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Objects and Textures: Modern/Sci-Fi
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GroovyDave
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Posted: 01/04/2005 at 7:14am | IP Logged Quote GroovyDave

OK, I think I'm going to start working on this category of images. Anyone
got any suggestions? The first thing that comes to mind is a shoggoth,
followed quickly by a ceremonial elder sign to be stamped on the floor.
I'm not so concerned with creatures, as I have figs to represent them. I
suppose '20's era cars would be good, as would Tommyguns and tomes.
Give me some ideas.

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Ace
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Posted: 01/04/2005 at 7:43am | IP Logged Quote Ace

Any kind of monoliths or walls, buildings, etc... that look like they might belong in the sunken city of Rl'yeh. Its buildings were described as being shaped of non-Euclidean geometry. But I'm not sure how that would look. Also, we would need some of the "brain jars" and the plug in apparatus for them from the story "The whisperer in the Darkness" (I think). Also the Brown Jenkin and anything that looks like it would belong at Miskatonic University. The Necronomicon of course.
You're making me want to go back and re-read my old novels.
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jdale
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Posted: 01/04/2005 at 7:57am | IP Logged Quote jdale

I recommend getting the elder sign FIRST and only then summoning your creatures.

Oh, wait, you mean images. ;)
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Posted: 01/04/2005 at 12:49pm | IP Logged Quote Frost

The easiest way to do non-Euclidian is place two lines at right angle and subdivide them at even intervals. Let us say, into twelve parts. Now take the lowest one (12) of the vertical line and extend a line from that interval to the end of the horizontal line (0). Do the same thing from (11) to (1), (10) to (2), and so on. What you will have is something that appears roughly circular at the edge of all the interlaced lines.

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Ace
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Posted: 01/04/2005 at 2:20pm | IP Logged Quote Ace

Something like this?



Drawn in about 20 seconds with CADKey

Hey, this kind of thing might look kinda cool when placed inside a black pool, sort of like a computer screen /past meets future. I'll work on something to submit for your approval. Perhaps I can contribute art after all.

Edited by Ace on 01/04/2005 at 2:25pm
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Posted: 01/04/2005 at 2:34pm | IP Logged Quote Ace

Like this.



(the awesome pool was created by Metajock and is part of his superb Hammerfall ArtPack)
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Frost
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Posted: 01/04/2005 at 4:55pm | IP Logged Quote Frost

Yes, that's it exactly. That was how we learned. Now, the difficulty will come in making walls (and, perhaps, rooms) that match that.

Glad to see that my instructions were clear enough!

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GroovyDave
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Posted: 01/04/2005 at 5:39pm | IP Logged Quote GroovyDave

Hmmmm....its not Non-Euclidian but here's a simple Obelisk


I hope the shadows are right. I'll do a diagonal shadow next.
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slashdevnull
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Posted: 01/04/2005 at 5:53pm | IP Logged Quote slashdevnull

I would think that shadows in R'lyeh would perhaps:

  • be a little distorted, from the water in which R'lyeh is sunk. Unless, maybe (and only maybe), you're in a room with an air pocket

  • be exactly the wrong length. A long shadow like that should be cast by a short obelisk.

  • fall in a direction (or directions) completely independent of light sources (especially artificial light sources brought by humans)

  • possibly not resemble the physical object that's casting them at all...
I'm in the process of writing a CoC campaign with a friend, and R'lyeh plays a major part in it. Basically, what we're writing is designed to work as a follow-up to Grace Under Pressure, for anyone who is familiar with that excellent module in which a group of undersea explorers happen upon the location of the sunken city where Great Cthulhu lies sleeping, awaiting the proper alignment of the stars. Hopefully, items that get posted into this thread will either be something that I can use, or at least something that inspires me in my writing and creative work towards this module.
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slashdevnull
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Posted: 01/04/2005 at 5:53pm | IP Logged Quote slashdevnull

Oh, and by the way, I really like the obelisk.
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Posted: 01/04/2005 at 6:04pm | IP Logged Quote slashdevnull

I have given some thought over the last few weeks, as I've been working on the aforementioned module, as to what R'lyeh would actually look like, given the descriptions in the mythos stories. I'm not artistic enough to draw what I have in mind, but part of what I envision is something that Escher would be able to draw. Portions of nearby buildings (which appear larger than further buildings because of the concept of perspective) are actually from further buildings, and vice versa. Then, add distortions from the surrounding water to the picture, and nothing really seems to stay still long enough to get a real solid lock on any real details. The human mind, when forced to observe such a thing, might begin to develop a small twinge of insanity. If someone was forced to, say, navigate through such a city, their minds are almost certain to snap.

