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Subject Topic: "Improper Installation" issue Post ReplyPost New Topic
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heruca
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Posted: 03/08/2006 at 8:14am | IP Logged Quote heruca

GMJames wrote:
I allocate 1GB to the program exclusively via the plist
file.


That sounds interesting. How would I do this? Where is that plist file stored?

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FallenAngel
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Posted: 03/10/2006 at 5:48am | IP Logged Quote FallenAngel

Still my question stands.. when will Fluid release a fix for this problem? (see my post above)..
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Kepli
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Posted: 03/10/2006 at 6:14am | IP Logged Quote Kepli

One tip: don't use the picklist ...
DJ saves as much as possible of your art-choices in memory, so the program will become preogressively slower when you are working with it for a while. The pick-list can be extremely slow after a while. Just open a browser like Explorer and look for the art-piece you need in there. Then go there and use the selection field ... NOT the picklist.

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FallenAngel
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Posted: 03/10/2006 at 6:44am | IP Logged Quote FallenAngel

The error appears over the splash screen when dundjinni loads. This is nothing to do with improper installation of artwork, as the software does not even load any more.

Even if I uninstall, delete any residual 'dundjinni' files, uninstall and reinstall Java - it still happens (even without installing any of the art packs I have purchased).

There's no support email adress for fluid, and so I am posting here in the hope that a representitive from fluid will reply and tell me when this will be fixed, as I cannot fix it (and to be honest, the steps I have tried thus far are far beyond what should be expected from an end user).

I just want to know when they will address this problem!

Edited by FallenAngel on 03/10/2006 at 6:45am
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Kepli
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Posted: 03/10/2006 at 6:49am | IP Logged Quote Kepli

Since there are just a few people who keep having this problem, I doubt it's something that is a general error in DJ, but I agree that the stability of the program needs to be worked on.
There is an email address ... go to the contact page.

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GMJames
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Posted: 03/18/2006 at 8:48am | IP Logged Quote GMJames

Heruca, navigate to the Dundjinni application (.app if you have extensions
shown) and right click it. Select Show Package Contents. Open the
Contents folder you will see to find the info.plist file. Open it with your
text editor by right clicking and selecting Open With. Fourth line up from
the bottom reads;

<string>-ms512M -mX1024M -jar</string>

Just type in what you desire for the standard allocation and max
allocation for memory. Then Save the file using the Save As menu item to
ensure you are saving it as Plain Text in Unicode (UTF-8). If you already
know your text editor default is to save as Unicode (UTF-8) then you can
just Save.

I only mention this because the other Plain Text encoders sometimes are
not interpreted properly when they add odd carriage or line returns you
did not think were there.

GMJames
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heruca
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Posted: 03/18/2006 at 9:32am | IP Logged Quote heruca

Thanks so much, GMJames. Man, this info should be in a sticky somewhere!

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GMJames
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Posted: 03/19/2006 at 7:18am | IP Logged Quote GMJames

Heruca - I noticed your link to Battlegrounds. Have you ever considered
using KloogeWerks?

KloogeWerks

KloogeWerks handles almost all game mechanics for D&D3.5E, and there are
definition files for several other popular game systems.

GMJames
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Kepli
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Posted: 03/19/2006 at 7:35am | IP Logged Quote Kepli

GMJames wrote:
Heruca - I noticed your link to Battlegrounds. Have you ever considered
using KloogeWerks?

KloogeWerks

KloogeWerks handles almost all game mechanics for D&D3.5E, and there are
definition files for several other popular game systems.

GMJames

Heruca is the one who is making and selling Battleground Games GMJames ... it's his.

Edited by Kepli on 03/19/2006 at 7:35am


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heruca
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Posted: 03/19/2006 at 11:18am | IP Logged Quote heruca

Hehe! I actually have KloogeWerks, GMJames. I got it a couple of years ago,
and learned how to use it earlier this year. It's the only commercial product
of it's kind that I and my gaming group own, and it's a very powerful tool if
the GM can devote the time to figuring out all its workings. I've yet to
personally see it in use, however.

For a time, my group and I were getting involved in the creation of a GURPS
ruleset for Klooge, but that fell apart (I think because SJ Games pulled the
plug).

