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Cisticola Legend


Joined: 11/09/2007 Location: United Kingdom Posts: 1864
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| Posted: 09/24/2012 at 11:01pm | IP Logged
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Hi Folks, first map of a new campaign, 'The Journey Begins' (Demon's Wheel Setting)
Our young hero is on his way home. Many months he has been training as a Paladin with his mentor at the old Western Watchtower, and he is glad to be going home. However, he surprised to find he is confronted by a group of Orcs at the Azacanaster Bridge. There are no Orcs in these woods, how did they get passed the Great barrier.....?
Download here:
Azacanaster Bridge
Edited by Cisticola on 10/08/2012 at 6:58am
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4796
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| Posted: 09/25/2012 at 10:02am | IP Logged
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Cool, seems like more of a beaver dam than a bridge, but great for an encounter with orcs.
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Cisticola Legend


Joined: 11/09/2007 Location: United Kingdom Posts: 1864
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| Posted: 09/26/2012 at 11:21pm | IP Logged
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Hi folks.....
Working on a small side trek to get the adventure going....well, nothing like putting the frighteners on the poor players.....The players peer into a hole after hearing low unearthly growls in the dark....Its OK, its an apparition.....?
Demogorgon WIP:

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Cisticola Legend


Joined: 11/09/2007 Location: United Kingdom Posts: 1864
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| Posted: 09/27/2012 at 3:40am | IP Logged
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Hi Again,
A quick map, to get my side trek going......

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kurtyboh Henchman

Joined: 04/13/2012 Location: United States Posts: 19
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| Posted: 09/27/2012 at 4:19am | IP Logged
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so... you're not going to have them start off by fighting a
demogorgon? I like to start with a bit of a challenge! In
the campaign I'm currently running I had a pr of lvl 13
ogres come through the town gate to retrieve an artifact...
I figured they could either run and cower or be swatted
aside and dazed.
Also is this hold supposed to be near the bridge?
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Cisticola Legend


Joined: 11/09/2007 Location: United Kingdom Posts: 1864
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| Posted: 09/27/2012 at 4:57am | IP Logged
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Like a Challenge! But, no, I would'nt deliberately kill those players off!!!
I'm mapping out of sequence, as usual, so all will be become clear,or not....but I will upload them to deviantART in the correct order.....
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4796
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| Posted: 09/27/2012 at 5:50am | IP Logged
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Looking good!
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Cisticola Legend


Joined: 11/09/2007 Location: United Kingdom Posts: 1864
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| Posted: 09/27/2012 at 6:04am | IP Logged
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....and one of my old top-down favs...a reworked Death Knight....
WIP:

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Cisticola Legend


Joined: 11/09/2007 Location: United Kingdom Posts: 1864
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| Posted: 09/27/2012 at 3:16pm | IP Logged
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Sun House Map
Well our young Paladin has travelled through the Great Northern Wood, joining forces with an Elf Ranger & both of them rescueing a Dwarf Fighter who was just about to be spit-roasted by a small war band of Orcs...They arrive at Sun House, where the fourth member of the group is. However, this is a trap....
There is a burning pyre of corpses as they come to the house & everything is oddly quiet....as soon as the PCs enter the house, burning and half burnt Skeletons arise from the ashes....there's alot of them, although they will not pass the great seal in the back of the house, although this is no help as there is no where to run as the back of the house overhangs a cliff into The chasm. Its worth checking out the alchemists room though......
Download Map here:
Sun House
Edited by Cisticola on 10/01/2012 at 3:54am
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4796
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| Posted: 09/28/2012 at 12:16pm | IP Logged
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Cool map, nice house!
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