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Wurm Legend


Joined: 08/04/2004 Location: United States Posts: 480
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| Posted: 01/30/2005 at 6:10pm | IP Logged
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Okay, Kepli...how did you do the stream again...the one with the sandbank in it? This really looks the best of any of the examples. I'm not sure I understand what you did with the cover....
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Kepli Djinni (Admin)


Joined: 01/04/2005 Location: Netherlands Posts: 16797
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| Posted: 01/31/2005 at 1:09am | IP Logged
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Ok Wurm, the easy ... easy ... easy way ...
Step 1: Draw your floor
Step 2: fill the same space with one of the low opacity shadow walls (just use the fill bucket again on the same area). Activate Raised Walls ...
Step 3: use the eraser to create a streambed.
Step 4: draw a little sandbank
Step 5: choose a water tile and fill the streambed. Make sure both side are closed off, so only the streambed is filled.

__________________ You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
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Wurm Legend


Joined: 08/04/2004 Location: United States Posts: 480
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| Posted: 01/31/2005 at 7:47pm | IP Logged
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Kepli, thanks for the tutorial. I rely on the really creative types, like you, Metajock and lots others, to help me get the most out of this program. I'm pretty good at following instructions.
Now, all my maps are going to have streams in them until somebody creates some other really cool effect!
Well done, and thanks.
Edited by Wurm on 01/31/2005 at 7:49pm
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Kepli Djinni (Admin)


Joined: 01/04/2005 Location: Netherlands Posts: 16797
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| Posted: 01/31/2005 at 11:04pm | IP Logged
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What would be nice is when we could raise walls in different hights (per wall). Think what that could do to these streams ...
__________________ You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
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Ace Legend

Joined: 04/19/2004 Location: United States Posts: 296
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| Posted: 02/01/2005 at 1:25pm | IP Logged
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This technique looks similar to one posted a while back.
Waterfall Demo
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Kepli Djinni (Admin)


Joined: 01/04/2005 Location: Netherlands Posts: 16797
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| Posted: 02/01/2005 at 1:39pm | IP Logged
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He, I never saw that one. I thought I went through it all when I started using DJ. Ah well ...
You are correct in that the technique is similar, but I use transparent covers to lift up everything but the water/slime/blood/etc and cannot activate the shadows for walls. That would ruin the transparency.
Try using my technique on the water to create rapids, or mud flow, or lava flows ... You have to use the transparent squares I posted with the very low opacity, so they can be put on top of eachother. See the post on Stalagmites for those ...
Or you use different colored tiles to put on top of each other as walls ...
I'm very curious what you get. Don't have the time to test it myself now ...
__________________ You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
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Skipper Henchman

Joined: 06/06/2008 Location: United States Posts: 14
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| Posted: 02/18/2009 at 1:06pm | IP Logged
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Kepli, Your shadow no longer shows up. Do you have another one you can post. I'm going to try this method out but don't have a low opacity shadow wall.
Sorry for the resurection of this thread, but it is a great idea,
Skipper
Kepli wrote:
There have been a lot of updates, so keep scrolling.
You guys are gonna love me for this one ...
1. Place the shadow tile I post here in a Wall directory (it is a tile 200x200 with a very low opacity of 10%).
2. Use the shadow to draw the streambed.
3. Draw a floor arond it.
4. Move the shadow out of the way, so the empty spot can be filled with water/lava/mud/slime/etc. Make sure the empty place is closed off ...
5. place the shadow back in its place (use CTRL-arrow buttons for those last pixel movements).
6. Activate Raised Walls ... et voila ...
The result:
Drawbacks as I see them:
1. you cannot activate the wall shadows.
This one is not true, see below: "2. the streams cannot be wider than 5 feet."
Extra: look below for really sunken streams ...
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