And, while we're at it, we might as well assume that since the 3 physical dimensions are all askew in this city of chaos, we might as well also assume that time (the 4th dimension) operates in unusual ways, and that additional dimensions are also observable... whatever those might be.

So, um, could someone draw that? I'd either be eternally grateful or permanently instatutionally committed.
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GroovyDave
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Posted: 01/04/2005 at 8:38pm | IP Logged Quote GroovyDave

Yeah, sure, I know a guy who knows a guy. He'll need to be taken off his
meds in order to get the images right, but I think I can arrange trip to the
institute in a couple of months. He's not allowed things like pens and
pencils and computers but he can probably render the images using
fingerpaints. I'll scan 'em in.

Anyway, seriously speaking, the ancient ruins and monoliths, being built
by human hands, can probably be normal looking. It's the ancient alien
constructs that are going to be near impossible to render. We should
probably concern ourselves mostly with the Earthly objects. The Shining
Trapezahedron (sp?) might be a good object. I was also thinking of Model
T's and such.

I also noticed my shadow on the Obelisk is off. I'll try to fix that.
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GroovyDave
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Posted: 01/05/2005 at 10:04am | IP Logged Quote GroovyDave

I went out on the web and did a little research on Non-Euclidean
geometry. I won't go into a lot of details, but it kind of looks like we're
talking about curved space here. Maybe these objects, walls, etc., need to
be curved in strange ways. I do like the shifting of dimensions idea
(shadows not matching up, time being inconsistant, and so on), but those
sort of things will be hard to model on the maps, they're more a
descriptive element. One statue that come immediately to mind is that of
Chaugnar Faun (sp?). His "statue" is real, returning to life to feed. He's a
big crystalline tusked, elephantine kind of thing.
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Ace
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Posted: 01/05/2005 at 1:24pm | IP Logged Quote Ace

Here's a little image I made. If anyone can add an omni-directional shadow and some other textures, transparent background, and or resize it to the correct size, please do so. It's just a render of a 3-D shape I made. I put it on a white background to help with the extra work you'll need to do. I'm completely open to better suggestions. It was created and rendered as an "outie" (raised surface/pylon) but it also looks like it could be an "innie" (pit/depression)



Edited by Ace on 01/05/2005 at 1:29pm
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Ace
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Posted: 01/05/2005 at 1:34pm | IP Logged Quote Ace

Here's another version.
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GroovyDave
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Posted: 01/05/2005 at 2:02pm | IP Logged Quote GroovyDave

Here's a coup[le of variations




Really don't know about the shadows,
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Ace
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Posted: 01/05/2005 at 2:45pm | IP Logged Quote Ace

Thanks! Those look pretty cool. Now that I know I can do this, I'll focus on something more elaborate and useful.
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Zicon
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Posted: 01/06/2005 at 2:45am | IP Logged Quote Zicon



If you can do future renders without the noisy texture, they'll be easier to modify.

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GroovyDave
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Posted: 01/07/2005 at 10:08pm | IP Logged Quote GroovyDave

Here's a TommyGun and Colt 45




I'm morking on Dynamite and a revolver and a shotgun and I think a fire
axe....

Edited by GroovyDave on 01/11/2005 at 7:02am
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Ace
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Posted: 01/08/2005 at 10:19am | IP Logged Quote Ace

A nice bundle of dynamite has already been done, along with a safe and some other items. Check them out here:

Western Stuff
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GroovyDave
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Posted: 01/08/2005 at 11:14am | IP Logged Quote GroovyDave

Good stuff! I like the bundle of dynamite but need to work it into single
sticks. This was always my groups solution to Shoggoths, without blowing
ourselves up.
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GroovyDave
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Posted: 01/08/2005 at 12:07pm | IP Logged Quote GroovyDave

Ok. Here's a .38 revolver and a single stick of Dynamite (based loosely on
r-kellog's bundle)


Gotta go look for a fire axe.
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GroovyDave
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Posted: 01/08/2005 at 12:24pm | IP Logged Quote GroovyDave

And here you go
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Craedus
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Posted: 01/09/2005 at 11:19am | IP Logged Quote Craedus

GroovyDave,

I really like your guns. If you had the time I'd like to see more of
them done. It would really help with my maps based on the
Deathland series by James Axler (and a few other post-
apocalyptic maps I'm doing.)

