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Objects and Textures: Isometric View
 Dundjinni Mapping Software - Forums : Objects and Textures: Isometric View
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jdale
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Posted: 03/23/2005 at 12:53pm | IP Logged Quote jdale

Actually it makes sense to me.

People are less willing to pay for something if it comes with restrictive rules. Free stuff, on the other hand, is entirely subject to the whim of the creator.

The Dundjinni world is a weird backwards place, where you pay money for stuff that comes with restrictions, or get stuff for free and can do anything with it. Consequently there is lots of stuff we end up unable to post to the forums -- because people aren't willing to give unlimited use rights away. Even some of my own stuff I am not so willing to post without some serious thinking about.

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Sumo
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Posted: 03/23/2005 at 1:25pm | IP Logged Quote Sumo

Can you explain why on the latter? Just interested.
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Hurltim
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Posted: 03/23/2005 at 2:28pm | IP Logged Quote Hurltim

   Copyright issues aside, if it's free, it's free. If you dont want people making money on it, dont post it at all. As far as I'm concerned, free with caveats is not free. Id rather not deal with people like that at all.
   I just recently found out my old company is using a seminar I developed to help bring clients in. A friend of mine suggested I copyright it as it was not part of the job description. Good thing I listened to him.
   If your job is to develop graphics like this, then I most certainly understand the wariness. (Not just Jdale, anybody.) It just makes more sense to me to not post it at all. After all, its not like the web is commercialized or anything...

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natho brnor
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Posted: 03/23/2005 at 3:50pm | IP Logged Quote natho brnor

jdale, how big is big? Is the issue posting to this forum?

I'm most interested in the keep/church and the medieval-style town buildings. And top-down POV rather than isometric.

Edited by natho brnor on 03/23/2005 at 3:51pm
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tristan_twksbry
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Posted: 03/23/2005 at 6:11pm | IP Logged Quote tristan_twksbry

jdale wrote:
Tristan, nice castle, thanks. The lighting seems like it is coming from the right, so I think I would mirror it. Still useful. Personally, I'm going to shrink everything even more so....

Yes, it was. I tried to increase the light on the left to even it out, but did not succeed as well as I would have hoped. I can try again.

Here it is with better lighting:


And a smaller version:


Edited by tristan_twksbry on 03/23/2005 at 7:09pm
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tristan_twksbry
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Posted: 03/23/2005 at 6:52pm | IP Logged Quote tristan_twksbry

So now we get to a question of scale.

I have a castle (default render is about 500 pixels high):



Here it is at half that size, and about 1/3 size:



So which works better? Should we just make them a reasonable size and let people scale them in DJ as needed?
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jdale
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Posted: 03/23/2005 at 8:17pm | IP Logged Quote jdale

Scale: I've been trying to do mine at 1 foot = 1 pixel (the "campaign" scale). But since I don't know the actual size of the objects, I've really been guessing and some seem more correct than others. I think it makes more sense to aim for this scale, though, than make them smaller for world mapping, since there is no standard there and different people may want different things.

natho brnor: The town shouldn't be too bad, I can render each building separately and get 5 feet = 200 pixels scaled images for you. The biggest building is maybe 30x30' (?) so 1200x1200 pixels. We'll see what fits. The church is bigger, but I'll try it and see. Maybe Cecil will have to come through with space for us. ;)

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Hurltim
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Posted: 03/23/2005 at 9:15pm | IP Logged Quote Hurltim

Judging from my experience, a whole city representation should be smaller than the hills I made. (I cant remember the exact size.)At least for the campaign stuff. Once you make the scene, re-rendering should just be a matter of settings. If you are having speed issues, I may be able to help. I can render full screen (1280 x 1024) in about 10 to 20 minutes max.
   BTW, the new hard drive is screamin' like a banshee!"
Yahoo!!!