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GMJames
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Posted: 03/22/2006 at 7:31pm | IP Logged Quote GMJames

If you would like to see it run 3.5E, I host a game every Sunday at
1700-1900 Pacific time. Go to the KloogeInc website and navigate to the
Downloads page where you can see the game listed. Then hook up when I'm
online.

I won't be playing this coming Sunday due to vacation time, but I hope to be
back in time to run the game again the following weekend.

GMJames
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heruca
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Posted: 03/22/2006 at 7:48pm | IP Logged Quote heruca

Cool! I'll definitely take you up on that sometime next month. Thanks.

I've intalled the KW Public Games widget for OS X, so I can easily see if you're
running a game. I just never figured out where to get the login info to
actually join.

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slashdevnull
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Posted: 03/23/2006 at 6:20am | IP Logged Quote slashdevnull

Guys, please stay on-topic. What do the last volley of posts have to do with improper installation issues?

Thanks.

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heruca
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Posted: 03/23/2006 at 9:45am | IP Logged Quote heruca

Sorry about that. Please feel free to delete all my off-topic posts.

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Lanessar
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Posted: 04/01/2006 at 5:42am | IP Logged Quote Lanessar

I just purchased Dunjinni after a successful run of the demo software. I then uninstalled the demo.

My machine is as follows:

AMD Athlon 3500+
2GB 333 DDR
WinXP Pro SP 2
SLI PCIE NVidia 6600 (128MB)

I have taken the following steps:

1. Uninstalled all versions of Java, with no versions remaining in any way, shape or form.

2. Reinstalled Java (version from the Dundjinni website).

3. Installed Dundjinni 1.5(base install, no art or expansion packs, although I purchased them).

4. Repaired my installation of Windows.

5. Repeated the above.

Still getting the "installation error" message every time I load it up. Is there a problem running SLI, perhaps? I disabled the SLI and still ran into this problem, but perhaps there is another step as far as Dundjinni is concerned.

Please assist.
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Lanessar
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Posted: 04/01/2006 at 7:06pm | IP Logged Quote Lanessar

Assisted myself.

Key note: For users of XP, ensure to install Java and Dundjinni from the Administrator Login (not just administrator permissions) and you can then use the software from the secondary accounts.Even if logged into a secondary account, it will return error messages if it is not the root account (or it did for me).

I am up and running now, and this is a WONDERFUL program. Just a matter of learning how to utilize this very powerful engine to create the end result.

This product will be used to create the overland maps for NWN2 on the Myth Drannor persistent world for our 600+ players. I will be adding a link on our homepage to the Dundjinni site, and I will credit the many contributors of art and objects when I utilize them for this project.

We've been running for over three years, and I intend to utilize the wisdom of the ISO masters here to create a truly stunning series of maps representing the areas in which the players will adventure, with some help from Adobe Illustrator.

Edited by Lanessar on 04/01/2006 at 7:07pm
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heruca
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Posted: 04/01/2006 at 7:29pm | IP Logged Quote heruca

Welcome, Lanessar. Glad you got your problem resolved. Looking forward to
seeing your work.

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Kepli
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Posted: 04/02/2006 at 3:43am | IP Logged Quote Kepli

Excellent Lenessar
Welocome aboard ...

looking forward to see you work

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jkorni
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Posted: 04/03/2006 at 2:02am | IP Logged Quote jkorni

Hello!

I have the same installation problems on systems running more than 1 Java Runtime. I need this java runtimes, because I use java to write programms.

The installation program just runs forever after copiing the files to the harddisk (the progress bars are both full).

Could anybody explain me why this program does not work with more than one JVM? Are there any plans to fix this problem? I think it is a very important problem and needs fixing.

Btw. why has the demo version no problems during it's installation?

Best regards,
    Johannnes
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gtech_1
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Posted: 04/04/2006 at 3:48am | IP Logged Quote gtech_1

Welcome to the boards Jkorni!

I wish it was under better circumstances.

You have some very valid issues. I agree, this is a very important problem. All of the Java bugs need to be fixed.

As far as plans for a fix, Fluid hasn't given us a release schedule for the next version yet. They also haven't given an indication as to when/if the many Java bugs will be fixed. Hopefully, they will be included in Fluid's next update.

I hope this doesn't discourage you too much, and I wish I could do more to help. If it's any consolation, Dundjinni is a GREAT program and the results are well worth the frustration.

GTech

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