Thanks in advance.
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GroovyDave
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Posted: 01/10/2005 at 7:06am | IP Logged Quote GroovyDave

Here's a shotgun I finished Saturday.


Dave
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Craedus
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Posted: 01/10/2005 at 11:51am | IP Logged Quote Craedus

Thanks!

More the merrier!!!!
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GroovyDave
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Posted: 01/10/2005 at 3:56pm | IP Logged Quote GroovyDave

Here's an SMG


I'm working on a Glock and an AR15. What else would you like to see?
AK-47, Tec-9, Uzi, Mini-Uzi, Double Barrel Shotgun (normal and sawed-
off), MiniGun, RPG-7, Suitcase SAGGER, Frag and Concussion Grenades,
that sort of thing? The thing is, some of these things will lose significant
detail at the scale we are working at. The Glock might already look a lot
like the .45 Colt. God knows how many revolvers will look like the the
.38.

Edited by GroovyDave on 01/10/2005 at 4:02pm
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GroovyDave
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Posted: 01/10/2005 at 4:20pm | IP Logged Quote GroovyDave



AR15 and Glock
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GroovyDave
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Posted: 01/10/2005 at 8:01pm | IP Logged Quote GroovyDave

Here's a few more










Edited by GroovyDave on 01/10/2005 at 8:07pm
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dblade
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Posted: 01/10/2005 at 8:05pm | IP Logged Quote dblade

Thanks GroovyDave. And congrats on the Community Spotlight. You deserved it.
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slashdevnull
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Posted: 01/11/2005 at 5:52am | IP Logged Quote slashdevnull

Oooh, and the DotW is a "Thing from space". Go, CoC!
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GroovyDave
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Posted: 01/11/2005 at 6:58am | IP Logged Quote GroovyDave

And to really take care of that "Thing From Space" , grenades and the
Dirty Harry Special



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Posted: 01/11/2005 at 7:13am | IP Logged Quote Ace

How about a military sniper rifle, grenade launcher, or a tripod mounted machine gun(M-60 I think)? Also, since you're in the gun business, how about some western guns? Colt Peacemaker, Winchester 30-30, Gatling gun, Sharps rifle, Buntline Special, etc.... Also, how hard would it be to get some of the weapons from the game Quake? Railgun, BFG, Rocket Launcher, etc.... The items you've given us so far are outstanding... Thanks!

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Posted: 01/11/2005 at 7:29am | IP Logged Quote Craedus

Wow. Impressive and quite a range of weapons. Only thing I
see missing really is a missle launcher and maybe a weapon
that looks a little space-aged (like a laser pistol/blaster).
Otherwise I have everything to build a great Deathlands
Redoubt map.

Thanks again!!!!
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GroovyDave
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Posted: 01/11/2005 at 2:25pm | IP Logged Quote GroovyDave

Ace....I'm getting to the sniper rifle and the M60. Quake/Doom weapons
will be a little trickier, as there might be copyright issues involved. I'll
probably start a new thread for Old West guns, as this is supposed to be
for CoC, even though we've strayed into modern times (that is a valid CoC
environment).

Craedus.....I've got an RPG-7 in the pipe, and I might try for a Stinger as
well. A sci-fi Blaster would be a fun project, and I might start a Paranoia
thread to house such things, as well as Alpha Complex textures and so
on. I'd still like to put up a sawed-off shotgun.
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Posted: 01/12/2005 at 8:24am | IP Logged Quote Craedus

Yeah, definitely do the Sawed Off Shotgun. That would
encompass a variety of genre.

Thanks for all your hard work!
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Posted: 01/12/2005 at 4:34pm | IP Logged Quote GroovyDave

OK...Sawed-off Double Barrel Shotgun and a Tec 9 for fun



Groovy

Edited by GroovyDave on 01/14/2005 at 9:51pm
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GroovyDave
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Posted: 01/12/2005 at 7:57pm | IP Logged Quote GroovyDave

And for the more personal touch...



Happy New Year!
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Craedus
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Posted: 01/13/2005 at 5:20am | IP Logged Quote Craedus

Now all we need is Ash!
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Posted: 01/13/2005 at 5:24am | IP Logged Quote Kepli

And a few undead for him to practice on ...
He will need a leather sheath on his back for the shotgun ...

