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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4799
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| Posted: 04/16/2012 at 9:18am | IP Logged
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This is a map I made for a contest on Cartographer's Guild.
It is mostly done, but I still may make a few changes.
Any Ideas for improvements?
Here is the Higher Res version:
Final_Battleground-bg.zip
Lower Res sample:

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mercutio Legend


Joined: 04/03/2006 Location: United States Posts: 760
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| Posted: 04/16/2012 at 12:23pm | IP Logged
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Is the center island raised above the surrounding floor or
down below? The POV on the chains makes me think down, but
it's not totally clear because the floor tiles sizes are
the same and the shadows don't give me a real sense of
depth.
Of course, it could be just that it's on the same level,
and the chains are giving me the impression that it's at a
different height.
__________________ XCrawl - Three Rivers Crawl
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Eryiedes Legend


Joined: 05/23/2011 Location: Canada Posts: 418
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| Posted: 04/16/2012 at 12:55pm | IP Logged
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Vaturak,
Awesome map, man!
The second I saw it I KNEW it would feature as a training room in the Tibetan Monastery I have put in my upcoming game.
I dunno about the East German judge but I am giving it a full-on raging 5 out of 5!
Stay Free....Stay True.
__________________ "I drank what?" - Socrates
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mercutio Legend


Joined: 04/03/2006 Location: United States Posts: 760
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| Posted: 04/16/2012 at 1:15pm | IP Logged
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It IS an awesome map, so don't mistake my
questions/critiques as anything other than my trying to
help make it just a bit better.
__________________ XCrawl - Three Rivers Crawl
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4799
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| Posted: 04/16/2012 at 1:39pm | IP Logged
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Thanks guys.
Mercutio: No problem, I appreciate the critiques.
The central area is down a little, maybe 5 ft lower but not enough to really change the perspective on the floor tiles much. Dundjinni doesn't let you change the tile size. I would have had to pull it out to photoshop, resize it and then paste it back in. To much work for that slight difference, and then the grid wouldn't work for the people using VTTs. So I took the lazy way out and left it as is.
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Brimstone Henchman


Joined: 11/07/2011 Location: United States Posts: 28
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| Posted: 04/16/2012 at 2:06pm | IP Logged
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Well done sir! I highly approve and love the layout. Please keep up the good work
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mercutio Legend


Joined: 04/03/2006 Location: United States Posts: 760
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| Posted: 04/16/2012 at 2:45pm | IP Logged
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Cool, not a big deal Bogie. The chains gave me a feeling a
depth, and I wasn't sure if that was supposed to be there
or if my eyes were playing tricks on me.
__________________ XCrawl - Three Rivers Crawl
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4799
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| Posted: 04/18/2012 at 10:40pm | IP Logged
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Here is an updated version:
Final_BattleGround-5a_bg.zip
Low Res sample:

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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4799
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| Posted: 04/18/2012 at 10:47pm | IP Logged
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And here is a version with the classic Lava Pit:
Final_BattleGround-Fire1_bg.zip
Low Res sample:

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