule that states 5' per character.

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Kepli
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Posted: 04/26/2012 at 10:38am | IP Logged Quote Kepli

I agree. My group has a ship that in real life is a lot smaller, but since they fight quite a lot on it, I made it bigger to accommodate more squares

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Bogie
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Posted: 04/26/2012 at 11:16am | IP Logged Quote Bogie

Kepli, you're holding out on us, post that ship!

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mercutio
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Posted: 04/26/2012 at 11:17am | IP Logged Quote mercutio

That's one of the things I don't think D&D does very
well: emulate cinematic warfare from films and novels.
The proximity of warriors in standard combat techniques
from antiquity all the way through the Napoleonic
expansion was far, far closer than what a 5ft square
would necessarily allow, particularly techniques like
phalanx maneuvers and shield walls. The proximity of
combat is one of the things that American troops took
advantage of against the British in both the
Revolutionary War and the War of 1812, but that style of
open combat was still relatively uncommon. It wasn't
until the ubiquitous use of machine guns and grenade
weapons that combat opened up in the modern age.

EDIT: Strangely, for all that I dislike about the 4th
Edition D&D mechanics, the movement within combat was
something I kind of liked.

Edited by mercutio on 04/26/2012 at 11:38am


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