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 Dundjinni Mapping Software - Forums : Tips
Subject Topic: How to create a Depth fell to the map? Post ReplyPost New Topic
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fallen knight
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Posted: 04/29/2006 at 8:54pm | IP Logged Quote fallen knight

Hi, I'm looking for ways to create a depth feel to maps.

in rooms, outside, steps, etc...

I'm trying but sometimes they just don't look right.

also making objects with transpartent around it..
I just don't get it...

any help would be most welcome....


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Halebop
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Posted: 04/29/2006 at 10:55pm | IP Logged Quote Halebop

Semi transparent "shadow" objects are by far the easiest way to add depth.

For outdoor maps hill and depression shadows work well. They also help conceal the repetitiveness of some tilesets.

Shadows under the edge of wall textures add character and depth. Also very useful if you want to switch the DJ wall shadow off for any reason ...I often find them too dark and sometimes to restrictive because they follow a strictly interpreted formula - hence my desire to manually place shadows under walls.

Steps are reasonably easy to emulate and there are numerous complete steps or "buildable" pieces available for download. Use snap to grid and learn how to move objects one pixel at a time too.

Shadow overlay objects are also useful if you want to use the same floor or wall texture for a different purpose.     A stair overlay is an obvious example but similarly you can use properly shaped shadows to emulate pillars, cliffs, river banks, grass verges - basically anything that either sticks out or depresses in.

Use search and your imagination. There are hundreds of shadow objects in the forums...

Hill Overlays

Steps

Generic Shadows & Stairs

More Stairs

Circular Stairs

Wall Shadows

Pits

Erosion

Amphitheater

Holes

Depressions, Scorches

Ramps

Night and Light

Night

Ambience

Cliffs



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Halebop
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Posted: 04/29/2006 at 10:57pm | IP Logged Quote Halebop

...another simple technique is to layer objects. If you have a table and chair, stick the chair partially under the table. If you have a tree, place something so it is partially obscured by the tree.

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Kepli
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Posted: 04/30/2006 at 2:11am | IP Logged Quote Kepli

Nice selection Hale ...
(hmm, maybe this should become a sticky )
A few more:
Holes

Coloured Cliffs

Grass Edges

Ridges

Waterwaves

Somehow I cannot find these on the board:






Edited by Kepli on 04/30/2006 at 2:12am


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Halebop
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Posted: 04/30/2006 at 4:19am | IP Logged Quote Halebop

Also if using a transparent water overlay texture, place objects so the are submerged or edit them to be semi submerged.

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fallen knight
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Posted: 05/01/2006 at 8:12pm | IP Logged Quote fallen knight

Thank you all...

I've downloaded most of these..
I'll start making something.....

post it when I can....


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benwax
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Posted: 05/01/2006 at 9:02pm | IP Logged Quote benwax

Hey Fallen,

Another thing to remember is that simple things can be your friend. I have gotten UNGODLY use out of this simple shadow. I can scale it up or down, use it in corners, behind objects to create shadows, etc, etc...

Simple, yet elegant. I've used it in every map I've ever made.

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Kepli
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Posted: 05/02/2006 at 12:17am | IP Logged Quote Kepli

Ah yes ... forgot that famous shadow blob ...
I also use it on almost every map I made. If I don't, I simply forgot it was there. Thanks for reminding me again Ben

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