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 Dundjinni Mapping Software - Forums : Questions
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ShadoOfaPast
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Joined: 12/17/2005
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Posted: 12/17/2005 at 1:31pm | IP Logged Quote ShadoOfaPast

err... can u import stuff using the demo?
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danielpryor
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Posted: 12/17/2005 at 9:18pm | IP Logged Quote danielpryor

Yeah, just make sure you get the directories correct. You need to be 3 directories deep. In other words:



You notice after the Maps directory, the directories run 3 deep. Put the actual .png or .gif files in that directory. I hope this gives you an idea of the structure of the files. Also, very important, to copy the "~properties" files:



So if you are creating a directory that is "floor" tiles, be sure to copy the "floor" "~properties" files from the original directory. That way a floor acts like a floor, an object acts like an object, etc. Hope that helps.

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ShadoOfaPast
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Posted: 12/17/2005 at 10:24pm | IP Logged Quote ShadoOfaPast

oh wait a minute....

is there some.. png to djx converter or something?
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Halebop
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Posted: 12/18/2005 at 1:08am | IP Logged Quote Halebop

Nope. It's Fluid's special secret.

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Kepli
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Posted: 12/18/2005 at 3:52am | IP Logged Quote Kepli

DJX-files are what Fluid gives out themselves. They need to be installed. PNG-files is what us regular people use to create user-art. They don't need to be installed, but you do have to restart DJ to make it see the new files in your directory structure.

Make sure to look at the CSUAC modules on the Gamemaster's Parlor (see my signature). That can save you a lot of work.

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ShadoOfaPast
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Posted: 12/18/2005 at 7:16am | IP Logged Quote ShadoOfaPast

so png files DO work when you import them?
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Kepli
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Posted: 12/18/2005 at 7:41am | IP Logged Quote Kepli

If with "import" you mean "put in the appropriate folders so DJ can find them", yep.

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