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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
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Asanarn
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Posted: 02/10/2005 at 12:34pm | IP Logged Quote Asanarn

Hi,I am a dundjinni newbie :)

I just bought the program last night and found that I needed a bit better stairs than those provided with the basic set. I have looked through the forums and didn't find anything to fit what I wanted so I made these textures to use as floor tiles. It's my first attempt at making anything for the mapper.

Example in use:


Since they are floor tiles I had to make 4 seperate versions, one for stairs running each direction on the map.


7FC_Floor_Stairs.zip
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Kepli
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Posted: 02/10/2005 at 1:06pm | IP Logged Quote Kepli

Welcome Asanarn and have fun ...

Go here for a lot of amazing stairs ...

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Halebop
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Posted: 02/10/2005 at 1:52pm | IP Logged Quote Halebop

Hi Asanarn,

Welcome to the forums! Great stair! I really like it. As Kepli pointed out there are quite a few different stairs posted and not just in that thread. You might want to look around again.

I've taken the liberty of editing you stair a little to make it usable on a wider variety of floor backgrounds. If you make the stair a transparent object you allow it to become part of the same floor material beneath for a more seamless look.

I've just applied a simple 50% opacity to your PNG object although I suspect the "stair shadow" should be a little darker it works for the texture of your stair. Also because the object is a simple 200 x 200 tile you really don't need to produce 4 orientations for it. Just use the [right click] facility to spin it in 90 degree jumps.

Anyhoo, here is the variant and a screen capture showing it over a non grey floor colour...



Quick Example...

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Halebop
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Posted: 02/10/2005 at 2:02pm | IP Logged Quote Halebop

P.S. Oops, meant to ask a favour:

If you're keen I'd love to see 4 or more variants of the same stair with slightly different texture patterns so they can be placed next to each other without so much repetition. 50% or so opacity on the texture but slightly darker - 60 or 70% on the "step" shadow part would be nice too!
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Asanarn
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Posted: 02/10/2005 at 2:08pm | IP Logged Quote Asanarn

Sure, might take a bit to do.

I did have a problem with stamping them as floor tiles though. The icon flips on the screen, but when I stamp it, it returns to it's default orientation for some reason. I seen something like this in one of the threads, but I can't find it again.
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fallen knight
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Posted: 02/10/2005 at 2:55pm | IP Logged Quote fallen knight

Asanam,


        Have fun---Welcome aboard and looking for the next time you post.....

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Halebop
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Posted: 02/10/2005 at 3:06pm | IP Logged Quote Halebop

Asanarn wrote:
Sure, might take a bit to do.

I did have a problem with stamping them as floor tiles though. The icon flips on the screen, but when I stamp it, it returns to it's default orientation for some reason. I seen something like this in one of the threads, but I can't find it again.


As you created a solid image I imagine you are probably using it as a floor tile? Floor tiles always defualt their orientation hence your need for creating 4 different orientations.

To get around this (and save a little RAM resource and effort) you can place it in another type of folder where orientation can be changed like Cover or Object. This is particularly the case where lower opacity has been applied as the object must then be placed over a solid tile (to achieve a background for the "clear" stairs).

The added advantage is you are not limited to four orientations by using a transparent stair "cover". The object can be rotated 360 degrees to achieve various angles.



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Asanarn
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Posted: 02/10/2005 at 4:09pm | IP Logged Quote Asanarn

Hale, what did you use to change the opacity on that image? I am using photoshop and changing the opacity makes it look almost non existant below about 90%, and certainly all the texture is lost.

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GroovyDave
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Posted: 02/10/2005 at 4:35pm | IP Logged Quote GroovyDave

Hmm.. I don't have that problem with Photoshop.

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GroovyDave
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Posted: 02/10/2005 at 4:45pm | IP Logged Quote GroovyDave

Here's three stair overlays at different opacities
100%
90%
80%



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Halebop
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Posted: 02/10/2005 at 5:20pm | IP Logged Quote Halebop

Sorry Asanarn I can't really help you. I use The Gimp instead of Photoshop.
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Asanarn
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Posted: 02/10/2005 at 6:14pm | IP Logged Quote Asanarn

Ok, I think I have it now. 4 slightly different variations to minimize the tiling effect, in Grey, yellow, red, green and brown tints to color match base tiles.

D86_Greystairs.zip
E81_brownstairs.zip
B23_Greenstairs.zip
DD1_redstairs.zip
AAB_Yellowstairs.zip
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Halebop
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Posted: 02/10/2005 at 7:00pm | IP Logged Quote Halebop

Cool I'll try this stuff out tonight.
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dDemonicAngels
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Posted: 02/10/2005 at 7:53pm | IP Logged Quote dDemonicAngels

Halebop, I like that you added a texture to your stair overlay. It adds an extra je-ne-sais-quoi that makes it stand out. Nice touch.
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Halebop
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Posted: 02/10/2005 at 10:03pm | IP Logged Quote Halebop

It wasn't really me dDemonicAngels. I just set Asanarn's stair with a partial opactiy.

...OK then , I'll take 90% credit for my "innovation"!
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