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Objects and Textures: Fantasy
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erian_7
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Posted: 07/14/2005 at 1:31pm | IP Logged Quote erian_7

Hi all. I had whipped up some tables for a project I'm working on and the Wood Madness thread reminded me to share...




Edited by erian_7 on 07/15/2005 at 9:08am
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Bludragn
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Posted: 07/14/2005 at 1:50pm | IP Logged Quote Bludragn

These are very nice, thanks.
Can I turn some of them in to Ruin stuff?
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dblade
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Posted: 07/14/2005 at 3:27pm | IP Logged Quote dblade

Very very nice. Excellent. I really like the tables with the shaped corners.
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erian_7
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Posted: 07/14/2005 at 6:59pm | IP Logged Quote erian_7

Thanks! At some point I'll move beyond wood textures maybe...

Definitely on the ruinification! I'm sure I'll need some "distressed" versions myself sometime.

The shaped corners are actually what started me down this route--wanted a table that looked more elegant and expensive. Of course, these are somewhat "fantastic" in that they are cut from a single tree (so those rounds would be from a tree 1000's of years old!). I'll probably do some other planked versions. Also working on different corner cuts.
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Kepli
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Posted: 07/15/2005 at 1:08am | IP Logged Quote Kepli

Excellent tables Erian ...

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erian_7
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Posted: 07/15/2005 at 9:12am | IP Logged Quote erian_7

Some different designs I've been working on (obviously they could be done in any other texture--I just like the cherry a lot). The "hollow" table is supposed to have a pane of glass in it--tinted blue but that could be changed.



Edited by erian_7 on 07/15/2005 at 9:30am
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Kepli
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Posted: 07/15/2005 at 9:24am | IP Logged Quote Kepli

Wow, very cool ...

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erian_7
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Posted: 07/15/2005 at 9:42am | IP Logged Quote erian_7

Thanks! (I Say that a lot... but I definitely mean it!). Here's an example of the glass-top table in action. I think it's turned out fairly well.

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Eric of Ptolus
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Posted: 07/15/2005 at 5:00pm | IP Logged Quote Eric of Ptolus

erian_7, I'd have to agree !
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tristan_twksbry
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Posted: 07/17/2005 at 8:15am | IP Logged Quote tristan_twksbry

Very nice work!

I love the glass-topped table! Nice job.

Can I beg a set of the other tables in Ebony and White Oak?


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erian_7
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Posted: 07/17/2005 at 8:30am | IP Logged Quote erian_7

Sure thing...I'll whip those up later tonight. Also, I've got about 30-40 wood textures if you want something else (pine, cedar, ash, etc.).
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tristan_twksbry
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Posted: 07/17/2005 at 1:19pm | IP Logged Quote tristan_twksbry

erian_7 wrote:
Sure thing...I'll whip those up later tonight. Also, I've got about 30-40 wood textures if you want something else (pine, cedar, ash, etc.).

THe greedy monster lurking over my shoulder is saying "all of them! I want all of them!". However, the grateful and civilized rest of me will say only "I would not mind whatever else you have time for".

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Hurltim
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Posted: 07/17/2005 at 1:42pm | IP Logged Quote Hurltim

Are you using 3d software for these or just Photoshop or something like it?

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erian_7
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Posted: 07/17/2005 at 3:22pm | IP Logged Quote erian_7

Heh, I'll put up several, then. They're fairly easy to make, since once I get the design down I can just import a new wood grain.

As for the app, it's just straight Photoshop, starting from base patterns and cutting out pieces as needed (same thing I did with the stairs, the dory, etc.). As such, I can make sets of floor and wall tiles, stairs, doors, etc. so the environment blends properly.

I've started playing around with a copy of Bryce 4 (they were throwing 4 of them away at work!) but haven't really gotten it down well enough to produce anything yet...
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erian_7
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Posted: 07/18/2005 at 6:23am | IP Logged Quote erian_7

Okay, here you go in White Oak and Ebony:





Edited by erian_7 on 07/18/2005 at 6:24am
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tristan_twksbry
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Posted: 07/18/2005 at 6:44am | IP Logged Quote tristan_twksbry

erian_7 wrote:
Okay, here you go in White Oak and Ebony

Thank you very much! I really appreciate this.


