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vervain Henchman


Joined: 11/08/2012 Location: United States Posts: 7
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| Posted: 11/18/2012 at 6:58pm | IP Logged
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Hi all!
I'm in need of some classic 1st edition AD&D style map elements - pretty much exactly what's included in the Classic Dungeons pack (http://www.dundjinni.com/comersus/store/comersus_viewItem.a sp?idProduct=19).
Though I'd be happy to spend the $7.95, unfortunately the store doesn't work so I'm unable to buy it. Anyone know of any user-made objects/packs like this that don't require a purchase?
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Rotten Hero

Joined: 02/22/2012 Posts: 86
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| Posted: 11/18/2012 at 8:36pm | IP Logged
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http://www.drzeuss.co.uk/
Go to Downloads -> Fantasy Grounds II -> Misc ->Token Packs -> 4E
StyleMapLetterTokens
I also found a thread on this forum a while back that someone did, but I
don't remember the search word for it.
The above link should have everything you need in blue or black.
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vervain Henchman


Joined: 11/08/2012 Location: United States Posts: 7
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| Posted: 11/18/2012 at 10:33pm | IP Logged
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Thanks for the reply Rotten.
The link (for posterity's sake) is actually in the "Tile Packs" folder, but that does looks promising. Appreciate it.
If anyone else wants to chime in with other symbol packs, feel free...
Edited by vervain on 11/18/2012 at 10:39pm
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vervain Henchman


Joined: 11/08/2012 Location: United States Posts: 7
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| Posted: 11/19/2012 at 12:07am | IP Logged
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Another quick question on this topic - so I've imported the
PNG images suggested by Rotten into Dundjinni as Objects.
However, when placing them on the map they're extremely
small. The initial scale seems way off.
If I place any of them & try to resize them afterwards, I
get a blown-up and very pixellated version of tiny image.
How do I scale them from the start so they appear "normal
sized" (i.e. comparable to the actual PNG images
themselves)?
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Rotten Hero

Joined: 02/22/2012 Posts: 86
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| Posted: 11/19/2012 at 5:49am | IP Logged
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I don't know the answer to that. I use Fractal Mapper and they work as
expected. DJ was defunct when I bought FM.
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Rotten Hero

Joined: 02/22/2012 Posts: 86
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| Posted: 11/19/2012 at 7:15am | IP Logged
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http://www.dundjinni.com/forums/forum_posts.asp?
TID=572&KW=aoe&PN=0&TPN=1
Here is a link to those others I found on this forum.
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4832
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| Posted: 11/19/2012 at 7:37am | IP Logged
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Rotten, if you use the link button (4th from left) you can make a clickable link:
Rotten's Link - Click Here
__________________ Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
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Rotten Hero

Joined: 02/22/2012 Posts: 86
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| Posted: 11/19/2012 at 7:39am | IP Logged
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Ok thanks.
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4832
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| Posted: 11/19/2012 at 7:42am | IP Logged
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vervain wrote:
Another quick question on this topic - so I've imported the
PNG images suggested by Rotten into Dundjinni as Objects.
However, when placing them on the map they're extremely
small. The initial scale seems way off.
If I place any of them & try to resize them afterwards, I
get a blown-up and very pixellated version of tiny image.
How do I scale them from the start so they appear "normal
sized" (i.e. comparable to the actual PNG images
themselves)? |
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Vervain, Can you post a couple of the objects you are referring to here so I can see if there is a size or format problem.
__________________ Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
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vervain Henchman


Joined: 11/08/2012 Location: United States Posts: 7
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| Posted: 11/19/2012 at 12:27pm | IP Logged
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Ah thanks Rotten - I actually found that thread late last night too. I'd always assumed Fractal Mapper was just for world/overland maps as opposed to dungeon layouts, maybe I should check that out instead of coaxing the last gasp out of Dundjinni!
Bogie - I've posted the objects below. I think it's a resolution issue as I found another page that states "Objects & textures in Dundjinni should be scaled to 200 pixels per 5 feet". So if it is indeed fixed at that ratio these images are too small.
But to me it seems bizarre that it should be fixed at that scale. For example, within the program I can change the scale of the grid squares - technically that should change the size objects render in relation to each square.
Since I'm doing old-school dungeon layouts, all I need are objects with enough resolution to look ok on standard 1/4" graph paper (with each square scaled to 10'). The resolution of these graphic files would be fine for that, but Dundjinni refuses to change that scale unless I'm missing something.

Edited by vervain on 11/19/2012 at 12:29pm
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