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GroovyDave
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Posted: 01/13/2005 at 8:56pm | IP Logged Quote GroovyDave

Since you bring up Ash....
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Posted: 01/14/2005 at 5:14am | IP Logged Quote Craedus

Most excellent!
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Posted: 01/14/2005 at 1:40pm | IP Logged Quote Frost

"[mumble, muble] klaatu von [mumble] voratta!"

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Posted: 01/14/2005 at 1:44pm | IP Logged Quote Kepli

<noises comming from all side>
Look quickly left ...
Look quickly right ...
Look quickly up ...
Look quickly left ...
......

It looked kind of silly when they did that in the film, when they were stuck in that small cabin in the wood.

The book looks exactly like one I remmber from the movie ...

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Posted: 01/14/2005 at 6:31pm | IP Logged Quote GroovyDave

Kepli...the Ultimate DVD release of Evild Dead came in a Book of the Dead
cover. That's where I got the image. I'm working on a "thing in the cellar"
object, but it's being kind of a b***h. I also have some images of the BOD
open to a couple of pages.

GD
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Posted: 01/14/2005 at 8:15pm | IP Logged Quote GroovyDave

Just thought I'd give a shout here since this is where it originally came up,
I posted a Paranoia style Laser Pistol over in the Paranoia/Alpha Complex
thread.
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Posted: 01/18/2005 at 10:32pm | IP Logged Quote GroovyDave

Last two



I know this isn't a tripod mounted M60, but if I did it from a top down
view so you could see the tripod correctly, you'd miss all the lovely detail
on the M60. I couldn't really figure out a way to reconcile the two aspects,
so here it is just laying on its side.
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Posted: 04/26/2005 at 7:05am | IP Logged Quote Chiropteran

Going back to D&D, talk about your +5 fireball....

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GroovyDave
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Posted: 04/27/2005 at 9:13am | IP Logged Quote GroovyDave

Look here

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Posted: 04/27/2005 at 7:12pm | IP Logged Quote benwax

Here's a future gun to add to the collection. Taken from a fan site for anime weapons.

Enjoy, and fight on!

BenWax


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Posted: 04/27/2005 at 8:10pm | IP Logged Quote ghawkeye

Cool future guns.
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Posted: 04/28/2005 at 12:23am | IP Logged Quote Jarrad

*yaaaaawn*

Oh, excuse me! Back at work after a few days' holiday - can't seem to keep my eyes open...

Anyway, I have a suggestion for the look/feel of R'lyeh.

As there has been some discussion about messed-up dimensions, time distortion and whatnot - along with the comments about the obelisk's shadow - how's this for an idea...

Take a ruined building - say, a tower that's nothing more than a stump - and put a full-length, UNruined shadow behind it. Take an apparently gleaming, brand-spanking new building with a nice shiny clean roof and put the shadow of a ruined building behind it - preferably one that's much bigger than the building casting the shadow.

Use a completely different map size and shape for the inside of the building than the outside

Maybe the only way your players can determine what the building ACTUALLY looks like is from the shadow. The idea being, the shadows are cast from what is actually there in "real" time, whereas what the players see are the buildings that either once were there or will one day be there.

I don't know how proscriptive the scenario is about the locations the players will visit or what the goals are, but if you're as malicious a GM as I when running Cthulhu there's some amusement to be had here...

A Sanity check could be required for the players to see the buildings as they "really" are (for a given value of "really"). Those players who are in the minority - whether they passed or failed the check - are likely to lose points of Sanity regardless due to the insistence of their colleagues that the buildings they are seeing are wrong.    

Of course, the hilarity potential from players trying to move through invisible "force fields" (i.e. walls that belong to the real building their minds won't let them see whilst they're busily engaged in wandering around a structure that doesn't exist yet) is also high. Well, it is for the GM anyway.

Just a thought!



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Kepli
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Posted: 04/28/2005 at 12:33am | IP Logged Quote Kepli

I like your twisted mind Jarrad ... I can use something like that in my next adventure. DJ makes it possible to let the players "discover" the shadows without having to hint at it when you don't have a map ... NICE

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Jarrad
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Posted: 04/28/2005 at 12:40am | IP Logged Quote Jarrad

Twisted? Me? Ohhhh yes...

