Dundjinni Logo Dundjinni Logo Dundjinni Logo

Forums

Active Topics  :  Memberlist  :  Search  :  Help  :  Register  :  Login
Help Dundjinni! Rate This Website at RPG Gateway

Maps
 Dundjinni Mapping Software - Forums : Maps
Subject Topic: Modern Courtroom Request Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
triad4evr
Hero
Hero
Avatar

Joined: 11/14/2010
Location: United States
Posts: 65
Posted: 03/04/2012 at 1:13am | IP Logged Quote triad4evr

Hey, anybody know of a decent modern courtroom map? I'm about to be doing a scenario that will spend a fair bit of time on the subject of lawyering, and I haven't been able to find a suitable substitute and I'm not really good enough with the mapping software to make it look decent! Any ideas? Has anybody done anything like this or know of something that could be re-purposed with adding on some objects? JPG would be sufficient as I use a virtual tabletop, but something in Dundjinni format as a base to modify would be okay, too. Thanks!

Edited by triad4evr on 03/04/2012 at 1:13am
Back to Top View triad4evr's Profile Search for other posts by triad4evr
 
ProBono
Legend
Legend
Avatar

Joined: 12/29/2008
Location: United Kingdom
Posts: 1111
Posted: 03/04/2012 at 10:44am | IP Logged Quote ProBono

Hi Triad4evr,

These are just two ideas which might give an idea of
scale. Neither is complete, just starter ideas...

First using the Dungeon Tiles to get an English County type courthouse, in old stone buildings. This example
still has the olde worlde insides, which would of course be replaced.


Second, a more modern one as seen by Michael Jacksons Doctor, with lots of space for overpaid lawyers to ponce
around in. Would need a better choice of floors / seats (just used some I had), plus security cameras, multimedia
projectors, lawyers papers on the tables, US and / or State flags, or whatever, and of course lights and shadows.

The space behind the accused seats is for burly police officers to stand in.

More ideas...
Sample Australian court plan...
Sample US court plans (scroll down)...
Whole building (cells, jury room, judges room) or just the courtroom?
More than one floor?
Do you need windows for the crook to leap from?
Is it USA TV courtroom (which everyone knows) or some other country?
Back to Top View ProBono's Profile Search for other posts by ProBono
 
triad4evr
Hero
Hero
Avatar

Joined: 11/14/2010
Location: United States
Posts: 65
Posted: 03/04/2012 at 1:03pm | IP Logged Quote triad4evr

Ah yes, the second one is more what I am thinking- and yes, I was leaning towards a US TV style courthouse, minimally just the courtroom, though a couple adjoining rooms (Jury room, judge's chambers, outside lobby) might be of use. One of the PCs is going on trial for killing some civilians while trying to stop the bad guys in a recent superhero campaign, so that's what I'm needing the map for! There will likely be some shenanigans involving breaking in or out no doubt.

I'm impressed with how fast you guys can do these things- I can piddle around with Dundjinni all night and not be even remotely halfway there... oh since you mentioned scale, on the VT, we use 1 inch hexes = 5 feet. Anyway, thanks for these great examples!
Back to Top View triad4evr's Profile Search for other posts by triad4evr
 
Bogie
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 06/19/2007
Location: United States
Posts: 5260
Posted: 03/04/2012 at 3:06pm | IP Logged Quote Bogie

Nice work PB!!!

__________________
Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
Back to Top View Bogie's Profile Search for other posts by Bogie
 
ProBono
Legend
Legend
Avatar

Joined: 12/29/2008
Location: United Kingdom
Posts: 1111
Posted: 03/05/2012 at 6:41am | IP Logged Quote ProBono

Courthouse.
Clockwise from the top: Judges Room, back door, Witness Room, 2 Lawyers rooms, Main Entry and Reception, Criminals entry and cells.



Didn't do cameras (with my Modern Art Pack not working since moving PC's). Dundjinni does do hex grids, but the "snap to grid" only works on the squares. No US flag - as you use VTT assumed you'd want it as a moveable object to spear folks with.
Back to Top View ProBono's Profile Search for other posts by ProBono
 
triad4evr
Hero
Hero
Avatar

Joined: 11/14/2010
Location: United States
Posts: 65
Posted: 03/05/2012 at 11:49am | IP Logged Quote triad4evr

Wow, no that's just fine- I can make this work! Thanks a lot! Cameras I can always add on my VTT, since that also has the advantage of them being destructible, then!
Back to Top View triad4evr's Profile Search for other posts by triad4evr
 
ProBono
Legend
Legend
Avatar

Joined: 12/29/2008
Location: United Kingdom
Posts: 1111
Posted: 03/06/2012 at 4:47am | IP Logged Quote ProBono

Experimental variant using hexes (it's just a tick to change square to hex). Doesn't work for me due to the
possible arguements over half hexes, need more careful placing of walls / objects, clashes with the grid from
the marble, etc. Hexes would be, perhaps, more use for outdoor scenes(?)

Exported from DJ as a .jpeg. It is possible but longer,
to export as .bmp, but potentially get more detail.
Assumed it wouldn't be needed in VTT(?)
Back to Top View ProBono's Profile Search for other posts by ProBono
 
mercutio
Legend
Legend
Avatar

Joined: 04/03/2006
Location: United States
Posts: 762
Posted: 03/06/2012 at 5:04am | IP Logged Quote mercutio

That still looks pretty good.

