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Subject Topic: The Gassy Hallibut Tavern Catastrophy Post ReplyPost New Topic
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Brimshack
Hireling
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Joined: 04/07/2005
Location: United States
Posts: 8
Posted: 04/16/2005 at 8:42pm | IP Logged Quote Brimshack

OK, so, I finally got some time to tinker with the software, and
commenced to building a tavern. I was slowly figuring out how
to do this & that, and the tavern was beginning to take shape. I
began to think it would actually be something I could use in my
campaign.

And the first sign of trouble was that the pick objects window
stayed blank all of a sudden. I tried a few other memories and
got some, but couldn't pull that one up. Then I reached a point
where none of them would load at all. I tried saving at this point,
and thought I managed it, but the file is nowhere to be seen. I
tried resizing a fireplace while I thought about the problems I
was having and nothig happened. Eventually a flurry of clicking
on the object made it disappear entirely, along with the floor
section it had been on. Then I couldn't do anything. Eventually,
I tried closing theprogram, and everythig disappeared but the
floor and the fireplaces. I hadda do a forced quit.

I can't find the saved document, and so, the Gassy Hallibut
Tavern is history, and the engineer who designed it has been
issued a big frustration fine by the city council. Now I'm trying to
figure out what happened. It looks to me like I overloaded the
memory or something, but I have 850 MB of memory on my G4
which should cover it. Is there any other reason the program
would do this?
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Brimshack
Hireling
Hireling


Joined: 04/07/2005
Location: United States
Posts: 8
Posted: 04/17/2005 at 12:15am | IP Logged Quote Brimshack

So, I tried again, and I find that every 15 minutes or so the smae
problem would start up again. I save every 5 minutes now and
shut down dundjinni when it starts to seize up. Then bring it
back up again, and can work for awhile. Right now I am still
facing a couple weird problems:

Every now and then when choosing an item, the computer will
take an infinite amount of time pulling up the item menue. I can't
find a stop button, so as far as I can tell when that happens I
have to do a restart or a forced quit.

Several times when I have tried to exit the program, the Quit
Dundjinni button would not activate. (I would get the light grey
description that indicates it isn't a viable option as opposed to
the dark text which you can actually activate). No matter what I
did, the quit option would not pull up. If I tried to shut my
computer down, it would tell me that Dundjinni stopped me
from doing that, and I would get an instruction to Quit Dundjinni
first, which was impossible. Near as I can tell a forced quit or a
restart are my only options.
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Kepli
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Joined: 01/04/2005
Location: Netherlands
Posts: 16733
Posted: 04/17/2005 at 2:04am | IP Logged Quote Kepli

Man, that sounds aweful.
First of all, don't use the Pick Object Window, but use Windows Explorer to find what you need and then go through the stuff in DJ to select that piece (without the pop-up list).
Second, make sure you do not have too much art in a single directory. Unfortunately I have no idea how big a folder can get before you get into trouble.
Third, let Slashdevnull or others who know a lot more help you

Hope it gets fixed Brimshack.

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Halebop
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Joined: 06/07/2004
Location: New Zealand
Posts: 3680
Posted: 04/17/2005 at 4:36am | IP Logged Quote Halebop

That sounds pretty sucky Brimshack. Lets see if we can sort it for you?

Firstly the basics of installing Dundjinni and configuring user art folders:

1. Make sure you only have one version of java installed. This will mess you around more than any other problem. Go to add/remove programs and check that you only have one of the recommended versions (the latest v1.5 works fine for me).

2. User art runs on RAM. Although I don't use explorer like Kepli to see my art and process quickly I do keep folder sizes small so my ram can handle it quicker. If you're only using the default user art folders but have hundreds of megs of art files this will be too much strain. I currently have around 60 folders and even this is probably too few.

Basic of maintenance:

1. Antivirus, Anti Adware, Firewall - make sure your PC is clean and secure. AVG is my favoured Antivirus app although I notice a lot of people use Norton. Norton does what its supposed to but personally I've found it hogs resource at times.

2. Service Pack - if using windoze ensure service pack and critical security patches are up to date.

3. Don't have lots of other stuff running in the background. Dundjinni needs RAM because its a Java app. Try using Dundjinni without other Java apps running and close other non essential applications (for hard core gamers this means closing PC GEN too).

