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Objects and Textures (Fantasy)
 Dundjinni Mapping Software - Forums : Objects and Textures (Fantasy)
Subject Topic: Objects in DJA (Pillars!) Post ReplyPost New Topic
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alfblack
Legend
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Joined: 01/01/2004
Location: Philippines
Posts: 292
Posted: 06/14/2004 at 5:31pm | IP Logged Quote alfblack

Using a trick (somewhere here in the forums.. did some pillars


856_Pillar_Set_DJA.zip
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EvilEmpryss
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Joined: 04/03/2004
Location: United States
Posts: 655
Posted: 06/14/2004 at 7:13pm | IP Logged Quote EvilEmpryss

Very nice.

I did one of these by accident while working on my cathedral, but afterwards couldn't figure out how I did it.

Would you mind giving us some pointers?   Pretty please?   

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"For sheer bulk, more Art is done with Crayons than with anything else."
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Frost
Janni (Moderator)
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Joined: 05/08/2004
Location: United States
Posts: 923
Posted: 06/14/2004 at 8:11pm | IP Logged Quote Frost

Okay, take the Pencil tool with a decent wall texture and "snap to grids" turned on. Now --

For Circular Collumns: have the Pencil in freehand mode and select circle, say 2'. Place it in an area. Next select a smaller circle like 1.5' and place it over the previous circle.

For Square Collumns: do the same as above but select squares.

For Mixed: well, you get the idea.

Most important: turn Shadows on and turn Raised Walls to on. You'll have decent looking collumns in no time. (I discovered this trick by accident; its how I made the collumns in the two temple maps I posted).

Edited by Frost on 06/14/2004 at 8:12pm
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alfblack
Legend
Legend


Joined: 01/01/2004
Location: Philippines
Posts: 292
Posted: 06/15/2004 at 2:34am | IP Logged Quote alfblack

There we go.. from the master himself. :)

Now I wish DJ can do more Bevel effects. :)
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