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Maps
 Dundjinni Mapping Software - Forums : Maps
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johnpaulstoddar
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Joined: 06/18/2004
Location: United States
Posts: 971
Posted: 05/11/2005 at 12:28pm | IP Logged Quote johnpaulstoddar

grimcatch wrote:
Well, god damn. In your face, CC2.


I don't belive Bashing is called for. Afterall it's a different program designed for different type of users.
Some of us don't need 1,000,000 differnt trees to represent a forest.
I have to say DJ wouldn't be as great as it is if it was not for User Art.
Dundjinni is only better in certain asspects.
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Webmaster J.T.
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Joined: 12/29/2003
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Posted: 05/11/2005 at 11:33pm | IP Logged Quote Webmaster J.T.

Yeah, we think that Dundjinni is better than any of its competitors for the needs of most folks, but we should be nice about it.

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grimcatch
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Joined: 12/12/2004
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Posted: 05/12/2005 at 10:21am | IP Logged Quote grimcatch

Oh, relax. I'm just making that comment because DJ is still poorly suited for campaign maps (and this post, if anything, proves it.. he did so much of the work in PSP), and CC2 is the big donkey in this arena. I'm obviously exaggerating when I say "in your face", it's just a compliment to jdale's skill (and Benwax).


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Hurltim
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Joined: 02/11/2005
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Posted: 05/12/2005 at 1:21pm | IP Logged Quote Hurltim

No offense to you guys but Id like to see CC2 do this:



Yes its a mix of ISO and Top Down but its a test. No I cant post the art...YET!

When I can do this in CC2, I may switch back. But until then...

Edited by Hurltim on 05/12/2005 at 1:22pm


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benwax
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Posted: 05/12/2005 at 1:49pm | IP Logged Quote benwax

Hurltim, I drool at thee!

BenWax the slobberer
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grimcatch
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Posted: 05/12/2005 at 1:49pm | IP Logged Quote grimcatch

You did that in Dundjinni? No postprocesing?

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Hurltim
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Posted: 05/12/2005 at 1:55pm | IP Logged Quote Hurltim

Not a single bit. The cliff edges are modular: There are 5 or six different edges there. They blend together pretty well. There is a hiccup in the lower right corner but hey, its a test. The ISO coastline (WIP) will have disappearing edges like the plateau.

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Kepli
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Joined: 01/04/2005
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Posted: 05/12/2005 at 2:08pm | IP Logged Quote Kepli

Wow, excellent work Hurltim ...

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Thargor
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Joined: 04/15/2005
Location: Germany
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Posted: 05/13/2005 at 1:40am | IP Logged Quote Thargor

@Benwax:

Ok, here comes the tutorial. I will do that with the campaign package which can be downloaded free on this site:

1. Make a lake

2. Select the lake and make it smaller with the %-Tool
3. Fill the gap with a white (10%) transparent wall. You can get the wall textures from here:
Transparent Wall Thread
4. Select the wall

5. Make the selected transparent wall bigger with the %-Tool

6. Do the same with a black transparent wall: Fill the gap with the wall, select it and make it smaller with the %-Tool

7. Fill the gap with a coastline floor texture (I choose crops from the campaign set).

8. Select the white wall and make it smaller. 101-102% should be ok. Select the black wall and make it bigger. 98-99% should be fine.
9. And most important: Be happy with the result:

10. Play with the size of the walls, the 'gap', the transparent wall texture and so on ...

I hope this helps.




Edited by Thargor on 05/13/2005 at 1:43am
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Kepli
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Posted: 05/13/2005 at 3:03am | IP Logged Quote Kepli

Wow, now I know what you meant ... excellent

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