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Kepli
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Posted: 01/30/2005 at 2:15am | IP Logged Quote Kepli

There have been a lot of updates, so keep scrolling.

You guys are gonna love me for this one ...

1. Place the shadow tile I post here in a Wall directory (it is a tile 200x200 with a very low opacity of 10%).

2. Use the shadow to draw the streambed.
3. Draw a floor arond it.
4. Move the shadow out of the way, so the empty spot can be filled with water/lava/mud/slime/etc. Make sure the empty place is closed off ...
5. place the shadow back in its place (use CTRL-arrow buttons for those last pixel movements).
6. Activate Raised Walls ... et voila ...

The result:


Drawbacks as I see them:
1. you cannot activate the wall shadows.
This one is not true, see below: "2. the streams cannot be wider than 5 feet."

Extra: look below for really sunken streams ...


Edited by Kepli on 01/30/2005 at 12:05pm


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johnpaulstoddar
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Posted: 01/30/2005 at 3:17am | IP Logged Quote johnpaulstoddar

Could you not Increase the Png size
to say 400X400, 200X400, etc
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Kepli
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Posted: 01/30/2005 at 8:31am | IP Logged Quote Kepli

Forget the second drawback. I drove home and reconsidered it.
When you use the 200x200 tile, you can draw a wall in any shape you like.
When you use a larger tile, say 800x600 and you place it with the stamp-tool the wall still tries to paste 200x200 pixel tiles. So that does not work.

JohnPaulStoddar(d): No you can't do that when drawing a wall with the Pencil, Stamp or the Marque. The wall pattern is standard 200x200, so the larger than 200x200 pieces are put over the previous placed tile. That way the transparency becomes less and the begin and end parts are different from the rest. Just try it ...

Example of a blood pool:


This is either a blood "blob" on the floor, or a blood pool in the floor ... Your choice

Edited by Kepli on 01/30/2005 at 8:57am


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Kepli
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Posted: 01/30/2005 at 9:12am | IP Logged Quote Kepli

It also works on natural streams, but not as well (in my opinion).


Edited by Kepli on 01/30/2005 at 9:14am


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Gramlin
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Posted: 01/30/2005 at 11:03am | IP Logged Quote Gramlin

Could just be my eyes, but I can't help but see this as raised up rather
than sunk in. It would look better if the whole of the grass area had
somehow been raised. I like the concept, in that it will allow floor pngs to
look raised up, but I just can't see it as lower than the grass area
surrounding it.
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Kepli
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Posted: 01/30/2005 at 11:19am | IP Logged Quote Kepli

I had the same problem.
But what if you draw the shadow on the grass instead of the water ... That might work.
Will try that next.

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Kepli
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Posted: 01/30/2005 at 11:49am | IP Logged Quote Kepli

Well Gramlin (and others), this should look better. I could also raise the small patch of sand, but I wanted to show this quickly ...


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Kepli
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Posted: 01/30/2005 at 12:04pm | IP Logged Quote Kepli

Man, this is getting easier and easier.
This time I filled a marque with a floor. Filled the same marque (DO NOT DESELECT) with the 10% opacity shadow tile (200x200). Cut a pond out of it (erase Wall and Floor) and filled the space with water/slime. Activate Raised Walls ...

For the island the same procedure. Draw a marque and fill it with a floor and the Wall Shadow.


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klarum
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Posted: 01/30/2005 at 2:29pm | IP Logged Quote klarum

WOW

that was a great combination of smartness and resourcefullness

riverbanks and the like have been solved!

i think fluid could hire you
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Gramlin
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Posted: 01/30/2005 at 4:30pm | IP Logged Quote Gramlin

Now you're talking! Wicked!
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Wurm
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Posted: 01/30/2005 at 6:10pm | IP Logged Quote Wurm

Okay, Kepli...how did you do the stream again...the one with the sandbank in it? This really looks the best of any of the examples. I'm not sure I understand what you did with the cover....
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Kepli
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Posted: 01/31/2005 at 1:09am | IP Logged Quote Kepli

Ok Wurm, the easy ... easy ... easy way ...

Step 1: Draw your floor


Step 2: fill the same space with one of the low opacity shadow walls (just use the fill bucket again on the same area). Activate Raised Walls ...


Step 3: use the eraser to create a streambed.


Step 4: draw a little sandbank


Step 5: choose a water tile and fill the streambed. Make sure both side are closed off, so only the streambed is filled.


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Wurm
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Posted: 01/31/2005 at 7:47pm | IP Logged Quote Wurm

Kepli, thanks for the tutorial. I rely on the really creative types, like you, Metajock and lots others, to help me get the most out of this program. I'm pretty good at following instructions.   

Now, all my maps are going to have streams in them until somebody creates some other really cool effect!

Well done, and thanks.




Edited by Wurm on 01/31/2005 at 7:49pm
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Kepli
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Posted: 01/31/2005 at 11:04pm | IP Logged Quote Kepli

What would be nice is when we could raise walls in different hights (per wall). Think what that could do to these streams ...

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Ace
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Posted: 02/01/2005 at 1:25pm | IP Logged Quote Ace

This technique looks similar to one posted a while back.

Waterfall Demo
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Kepli
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Posted: 02/01/2005 at 1:39pm | IP Logged Quote Kepli

He, I never saw that one. I thought I went through it all when I started using DJ. Ah well ...

You are correct in that the technique is similar, but I use transparent covers to lift up everything but the water/slime/blood/etc and cannot activate the shadows for walls. That would ruin the transparency.
Try using my technique on the water to create rapids, or mud flow, or lava flows ... You have to use the transparent squares I posted with the very low opacity, so they can be put on top of eachother. See the post on Stalagmites for those ...
Or you use different colored tiles to put on top of each other as walls ...
I'm very curious what you get. Don't have the time to test it myself now ...

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Skipper
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Posted: 02/18/2009 at 1:06pm | IP Logged Quote Skipper

Kepli, Your shadow no longer shows up. Do you have another one you can post. I'm going to try this method out but don't have a low opacity shadow wall.

Sorry for the resurection of this thread, but it is a great idea,

Skipper

Kepli wrote:
There have been a lot of updates, so keep scrolling.

You guys are gonna love me for this one ...

1. Place the shadow tile I post here in a Wall directory (it is a tile 200x200 with a very low opacity of 10%).

2. Use the shadow to draw the streambed.
3. Draw a floor arond it.
4. Move the shadow out of the way, so the empty spot can be filled with water/lava/mud/slime/etc. Make sure the empty place is closed off ...
5. place the shadow back in its place (use CTRL-arrow buttons for those last pixel movements).
6. Activate Raised Walls ... et voila ...

The result:


Drawbacks as I see them:
1. you cannot activate the wall shadows.
This one is not true, see below: "2. the streams cannot be wider than 5 feet."

Extra: look below for really sunken streams ...
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