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Kepli
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Posted: 07/18/2005 at 9:38am | IP Logged Quote Kepli

Here are a few broken versions of the Burl table I made in a hurry for my map ...




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Eric of Ptolus
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Posted: 07/18/2005 at 12:03pm | IP Logged Quote Eric of Ptolus

you can NEVER have too much broken furniture !!
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tristan_twksbry
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Posted: 07/18/2005 at 6:00pm | IP Logged Quote tristan_twksbry

Kepli wrote:
Here are a few broken versions of the Burl table I made in a hurry for my map ...

I am not too keen on the joins in the longer tables, but you could cover that with moss or other debris, so they are definitely useful!

As a wise man said, you can never have too much broken furniture.



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erian_7
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Posted: 07/18/2005 at 6:03pm | IP Logged Quote erian_7

I can whip out some 20' tables if you need 'em...
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benwax
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Posted: 07/18/2005 at 7:19pm | IP Logged Quote benwax

Gimp solves the joining problem. yippie!



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Zicon
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Posted: 07/18/2005 at 7:24pm | IP Logged Quote Zicon

erian_7 wrote:


(Warning: Perfectionist speaking.)

I adore this table, but I think it could be even better. For starters, I really feel I should be seeing a bit of the table legs through the glass -- perspective and such, you know. Not much, just to get the feeling they actually exist. To add to the feeling of height, you may consider shrinking the shadow a little bit. Again, perspective.

The colour of the glass is fine, but it could use some hint of a reflection. Just a couple of thin white lines, comic book style, might do the trick.

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erian_7
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Posted: 07/18/2005 at 9:58pm | IP Logged Quote erian_7

I actually put legs under it at one point, but they were never visible unless the shadow was cast from under the table. Perhaps you're thinking this is much higher than I'm thinking (I've got it at about knee height or 18" off the ground, with light from above and about 120 degrees)?

In any case, I'll work up one that's taller, say in the waist height/3' range, and see what it looks like.

For reflections, I actually leave those off until I've placed the object in a room, then do whatever reflection is appropriate (a chandelier, sunlight form a window, etc.). Here's one I was playing with where the light is again from about a 120' angle, side-by-side with the base object. My eventual goal is a 6 sided candelabra that will hang directly over the table.

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tristan_twksbry
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Posted: 07/19/2005 at 4:31am | IP Logged Quote tristan_twksbry

benwax wrote:
Gimp solves the joining problem. yippie!

Nice job

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erian_7
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Posted: 07/19/2005 at 6:45am | IP Logged Quote erian_7

Zicon, I checked out your site by the way--those realistic water tiles are excellent!
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tristan_twksbry
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Posted: 07/21/2005 at 5:33am | IP Logged Quote tristan_twksbry

erian_7 wrote:
Zicon, I checked out your site by the way--those realistic water tiles are excellent!

Very nice having all of that gathered in one place.

I would suggest moving the warning about d/l from forum thread to help save bandwidth to the TOP of the page, though. I would have been happy to do it, but did not read the note until I had gone down a page going "Oh! I gotta have that one... and that one...", etc.


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Zicon
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Posted: 07/21/2005 at 7:24am | IP Logged Quote Zicon

tristan_twksbry wrote:

Very nice having all of that gathered in one place.


I'm glad you like it. :-)

tristan_twksbry wrote:

I would suggest moving the warning about d/l from forum thread to help save bandwidth to the TOP of the page, though. I would have been happy to do it, but did not read the note until I had gone down a page going "Oh! I gotta have that one... and that one...", etc.


Teehee. No worries. The site has been eating a lot less bandwidth than I initially feared. I may even have to put up some new stuff some time soon. ;-)

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