Dundjinni Logo Dundjinni Logo Dundjinni Logo

Forums

Active Topics  :  Memberlist  :  Search  :  Help  :  Register  :  Login
Help Dundjinni! Rate This Website at RPG Gateway

Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
Subject Topic: Grass tiles Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
Phergus
Legend
Legend
Avatar

Joined: 12/06/2005
Location: United States
Posts: 316
Posted: 04/30/2006 at 9:11am | IP Logged Quote Phergus

Was playing around with some shots of grass taken from the top of a tower (such that 200px was about 5') and thought I would try to make some tileable grass flooring.

Fairly happy with the results.

Half-scale 6x6 fill done in Dundjinni with the tiles:

With these a filled map doesn't look quite so much like some woven carpet with repeating geometric pattern.

Zip files with the 16 tiles:
EEE_Grass3Tilesa.zip
7D7_Grass3Tilesb.zip


__________________
Visit www.darkisle.com for photos of castles, burial cairns, and standing stones.
Back to Top View Phergus's Profile Search for other posts by Phergus Visit Phergus's Homepage
 
heruca
Hero
Hero
Avatar

Joined: 09/28/2005
Location: Argentina
Posts: 633
Posted: 04/30/2006 at 9:16am | IP Logged Quote heruca

Not bad! Will try it out.
Back to Top View heruca's Profile Search for other posts by heruca
 
Falcon
Legend
Legend
Avatar

Joined: 01/28/2005
Location: United States
Posts: 812
Posted: 04/30/2006 at 9:42am | IP Logged Quote Falcon


Nice!

__________________
*Oink*
Back to Top View Falcon's Profile Search for other posts by Falcon
 
Kepli
Mythic
Mythic
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16313
Posted: 04/30/2006 at 10:06am | IP Logged Quote Kepli

Nice work Phergus ... we can use floors like this one. I've been working on some grass myself with varying results

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
Phergus
Legend
Legend
Avatar

Joined: 12/06/2005
Location: United States
Posts: 316
Posted: 04/30/2006 at 11:38am | IP Logged Quote Phergus

Varying results is one way of describing my earlier attempts.    Note the 3 suffix on the name.

I think I've hit on a fairly good method based on a post here by someone else earlier.

I take a 200x200 chunk o'grass and make a seamless tile of it. Then I cut out an irregular shaped area out of the center of it with a feathered edge. Then I rotate my outline base tile to produce 3 more tiles. Taking those 4 tiles I layer them over 4 matching grass areas (or one grass area with some flips and rotates) to produce 16 slightly different tiles. 16 seems like a good number though more would help break up the patterning.

This worked pretty well. However, I didn't make my irregular area cut irregular enough. More of a wobbly circle.

I think this could be automated using Script-Fu in Gimp once you had a base outline image but I don't really know much about Script-Fu.


__________________
Visit www.darkisle.com for photos of castles, burial cairns, and standing stones.
Back to Top View Phergus's Profile Search for other posts by Phergus Visit Phergus's Homepage
 
Futureboy
Legend
Legend
Avatar

Joined: 01/28/2006
Location: United States
Posts: 782
Posted: 04/30/2006 at 7:46pm | IP Logged Quote Futureboy

Great job, Phergus!
Back to Top View Futureboy's Profile Search for other posts by Futureboy
 

If you wish to post a reply to this topic you must first login
If you are not already registered you must first register

  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.6
Copyright ©2001-2003 Web Wiz Guide
Contact - About Us - Privacy Statement - Legal Notices - EULA
Copyright © 2003-2007 Dundjinni Enterprises, Inc. All Rights Reserved.