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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
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Joined: 09/27/2004
Location: United States
Posts: 515
Posted: 10/13/2004 at 11:04am | IP Logged Quote jdale

This would be reasonable as a floor in a stable or barn.

On these, I did the standard trick of making one image tile, and then using it as a frame on the other images. But for high complexity images you end up with a fringe of low complexity (looks kind of fuzzy) where the frame and the image overlap (the transparent part of the frame). So what I did was put another tiling image over the entire thing, at 50% transparency. That evened out the complexity, and also makes the result a little less "noisy". I think I'm going to go back to my grass/weed floor tiles and redo them this way. And maybe do a tutorial on PSP tile sets if that would be useful for anyone.

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Joined: 01/02/2004
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Posted: 10/13/2004 at 11:10am | IP Logged Quote Darkness

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Posted: 10/13/2004 at 4:15pm | IP Logged Quote dDemonicAngels

Very nice! Very useful!
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Joined: 07/10/2004
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Posted: 10/13/2004 at 5:47pm | IP Logged Quote Metajock

That's an interesting technique! I'll have to keep that in mind!

You may use any art that I post on these forums for personal or commercial purposes.

Scrying Eye Games

The Ravenlands
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Posted: 10/13/2004 at 11:36pm | IP Logged Quote Cecil

I'll keep that in mind as well. I've also had trouble having the high-complexity base tiles merge seamlessly. I'll have to practice a bit more.

These will see use in a couple of barns I have. Thanks!

Edited by Cecil on 10/13/2004 at 11:37pm
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Joined: 06/16/2004
Location: United States
Posts: 244
Posted: 10/14/2004 at 1:20am | IP Logged Quote maraich

I'm curious how some of the shadow affects that people have created might work with these tiles to give them some dimension and perhaps create the illusion of piles.
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