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Kepli
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Posted: 03/24/2005 at 2:01am | IP Logged Quote Kepli

Hurltim wrote:

   BTW, the new hard drive is screamin' like a banshee!"
Yahoo!!!


Them let's yell along ... "YE HAAAAAAA"!

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Hurltim
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Posted: 03/24/2005 at 7:46am | IP Logged Quote Hurltim

I have a TON of catching up to do! You folks have been busy. I felt like a kid waiting to get into the game...

"C'mon coach, let me in there!!!"


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tristan_twksbry
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Posted: 03/27/2005 at 5:18pm | IP Logged Quote tristan_twksbry

I have some bridges and towers available...

Still have not decided on a real scale, but figure I will give people options, and they can scale from there.



The Towers are available here:
1AE_Towers_TT.zip

The Bridges are available here:
F9Z_Bridges_TT.zip

I also have another view of my church, with different lighting:



Edited by tristan_twksbry on 03/27/2005 at 5:21pm
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slashdevnull
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Posted: 03/28/2005 at 6:46am | IP Logged Quote slashdevnull

Any chance of getting this kind of stuff as an almost-top-down view? I think that objects such as these, scaled down and maybe with just a little bit of mist or whatever over them, would work well to show elevation if placed in maps similar to the Sharn Walkway.
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tristan_twksbry
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Posted: 03/28/2005 at 7:14am | IP Logged Quote tristan_twksbry

slashdevnull wrote:
Any chance of getting this kind of stuff as an almost-top-down view? I think that objects such as these, scaled down and maybe with just a little bit of mist or whatever over them, would work well to show elevation if placed in maps similar to the Sharn Walkway.

That is on my agenda. I need to collect more tower stuff to really get this cranking, but I am working on it.

DAZ was having a sale, and I got Bryce 5 for a nice price (with an addt'l Platinum Club discount on top of that!). I plan on working on more tower shapes figuring when it is all in the background and blurred a bit, they do not need a lot of detail

I made a more sharn-esque version of the bridge, and I will post it tonight (am at work currently).


Edited by tristan_twksbry on 03/28/2005 at 7:14am


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tristan_twksbry
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Posted: 03/28/2005 at 5:59pm | IP Logged Quote tristan_twksbry

tristan_twksbry wrote:
I made a more sharn-esque version of the bridge, and I will post it tonight (am at work currently).


And here it is:


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slashdevnull
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Posted: 03/29/2005 at 5:42am | IP Logged Quote slashdevnull

Very cool!
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Ithalos
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Posted: 03/29/2005 at 8:50pm | IP Logged Quote Ithalos

jdale,
Is there any chance of getting the pavilions posted earlier in this thread at the non-campaign scale or regular scale? I am looking for these and some more in different colors... I am always looking for a varity of tent/pavilions for a market setup...

Thanks in advance,

Ithalos
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jdale
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Posted: 03/30/2005 at 3:39am | IP Logged Quote jdale

A couple are already at http://www.dundjinni.com/forums/forum_posts.asp?TID=1651&KW= pavilion (you could have just done a search for "pavilion"), the rest are somewhere in Cecil's archive.

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jdale
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Posted: 04/20/2005 at 3:14pm | IP Logged Quote jdale

I did two more of the town with a wood palisade:




Also, I did the various buildings from the town in a top-down view at full Dundjinni scale, as requested. They are BIG! Here is the smallest one, it is the only one that will fit in the forum. (Image is a jpg, download the zip.) Are these useful? If so I will send them to Cecil. There are 6 in total.


BCC_House_jhd-a.zip

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slashdevnull
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Posted: 04/20/2005 at 5:07pm | IP Logged Quote slashdevnull

Very nice.
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Kepli
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Posted: 04/20/2005 at 10:49pm | IP Logged Quote Kepli

Ofcourse they are usefull ... They are great
Could you also send them to me, so I can "ruin" them for the pack (if that is okay with you )
father_kepli(at)yahoo(dot)dom

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