Dundjinni Logo Dundjinni Logo Dundjinni Logo

Forums

Active Topics  :  Memberlist  :  Search  :  Help  :  Register  :  Login
Help Dundjinni! Rate This Website at RPG Gateway

Questions
 Dundjinni Mapping Software - Forums : Questions
Subject Topic: Secret Doors? Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
rowport
Hireling
Hireling


Joined: 08/26/2004
Location: United States
Posts: 8
Posted: 08/27/2004 at 12:18pm | IP Logged Quote rowport

Hey, Dunjinnis! Is there a way to add secret doors to maps? I thought there might be an overlay object in the "traps" or "pits" folders, but no luck there. I am trying to build a section of dungeon with no obvious entry points, but secret doors imbedded over some (apparent) stone walls. Help appreciated- thanks!
Back to Top View rowport's Profile Search for other posts by rowport
 
Frost
Janni (Moderator)
Janni (Moderator)
Avatar

Joined: 05/08/2004
Location: United States
Posts: 923
Posted: 08/27/2004 at 12:21pm | IP Logged Quote Frost

Right-click on the door and you will see a dialogue box come up. One of the choices offered is to make that door secret. When you print the map, it will print with an "S" on that door. If you want to make a player map, one of the options in the print dialogue is whether or not you want the secret doors to print.

__________________
sometimes I wake up grumpy.
other times I let him sleep.
Back to Top View Frost's Profile Search for other posts by Frost
 
rowport
Hireling
Hireling


Joined: 08/26/2004
Location: United States
Posts: 8
Posted: 08/27/2004 at 12:24pm | IP Logged Quote rowport

Frost-

Thanks! I will give that a shot! I will have to play around with right-clicking objects in general; I did not realize you could do that until I saw a post about the Reaper tokens.

On the secret doors: I assume that you would superimpose the door object leaving the wall intact, correct? If I carve out a hole in the wall for the door, even if it is secret on the players map they will see a space in the wall (I think).
Back to Top View rowport's Profile Search for other posts by rowport
 
bakermail
Legend
Legend
Avatar

Joined: 04/17/2004
Location: United States
Posts: 402
Posted: 08/27/2004 at 12:27pm | IP Logged Quote bakermail

There are also some really nice door markers posted in the objects forum.

__________________
RPG design is a race between the GM designing a more idiot-proof adventure and the world creating more idiots...so far the world is winning...
Back to Top View bakermail's Profile Search for other posts by bakermail Visit bakermail's Homepage
 
Frost
Janni (Moderator)
Janni (Moderator)
Avatar

Joined: 05/08/2004
Location: United States
Posts: 923
Posted: 08/27/2004 at 12:31pm | IP Logged Quote Frost

rowport wrote:
Frost-
On the secret doors: I assume that you would superimpose the door object leaving the wall intact, correct? If I carve out a hole in the wall for the door, even if it is secret on the players map they will see a space in the wall (I think).


Yeah. Do not remove the walls. Also, I think that it is better to make a GM map, then make a copy of it for working on a player map. This way you can cover up the hidden rooms.

__________________
sometimes I wake up grumpy.
other times I let him sleep.
Back to Top View Frost's Profile Search for other posts by Frost
 

If you wish to post a reply to this topic you must first login
If you are not already registered you must first register

  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.6
Copyright ©2001-2003 Web Wiz Guide

This page was generated in 3.7031 seconds.
Contact - About Us - Privacy Statement - Legal Notices - EULA
Copyright © 2003-2007 Dundjinni Enterprises, Inc. All Rights Reserved.