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Objects and Textures (Fantasy)
 Dundjinni Mapping Software - Forums : Objects and Textures (Fantasy)
Subject Topic: Handcarts *sorta new objects added Post ReplyPost New Topic
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Cecil
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Posted: 09/09/2004 at 7:51am | IP Logged Quote Cecil

Really poor construction crews will carry everything by hand. The wealthy will use horse and wagons. This is for the moderately wealthy--they have access to a carpenter, but perhaps not to the livestock.





For those that want to throw lumber on the carts, you might need to drop another handle over the top of the one that got buried underneath the woodpile (like the example in Alynnalizza's lumber thread).




The cart in use--for mortar mixed at the construction yard, then wheeled to the construction site.



Edited by Cecil on 09/09/2004 at 9:50pm
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Cecil
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Posted: 09/09/2004 at 9:48pm | IP Logged Quote Cecil

A simple modification for working in a mine as well: not sure these are correctly sized for tracks. I'll figure that part out later.





Edited by Cecil on 09/10/2004 at 2:22am
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Cecil
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Posted: 09/10/2004 at 2:31am | IP Logged Quote Cecil

Updated the above carts so that they now fit the tracks in DJ-Dungeon/Objects folder.
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Metajock
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Posted: 09/12/2004 at 8:33am | IP Logged Quote Metajock

Cool!

How about a busted up cart, please? (You know how those pesky player characters get...) <grin>

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Frost
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Posted: 09/12/2004 at 8:45am | IP Logged Quote Frost

Metajock wrote:
How about a busted up cart, please? (You know how those pesky player characters get...) <grin>

Why don't you just add a few gouges, animal claw marks and blood splatter to make one that is "in the process" of being destroyed? The site of a small melee, perhaps.

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