Workaround:

You can change your registry setting and allow Dundjinni to use more than the default allowance of 256mb of RAM. With 850 you could probably safely increase this to 512 without affecting the integrity of Windoze. Search the forums for advice on this but don't do it unless you are comfortable with registry changes.

Hope this helps. Lets us know if you get it sorted or need more help?!


Edited by Halebop on 04/17/2005 at 5:38am
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slashdevnull
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Posted: 04/17/2005 at 8:26am | IP Logged Quote slashdevnull

Brimshack is a Mac OS X user. Windows-specific solutions won't help.

Here's some observations that may help, regardless of computer platform:

I recommend making sure to not have any other programs running in the background while using Dundjinni, and keeping user art folders' contents low. Work with shadows and raised walls turned off, just turning them on from time to time to check what the map looks like with them or for final output. Use the low-quality rendering mode until you really want to take a look at your final output.

I'm not sure about this, but I think that not only is your RAM used up by opening a single folder with lots of images, but also by opening many folders with a moderate number of images. In other words, I think that the program may cache as much artwork as possible. This would explain why its performance degrades over time.

Also, every image stamped or drawn into a map is going to take up some memory, no matter what, and from what I have experienced, freehand drawing seems to be more memory and/or CPU intensive than just stamping objects or filling basic shapes (squares, ovals, etc.).

Saving often is a good idea, in any program. Once you get in the habit of doing it, it more or less comes naturally.

Saving your work and exiting the program when it first starts behaving strangely is a good idea. That should at least clear your memory cache, which is what seems to be the thing that slows Dundjinni down the most.
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perrywrogers
Hireling
Hireling


Joined: 04/14/2005
Location: United States
Posts: 5
Posted: 04/17/2005 at 9:29am | IP Logged Quote perrywrogers

I'm a Mac user as well. First of all be careful about installing Update
10.3.9. See my other bug post if you do.

My biggest problems come as the file gets steadily larger. Lots of item/
object/etc... stamping seems to worsen the problems. Also, turn off the
raised walls, and shadows in the View Menu when things start to lag.
RAM doesn't seem to be too much of an issue, and the way the Mac OSX
handles background applications doesn't affect it much either.

As far as a missing save goes, the software defaults to the DJ's application
folder itself.

Printing 1" battle maps is tricky. I actually use the rectangle select tool
and the create battle map command from the Tools Menu to prevent the
software from slowing way down / hanging during printing.

I think DJ is a great tool for the Mac-based DM, but it needs a little love
and understanding. Be patient, it'll pay off as you get the hang of it.
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Brimshack
Hireling
Hireling


Joined: 04/07/2005
Location: United States
Posts: 8
Posted: 04/17/2005 at 7:33pm | IP Logged Quote Brimshack

Ok, thanks for the help guys. I'll try tinkering with it a little more
and see if I get better results this way.

I tried doing a battlemap, btw, and I only got the extreme upper
left corner of the section I had copied. Has anyone else had
that problem?
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slashdevnull
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Posted: 04/18/2005 at 6:49am | IP Logged Quote slashdevnull

Not I, but I've been running Dundjinni on Windows primarily (my Mac G4 Cube is a bit old and slow).

To create the battlemap, were you selecting an 8x10 square region with the Select Tool, then choosing 'Tools, Create Battlemap'?
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Brimshack
Hireling
Hireling


Joined: 04/07/2005
Location: United States
Posts: 8
Posted: 04/18/2005 at 9:53pm | IP Logged Quote Brimshack

No, I selected a region that was smaller than 8x10, that's why I
was surprised that only a few squares worth of the grid showed.
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slashdevnull
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Posted: 04/19/2005 at 6:32am | IP Logged Quote slashdevnull

I'm at a loss.
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Webmaster J.T.
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Joined: 12/29/2003
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Posted: 04/28/2005 at 8:59pm | IP Logged Quote Webmaster J.T.

I do not have much Mac experience, so I probably will not be much help. However, I do know there are a couple versions of Java that were particularly flakey on the Mac. "Make sure you have the latest Java update" is my silver bullet.

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