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Objects and Textures: Isometric View
 Dundjinni Mapping Software - Forums : Objects and Textures: Isometric View
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EvilEmpryss
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Posted: 03/07/2005 at 7:39pm | IP Logged Quote EvilEmpryss

Had a request to map a small village, but didn't like the idea of just a bunch of little black dots for the roof outlines. I dug back through all of my roof textures, but none of them were right for a western medieval-style village (I believe it was kegeron (sp?) who made a bunch of thatch roofs way back, but they weren't right).

Sooooo... I tried making something real quick and wanted to get your opinions. Would anyone have an interest in a bunch of these with slight variations? Specifically for maps larger-than-individual-but-smaller-than-Campaign sized?


PS: It looks much better in the map:


Edited by EvilEmpryss on 03/07/2005 at 7:43pm


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Kepli
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Posted: 03/08/2005 at 12:29am | IP Logged Quote Kepli

I like it, would save me a lot of paper designing a large scale map ... let them come I say

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Eric of Ptolus
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Posted: 03/08/2005 at 4:35am | IP Logged Quote Eric of Ptolus

Agreeance. Maybe a modular chimney that could be added ?
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Bludragn
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Posted: 03/08/2005 at 6:12am | IP Logged Quote Bludragn

Here is an ISO house looks in CC2, I think creating some in Dundjinni like this might look really good.


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Edited by Bludragn on 03/08/2005 at 7:02am
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slashdevnull
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Posted: 03/08/2005 at 6:27am | IP Logged Quote slashdevnull

Since CC2 and Dundjinni are directly competing products, I'd probably not go down the path of posting CC2 objects here that are directly useable in Dundjinni. A screenshot to show how CC2 does it so that our User Art community can make their own similar works is great, but doing direct "ports" of CC2 objects is probably a bad idea.
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robby
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Posted: 03/08/2005 at 6:31am | IP Logged Quote robby


I would definitely be interested in buildings like this, to go with the other Campaign-style map objects.
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Bludragn
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Posted: 03/08/2005 at 6:56am | IP Logged Quote Bludragn

I agree, was just showing how an Isometric house may look if a person wanted to create one.

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Jgovernale
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Posted: 03/08/2005 at 4:28pm | IP Logged Quote Jgovernale

EvilEmpryss - May I post one on this thread?
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EvilEmpryss
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Posted: 03/09/2005 at 4:01am | IP Logged Quote EvilEmpryss

Jgovernale: Please do. It's kinda nice to keep like things together.   

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surfbored
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Posted: 03/09/2005 at 10:24am | IP Logged Quote surfbored


I think isometric is a neat idea, but I think it's tougher than it sounds. How do you keep the point of view correct for everything you want to put down?

If you can figure out a good way to make it work, I'd be happy to pitch in too!



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Kepli
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Posted: 03/09/2005 at 10:30am | IP Logged Quote Kepli

He Surfbored ... STOP AND MAKE MORE STATUES ...

Man that is a fantastic building. Would be nice for this project.

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Bludragn
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Posted: 03/09/2005 at 11:47am | IP Logged Quote Bludragn

Isometric is a standard 150, 90, 30 angle, A ping file of these three line could be created and used on multi-layers of a graphic program to create the building graphics. Then when done, erase the line layers.

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EvilEmpryss
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Posted: 03/09/2005 at 11:58am | IP Logged Quote EvilEmpryss

Surfbored: Wow! But I agree with Kepli.

I was thinking something a little sharper for the angle, though. Almost directly down, but not quite. Just enough angle to give the impression of a single- or multi-story building, really. And with a size of a single 5-ft grid square equalling about 20 feet, it'ld be large enough to map out a town without losing too much detail.

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slashdevnull
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Posted: 03/09/2005 at 12:07pm | IP Logged Quote slashdevnull

I really don't think that iso maps are going to end up looking anywhere near "realistic", no matter how you do them. That said, I still think that working on them is a worthwhile endeavor.

And, I like Blu's idea. Pick a perspective and scale and go with it.
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Bludragn
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Posted: 03/09/2005 at 1:02pm | IP Logged Quote Bludragn

Here is a standard Isometric map if anyone was one



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surfbored
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Posted: 03/09/2005 at 1:32pm | IP Logged Quote surfbored

Blu:

For us stoopid people, can you post an example of how you'd use this?

SB

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Bludragn
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Posted: 03/09/2005 at 3:04pm | IP Logged Quote Bludragn

Here are some basic views done in PSP showing wall sides
You have to look at the lines as 3D
Here is a corner

Another corner

A Side

A Top Or Bottom

Hope This Helps Some

Blu
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Jgovernale
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Posted: 03/09/2005 at 3:14pm | IP Logged Quote Jgovernale

Here are a few quickies.




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Bludragn
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Posted: 03/09/2005 at 3:30pm | IP Logged Quote Bludragn

These are great, How dod you do them?

Blu
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Jgovernale
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Posted: 03/09/2005 at 4:06pm | IP Logged Quote Jgovernale

The app I use most often for static objects is TrueSpace.
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