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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
Subject Topic: Water and stone Post ReplyPost New Topic
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jdale
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Joined: 09/27/2004
Location: United States
Posts: 513
Posted: 12/20/2004 at 3:40pm | IP Logged Quote jdale

I've been playing with the Eye Candy 3 glass filter for water distortion. These tiles are a combination of either Zicon's Ekelu tiles or [someone]'s Stonebrick tiles, with the glass effect, and then Zicon's water tiles overlaid with some amount of transparency. The idea is to get the water overlay for light on the water surface, but add the water distortion (effect is clearest on the stonebrick) and also get a sense of different degrees of depth.

Comments?

66A_StoneChannel_jhd.zip
584_NaturalPool_deep.zip
FZ4_NaturalPool_med.zip
746_NaturalPool_shallow.zip
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miffy
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Joined: 07/03/2004
Location: Denmark
Posts: 129
Posted: 12/20/2004 at 3:51pm | IP Logged Quote miffy

I'd say it looks great!
the sparkly water section has a rather sharp edge, which makes it somewhat resemble some sort of clear grease pollution, floating on top of the water; but then you can always ask for more.

The water simulation as shown above is close enough for me/my needs, although I don't doubt we'll see something even better soon enough.
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Zicon
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Joined: 09/25/2004
Location: Norway
Posts: 407
Posted: 12/20/2004 at 3:55pm | IP Logged Quote Zicon

Ooh. Aah. I think I might have to do some further experimenting with this when my computer is back in working order. Neat work so far, though.

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Zicon's original & extremely cool Dundjinni art DotW archive
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AntAdam
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Joined: 02/04/2004
Location: United Kingdom
Posts: 330
Posted: 12/21/2004 at 2:12am | IP Logged Quote AntAdam

What we need (if it's not already there) in DunDJinni is a "smudge" tool to "smudge" the join lines ;-)
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