Glad you like it

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Chiropteran
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Posted: 04/28/2005 at 3:49am | IP Logged Quote Chiropteran

Your shadow ideas are good. The first times that happens, the differences
should be subtle. The longer the players think somebody made a mistake
with the graphics, the greater the shock when they learn the truth.



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Posted: 04/28/2005 at 7:31am | IP Logged Quote slashdevnull

Okay, everyone mark this day on your map... I think that those are cool suggestions, Jarrad.

I'd follow that up with a custom grid that contains squares, hexes and triangles to support forcing the characters to modify their movement in unusual ways.

Player: "I charge the... whatever it is!"
Keeper: "I'm sorry, but you need to be able to run in a straight line to do that, which is more or less impossible on this map."

Or, going even further: Number each side of each "grid" facing, and have the PCs' tokens jump to a random nearby same-numbered grid side every 1d4 grid squares/hexes/traingles that they move.
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Posted: 04/28/2005 at 7:32am | IP Logged Quote slashdevnull

As an addition to my last post:

Player: "Gah! I run way from... whatever it is!" (A more common scenario in CoC than charging.)
Keeper: "You turn and flee... directly into, well, whatever it is. Mwuuuuhahahahaha! Roll a Sanity check."

Edited by slashdevnull on 04/28/2005 at 7:33am
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Posted: 04/28/2005 at 10:00am | IP Logged Quote Jarrad

Mwahahahahaha indeed! Sick minds think alike, that's what they say isn't it? I'm glad you liked the suggestions, and thank you very much for saying so

I rather like the idea of different grids and forcing players to move oddly... There's an Illithid Temple coming up with that idea's name on it, methinks

Let us know how it turns out!

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benwax
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Posted: 04/29/2005 at 2:03pm | IP Logged Quote benwax

Another Smg to add to the already terrific modern weapons.

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Posted: 04/29/2005 at 2:18pm | IP Logged Quote forumLurker

Ohh, nice...MP5K's always been one of my faves...not to accurate, but perfect for CQC (close quarters combat) ...
Hrrm, wasteland idea...
~lurker~

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Kepli
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Posted: 04/29/2005 at 2:19pm | IP Logged Quote Kepli

Oh, oh, a battlemap with lots of blood, guts and body part comming up from Lurky ...

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Posted: 04/29/2005 at 3:35pm | IP Logged Quote forumLurker

Kepli wrote:
Oh, oh, a battlemap with lots of blood, guts and body part comming up from Lurky ...


Wow, how'd you get that? I'd never...



...ahh, heck. Here you go. Ask and you shall recieve...

~threadjacker~

Edited by forumLurker on 04/29/2005 at 3:46pm


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Posted: 04/29/2005 at 8:57pm | IP Logged Quote benwax

Love love love!

Here's some more weapons and explosions to add to the general mayhem and destruction (gotta earn that evil rep)

Enjoy,
BenWax

p.s. added a cigarette who prefer their violence self inflicted and gradual. Great for littering a modern map, especially crime scenes.









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GroovyDave
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Posted: 04/29/2005 at 9:19pm | IP Logged Quote GroovyDave

It's so nice to see others taking up the modern weapon standard

GD

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Posted: 04/29/2005 at 9:23pm | IP Logged Quote benwax

Speaking of taking up the standard....let's go into the future!

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Posted: 04/29/2005 at 9:28pm | IP Logged Quote GroovyDave

You might want to start a thread (or find one, I think it might exist) for
the futuristic weapons. This one is named Call of Cthulhu, which has
become somewhat non-descriptive of it's subject matter, and piling sci-fi
weapons in here will make them even harder to find.

GD

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Posted: 04/29/2005 at 11:30pm | IP Logged Quote benwax

Groovy,

Cthulhu includes modern, and even near future. The most popular Cthulhu work I see now is for Delta Green. Tons of explosions, firearms, Special forces, etc in modern time Cthulhu hunting.

The thread title doesn't say 1920's or 1890's Cthulhu...so I thought it would be ok.

Sorry if we moved the thread in a more modern direction than you wished.
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Posted: 04/30/2005 at 6:53am | IP Logged Quote GroovyDave

That's fine, Benwax, I don't have a problem with it at all. I just thought
that these things might be easier to find. Maybe we could get a
moderator to change the title to Call of Cthulhu, Weapons, All Settings?

GD

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