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Objects and Textures (Modern/Sci-Fi)
 Dundjinni Mapping Software - Forums : Objects and Textures (Modern/Sci-Fi)
Subject Topic: Philip Klevestav Textures converted to Dj Post ReplyPost New Topic
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ProBono
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Posted: 10/24/2012 at 5:29am | IP Logged Quote ProBono

While browsing ProBono found this ("they're free to use")...
...Sample Textures...
...and a link to ("Do what the hell you want with em... / "Feel free to edit the textures and make additions in any way that suits you. Have fun. ")...
...Philip Klevestav website...
...whence one gets three huge ZIP files. Most are TGA files and 256pix or larger pics, but can be converted into 200x200 Dj suitable versions in Paint.Net or similar. Many others are bumpmaps and the likes for 3d gaming programs (they all seem to be variants used in Quake style games). ProBono has no idea of how to use the bumpmaps, etc, but here are the first few textures converted. Some have been rotated to make sets...

Sample contact sheet only - see ZIPs:


Comments appreciated.

ZIP_Floors_Philip_Klevestav.zip
Transparency_Philip_Klevestav_-_Part_1.zip
Transparency_Philip_Klevestav__Part_2.zip

More to follow. Probably.
(PB)
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Bogie
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Posted: 10/24/2012 at 5:41am | IP Logged Quote Bogie

Cool stuff PB!!

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ProBono
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Posted: 10/27/2012 at 6:59am | IP Logged Quote ProBono

Add these to the PhilipK Floors folder...

Sample Contact Sheet only, see ZIP:


ADD_to_PhilipK_Floors.zip


You might want to make copies rotated 90, 180, and 270 degrees, to allow flooring in any direction.


Edited by ProBono on 10/27/2012 at 7:23am
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Bogie
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Posted: 10/27/2012 at 7:10am | IP Logged Quote Bogie

Nice additions

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