Never understood the fascination with hexes either. I don't
like the drunken stagger to move in a straight line.

__________________
XCrawl - Three Rivers Crawl
Back to Top View mercutio's Profile Search for other posts by mercutio
 
triad4evr
Hero
Hero
Avatar

Joined: 11/14/2010
Location: United States
Posts: 65
Posted: 03/06/2012 at 4:55pm | IP Logged Quote triad4evr

Ya hexes are kinda a pain when indoors but squares have the problem of cheating by going all diagonals. And every space of movement matters in the game I'm playing- getting to take an extra one is a big issue. Actually if you don't mind too much, could you do me one with no borders marked at all? My VTT can supply that as I need and no grid at all would actually be the best of all worlds!
Back to Top View triad4evr's Profile Search for other posts by triad4evr
 
Eryiedes
Legend
Legend
Avatar

Joined: 05/23/2011
Location: Canada
Posts: 416
Posted: 03/06/2012 at 6:16pm | IP Logged Quote Eryiedes

Hola,

Fantastic work PB!
I LOVE the hexes....I always thought the site needed some more hex-based maps.
Once more your timing is impecable.
The BGC game I am working on just lost an optional section of the adventure because I had no courtroom to try the Hard Suited players in who were unfortunate to be caught during play.
Thank you very much, sir.

Stay Free....Stay True!

__________________
"I drank what?" - Socrates
Back to Top View Eryiedes's Profile Search for other posts by Eryiedes
 
ProBono
Legend
Legend
Avatar

Joined: 12/29/2008
Location: United Kingdom
Posts: 1111
Posted: 03/07/2012 at 3:15am | IP Logged Quote ProBono

triad4evr wrote:
Actually if you don't mind too much,
could you do me one with no borders marked at all?

Gridless (just unticked the grid)...

...And added little shadows under the lawyers tables. Look at a map again and just have to tinker with it!

eryiedes wrote:
I LOVE the hexes....I always thought the site needed some more hex-based maps.
The BGC game I am working on just lost an optional section of the adventure because I had no courtroom.

To me hexes seem right for tanks or high level strategy games (like the really old SPI ones). Also liked the
concept of area movement (randomly shaped areas like in Breakout Normandy or The Creature That Ate Sheyboygan),
allowing the artist real freedom (e.g. Hammer of The Scots). Hexes in a medieval game kill the atmosphere...

If short of a courtroom, just think of the Kirk Douglas film Paths Of Glory, where a few officers sit at
a couple of tables in their chateau and decide the fate of the soldiers before lunch.

@Triad4evr: For squares, you can ban diagonal movement (except maybe for that special skill hero), or have
diagonal movement at one-and-a-half movement points, lose fractions.

Enjoy!

Edited by ProBono on 03/07/2012 at 4:03am
Back to Top View ProBono's Profile Search for other posts by ProBono
 
triad4evr
Hero
Hero
Avatar

Joined: 11/14/2010
Location: United States
Posts: 65
Posted: 03/07/2012 at 5:45pm | IP Logged Quote triad4evr

Well my game is modern/sci-fi superhero, so the arbitrary square things kinda run counter to the mood. And, yeah, I've considered all your solutions to the diagonal thing but don't like any of them, and since my VTT does it's own grid overlay, I stick with hexes. Thank you, though, for the terrific map! Gridless works perfectly for me!!!
Back to Top View triad4evr's Profile Search for other posts by triad4evr
 
mercutio
Legend
Legend
Avatar

Joined: 04/03/2006
Location: United States
Posts: 762
Posted: 03/07/2012 at 5:52pm | IP Logged Quote mercutio

The squares at 1.5 drop fractions is actually fairly close
to actual geometry. The real diagonal is the square root of
2, which is ~1.4.

__________________
XCrawl - Three Rivers Crawl
Back to Top View mercutio's Profile Search for other posts by mercutio
 
triad4evr
Hero
Hero
Avatar

Joined: 11/14/2010
Location: United States
Posts: 65
Posted: 03/07/2012 at 5:53pm | IP Logged Quote triad4evr

I know. I did the math but decided that it didn't work in any way that suited me where the maximum move tended to be four to five spaces. I still use squares in my fantasy game.
Back to Top View triad4evr's Profile Search for other posts by triad4evr
 
mercutio
Legend
Legend
Avatar

Joined: 04/03/2006
Location: United States
Posts: 762
Posted: 03/07/2012 at 5:55pm | IP Logged Quote mercutio

Fair enough.

Honestly, if I thought I could get it to work in my PBP
game, I'd go completely gridless.

__________________
XCrawl - Three Rivers Crawl
Back to Top View mercutio's Profile Search for other posts by mercutio
 

If you wish to post a reply to this topic you must first login
If you are not already registered you must first register

  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.6
Copyright ©2001-2003 Web Wiz Guide

This page was generated in 0.5000 seconds.
Contact - About Us - Privacy Statement - Legal Notices - EULA
Copyright © 2003-2007 Dundjinni Enterprises, Inc. All Rights Reserved.