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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
Subject Topic: Mars Rocks Post ReplyPost New Topic
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jdale
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Joined: 09/27/2004
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Posted: 09/27/2004 at 9:10pm | IP Logged Quote jdale

Here's my first try at some tiles. Thanks to Metajock for the tutorial. It made this absurdly easy. Who knew Paint Shop Pro had an offset filter? I didn't.

These are based on a photo taken at Charlie Flats, Meridani Planum, Mars, by either Opportunity or Spirit (forgot to note it). They are actually magnified four times larger than in real life, since the original was only 512x512 and I wanted to get multiple tiles out of it. More like gravel or large sand grains than rocks. Anyway, could be fun for maps of badlands, red wastes, and so forth... or Mars, for that matter.





Edited by jdale on 09/27/2004 at 9:11pm
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maraich
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Posted: 09/27/2004 at 9:18pm | IP Logged Quote maraich

Woot! These are nice. I really like how you got rocks in it.
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dDemonicAngels
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Joined: 06/11/2004
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Posted: 09/28/2004 at 12:33am | IP Logged Quote dDemonicAngels

Way kewl!
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slashdevnull
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Posted: 09/28/2004 at 8:08am | IP Logged Quote slashdevnull

I really, really like this set. However, the -D image does not tile well with the others. It has a noticeably darker tone, and the large rock in its upper section (which I really like, so I hate saying this) makes an obvious repeating pattern when I lay down this texture as a fill.

Here's an example of what I mean:


I may just pull that one tile out and rename the others, since this texture works so well, other than the one tile.

Edited by slashdevnull on 09/28/2004 at 8:09am
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Cecil
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Joined: 05/21/2004
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Posted: 09/28/2004 at 8:13am | IP Logged Quote Cecil

Recommendation:

Pull the one tile out and rename it xxx_variant-a

You can rotate it to provide a variant-b, c, or d

Then you can choose when to drop it into the tile without creating a tiling effect.
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slashdevnull
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Posted: 09/28/2004 at 8:37am | IP Logged Quote slashdevnull

Good idea.
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Darkness
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Posted: 09/28/2004 at 8:57am | IP Logged Quote Darkness

the other thing to do is make more copies of the other tiles so that you have two of each of the others and only one of the one with the rock. it should then post at a nine to one ratio.
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jdale
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Posted: 09/28/2004 at 9:54am | IP Logged Quote jdale

Thanks for all the comments. I see what you mean about -d. Fortunately I also took Metajock's advice about keeping the source files. Here's an alternate -d, same original image for the tile but I lightened it up and removed the offending rock, and then added the tiling frame back in.



And here's some more stuff. Highly magnified (how much? I don't know) sand, original by Opportunity:




And here's a try at some actual rocks, from a picture of Longhorn rock, by Spirit. The tiling on these is more challenging and I haven't tried them out so who knows? Comments welcome.



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slashdevnull
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Posted: 09/28/2004 at 10:43am | IP Logged Quote slashdevnull

They all look great. Thanks for the extra effort!
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jdale
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Posted: 09/28/2004 at 11:31am | IP Logged Quote jdale

Still playing and teaching myself new tricks... this time it was PSP8's background eraser and how to save transparent PNG's. Again easier than expected. Not tested in Dundjinni yet, so tell me if something doesn't work.

These are partially buried rocks, to use as objects:




And here's another feature of the surface of Mars:
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jdale
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Posted: 09/28/2004 at 2:34pm | IP Logged Quote jdale

Okay, I think these are my last ones for Mars. Red sand like you expect:





And dark sand:



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Targeteron
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Posted: 10/08/2004 at 2:20pm | IP Logged Quote Targeteron

congrats on being featured!

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jdale
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Posted: 10/08/2004 at 3:18pm | IP Logged Quote jdale

Well, the way I see it, these tiles required the highest budget of any tile set ever! For a couple hundred million dollars, you ought to be able to grab the community spotlight!
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Cecil
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Posted: 10/08/2004 at 11:52pm | IP Logged Quote Cecil

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