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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
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Halebop
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Joined: 06/07/2004
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Posted: 12/09/2004 at 12:57am | IP Logged Quote Halebop

These are buildings for a generic fantasy city setting. They are designed to provide a level of detail greater than a campaign map but not so detailed as a tactical combat map. Useful for keying locations of businesses and denizens in a more detailed city setting.

There are actually only 4 basic shapes included here but with different sizes, colours and window configurations I think there are 372 building combinations plus a handful of basic "lean-to" structures to add variety.



I've also got some towers partially completed but lost the will to keep going with this! If I did this again I might make them a little bit bigger, but not by much.

Lge_Square_a.zip

Lge_Square_b.zip

Med_Square.zip

Misc.zip

Rectangle_1.zip

Rectangle_2_a.zip

Rectangle_2_b.zip

T_Buildings.zip
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Metajock
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Posted: 12/09/2004 at 5:18am | IP Logged Quote Metajock

Here's the kinda stuff that we needed to see in the Campaign scale sets! Nice.

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Cecil
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Joined: 05/21/2004
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Posted: 12/09/2004 at 5:28am | IP Logged Quote Cecil

Thank-you!
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Dragonlady
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Posted: 12/09/2004 at 9:58am | IP Logged Quote Dragonlady

Thank you very much!
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Eric of Ptolus
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Joined: 06/24/2004
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Posted: 12/09/2004 at 2:30pm | IP Logged Quote Eric of Ptolus

'Xactly what I was looking for !
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alfblack
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Posted: 12/09/2004 at 2:53pm | IP Logged Quote alfblack

Wowsers.. They look great

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Halebop
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Posted: 12/09/2004 at 3:08pm | IP Logged Quote Halebop

Thanks everyone. I don't think they are very special although they did take a "special" mentality to make . I think they would help form a "backdrop" against more detailed and unique structures.

...Be nice to see people develop a few Temples, Inns, Keeps etc in a similar style and scale. Be nice to see some of MJWs buildings posted - I particularly liked some of the glass domes and the like.    
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dDemonicAngels
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Posted: 12/09/2004 at 3:08pm | IP Logged Quote dDemonicAngels

Now that's what I'm looking for, or maybe just a bit larger. I want to be able to make out the individual houses and rooftops. Would this be like a 1:100 scale?
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Halebop
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Posted: 12/09/2004 at 3:19pm | IP Logged Quote Halebop

dDemonicAngels wrote:
Would this be like a 1:100 scale?


I guess they are whatever you decide the scale is! Here is an image against the default 5 foot square. You decide:

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Darkness
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Posted: 12/09/2004 at 3:38pm | IP Logged Quote Darkness

all the campaign art, including my buildings and objects, are at 1"=200'. I hope these are too, because they look very nice and would complement the rest of the art.
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Halebop
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Posted: 12/09/2004 at 4:25pm | IP Logged Quote Halebop

They are a bigger scale than most of the campaign pack art. The campaign art is too small to do a "keyed" city. Even drilling down to 2:1 view and using detail mode much of the art is obscured by the cursor and makes it difficult to place to buildings next to each other. I've tried to create a city using the campaign packs and found it too slow (proceduraly), hampered by performance issues (the quantity of art needed to fill a page) and difficult to key (readable numbers obscure too many art objects).

The campaign packs (boths yours and Dundjinnis) are useful for wilderness and sparsely propulated towns and villages but once you have an urban setting they become difficult to use. Mine are too big to be useful for a campaign map and lack detail to be useful for anything much bigger. The were created specifically for keyed town and city maps.



Of course you're welcome to shrink them down!
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Medic
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Joined: 07/27/2004
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Posted: 12/09/2004 at 5:02pm | IP Logged Quote Medic

Wow, I can finally finish Misbell. Thanks a lot!

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heruca
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Posted: 10/25/2006 at 3:51pm | IP Logged Quote heruca

I think this deserves a bump. Quite a handy collection of art for area maps.
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WayneFrancis
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Posted: 10/25/2006 at 6:51pm | IP Logged Quote WayneFrancis

Nice work.

For those of you that find building your cities very tedious I'd suggest using some of the campaign maps that are already out there. FR has a ton of cities/towns/villages mapped out. In the rare case where I need something specific I pull one of them in and modify the bit that I need in program like gimp/PSP/PS or even Paint.NET the first and last being free programs. I then model just a portion of a street at the battle map level.

I'm trying to get up a few street level maps of various city sections so if my party stops for an encounter or maybe if the rogue just wants to go play we can do that.

I personally don't have hours and hours create my own town. I'd rather use what is out there at the campaign level and mod it as I need. Most of the time I don't actually need to mod it much if at all.
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heruca
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Posted: 10/25/2006 at 7:54pm | IP Logged Quote heruca

What's FR? Forgotten Realms?
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Kepli
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Posted: 10/26/2006 at 12:31am | IP Logged Quote Kepli

heruca wrote:
What's FR? Forgotten Realms?

Yep

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WayneFrancis
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Posted: 10/26/2006 at 1:45am | IP Logged Quote WayneFrancis

For an example of what I'm talking about grab The North from WoTC (free) and look at page 214 for a map of Silverymoon.

Part of the reason I like the Fogotten Realms is that there is SOOOO much material out there for it. This maybe a turn off for others that want more control but I take in what I need and I'm not afraid to change stuff. In the end it saves me heaps of time and effort.



Edited by WayneFrancis on 10/26/2006 at 1:46am
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