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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
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Kepli
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Posted: 03/04/2005 at 12:28pm | IP Logged Quote Kepli

Haven't made stuff like this for a while ... I thought it was time again ...

Here are 8 different, small, broken steps in BLACK, ORANGE and WHITE ...
Zipped: 3EE_StairsShadow.zip
Examples:


Edited by Kepli on 03/04/2005 at 12:28pm


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benwax
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Posted: 03/04/2005 at 12:33pm | IP Logged Quote benwax

Great job Kepli, and thanks! Always useful!

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EvilEmpryss
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Posted: 03/04/2005 at 12:41pm | IP Logged Quote EvilEmpryss

Even more thanx for putting the whole pack in a zip file!

I'm going back through all of the old posts I missed and downloading the floor/wall tiles, and it's taking forever to get them each seperately.   

I blame all you artists for my carpal tunnel syndrome!   

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Kepli
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Posted: 03/04/2005 at 1:02pm | IP Logged Quote Kepli

Ouch Evil E. That's going to take a while ... When I think about only the number of floors/walls/shadings/etc I have contributed in the time you were gone ... But then again, I had a lot of time and was starting veeeeery enthousiasticaly (spelling?)

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EvilEmpryss
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Posted: 03/04/2005 at 1:13pm | IP Logged Quote EvilEmpryss

It's not just the floor/wall stuff, either -- I'm checking each page of each thread back six months.

Let's see, with the "show topics from the last six months" option, that's 36 pages... approximately 18 topics per screen... average at least 2 pages per topic... average at least two items to save from each page......   

Working backwards from page 36, I've made it up to page 24 in two days. My fingers are killing me from all the click-click-double-click!!

But I wouldn't miss a page of it, since there's some really awesome stuff around here!

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dblade
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Posted: 03/04/2005 at 3:19pm | IP Logged Quote dblade

Hello EvilEmpryss,

Cecil should have most of everything archived in zip files on his site at http://www.gmsparlor.com/mapping/djuserart.html
This should eliminate the wear and tear of your clicking fingers.
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EvilEmpryss
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Posted: 03/04/2005 at 5:20pm | IP Logged Quote EvilEmpryss

Aaaaarrrrrgggh!    How could I have forgotten Cecil?!

Thanks, dblade, for the reminder!

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fallen knight
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Posted: 03/04/2005 at 8:27pm | IP Logged Quote fallen knight

Hello,

Very cool,once again great work.

and   ha I already downloaded it....



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Targeteron
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Posted: 03/05/2005 at 12:41am | IP Logged Quote Targeteron

Nifty stairs, thanks kepli!

EE, i did the exact same thing before i remembered that there was a page collecting this stuff...

Cecil needs a sticky

Edited by Targeteron on 03/05/2005 at 12:41am


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Kepli
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Posted: 03/05/2005 at 3:11am | IP Logged Quote Kepli

Oh I forgot, these also tile to make wider staircases of ridges or something ...

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Cecil
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Posted: 03/07/2005 at 1:58am | IP Logged Quote Cecil

Sticky in place

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Brokenmachine
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Posted: 03/09/2005 at 1:55am | IP Logged Quote Brokenmachine

    Beautifully done and wonderfuly usefull, as is all your work.

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Kepli
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Posted: 03/09/2005 at 2:01am | IP Logged Quote Kepli

Thanks Brokenmachine. You should take a look at my map "Spilgar's Giant Problem - part 2". I used these stairs to indicate a height difference. They tile nicely ...

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fatty4x4
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Posted: 03/19/2005 at 8:41am | IP Logged Quote fatty4x4

Kelpi, ye're amazing! Where do you find the time?! Don't stop!
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Kepli
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Posted: 01/09/2007 at 6:19am | IP Logged Quote Kepli

Since these are in about all my maps, I do a shameless bump

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Cryogenes
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Posted: 01/09/2007 at 6:44am | IP Logged Quote Cryogenes

Perhaps the the illusion of depth can be reinforced by adding differential drop shadows? Not sure if that works. Here are two examples, using different depths.



And here are the naked shadows


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Kepli
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Posted: 01/09/2007 at 6:47am | IP Logged Quote Kepli

Yeah, that works to give some extra illusion of depth.
Personally I would not use it though, because it suggests there is light coming from the top-left. We usually put the sun right above the map

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Cryogenes
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Posted: 01/09/2007 at 8:24am | IP Logged Quote Cryogenes

You can still do that by applying the shadow to both sides, like this

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dDemonicAngels
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Posted: 01/09/2007 at 9:16am | IP Logged Quote dDemonicAngels

I like these Cryogenes. Perhaps you could also graduate the shadows so they are darker (less transparent) at the bottom?
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Kepli
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Posted: 01/09/2007 at 9:23am | IP Logged Quote Kepli

He he ... you are right Cryogenes

And make them like dDA suggests
Also try using a gradient shadow.

Edited by Kepli on 01/09/2007 at 9:25am


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