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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
Subject Topic: Anvil: First Realdraw Project Post ReplyPost New Topic
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Cecil
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Posted: 06/24/2004 at 2:25am | IP Logged Quote Cecil

Heh....this took me considerably longer than 15 min to complete. On the other hand, much of the time was spent figuring out how the program worked and "what happens if..."

In any case, I needed an anvil.





Personally, I think it looks better a little larger, but figured about 3 feet long was about right.

EDIT: hmm--looks like I also need to make the shadow a little more blatant. It almost dissapears when properly sized. And the rusted effect is just about gone as well. (Obviously, it will be mounted on a raised platform/tree stump) Any other comments?



Edited by Cecil on 06/24/2004 at 2:29am
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Targeteron
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Posted: 06/24/2004 at 2:41am | IP Logged Quote Targeteron

Very nice job for your first :) since you already mentioned the shadows i dont have any more comments :)

Id love a look at the RWD file, there are 2-3 things in this anvil where i wonder how you did it *G*
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Cecil
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Posted: 06/24/2004 at 2:44am | IP Logged Quote Cecil

Will be up in a couple of hours
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Psimancer
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Posted: 06/24/2004 at 3:35am | IP Logged Quote Psimancer

You're not wrong about object of this size loosing their detail... I just tried an anvil, and got the same results... for what it is worth...



Correct image now posted...

Edited by Psimancer on 06/24/2004 at 6:33am
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Cecil
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Posted: 06/24/2004 at 3:42am | IP Logged Quote Cecil

Two files in here. Anvil1 is essentially the save point before I started doing any bitmap shadings.

2D8_anvil.zip
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Cecil
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Posted: 06/24/2004 at 3:54am | IP Logged Quote Cecil

Tweaked it a bit.



Shadow still isn't anything to sing about, but I think the texture is a little better.

Definitely a program I will be purchasing--but I hope I can speed things up with it. I can always add shadows later.

Edited by Cecil on 06/24/2004 at 3:56am
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Cecil
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Posted: 06/24/2004 at 4:23am | IP Logged Quote Cecil

Added shadows in photopaint. It worked well, but would never have gotten that far without Realdraw.



Can now go in and modify the textures a bit in Photopaint without having to redo the whole thing--I think in Realdraw I'd have to redo the bitmap painting, but I'm not sure. All-in-all, a very useful program. Good thing today's payday.



Psimancer, I'm going to steal yours and add it to my files. I love choices when doing a map (you couldn't tell with about a dozen color varieties of urns?)

Edited by Cecil on 06/24/2004 at 4:26am
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Targeteron
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Posted: 06/24/2004 at 4:42am | IP Logged Quote Targeteron

Thanks Cecil. I looked into the anvil package and i am wondering how you achieved these curves? was it a single circle object or several? just wondering, one must always strife to learn. :)
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r-kelleg
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Posted: 06/24/2004 at 5:14am | IP Logged Quote r-kelleg


you can export png with transparency (menu/file/export)
anyway there is a bug there: you need to select the good background color everytime you whant to export something
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Cecil
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Posted: 06/24/2004 at 5:21am | IP Logged Quote Cecil

r-kelleg,

Not sure I followed you there. I take it this is what happened to the shadows?

It looked too easy.      In playing around, I found that the two programs complement eachother enormously. Realdraw is superb at bevels and shaping. I think I prefer Photopaint for control on textures. (This may change as I become more familiar with the program).

I will post how I made the curves later--there are a few different methods I used (I was trying to teach myself how to work the program) so it may take a bit to get the methods illustrated.
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Cecil
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Posted: 06/24/2004 at 5:53am | IP Logged Quote Cecil

OK then--curves in Realdraw.

First, the easy part-- a curved path. One of the buttons under the "A" section allows you to draw a curved path--these paths have nodes (squares) on them that are attached to small blue circles. Dragging the circles around will bend the path. Layman's terms--don't ask me what the blue circles are called. I can generally get what I want, but the results are a little bumpy.



I much prefer working with larger shapes. In this case, I started out with a blue square and a red circle. I want to take a square "bite" out of the circle. (In the anvil I took an oval bite out of a rectangle)



Then I position the square so that it is underneath the circle--where I want the bite to be removed (you may want to bring the shape to the top view while positioning it--just ensure that you reposition it before the next step)



Ensure both objects are selected (highlighted). Go to the objects command at the top of the window--pull down combine objects--a flyout appears--select Boolean subtract. The square and the overlap with the circle vanish!



That was the simple version. These can be combined in multiple patterns. The end of the anvil involved two ovals, a trapezoid, a rectangle and a large oval.



The rectangle and the trapezoids were combined together to form one large basic piece to work with. The two ovals at the top and the bottom were used to form the initial curves. Then I sliced off just an edge of a large oval for the rightmost end of the anvil.

In some cases, I bevelled just the vertical portion before combining to make it appear there was more of a curve than would otherwise come out.

whew. Hope that helps.
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r-kelleg
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Posted: 06/24/2004 at 5:58am | IP Logged Quote r-kelleg

Cecil wrote:
r-kelleg,

Not sure I followed you there. I take it this is what happened to the shadows?


shadows do not show up on a black background forum
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Cecil
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Posted: 06/24/2004 at 6:09am | IP Logged Quote Cecil

Oops!   

Makes sense, thanks! I'll watch that in the future. I'll also ensure that the background is not black when setting transparencies.

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Targeteron
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Posted: 06/24/2004 at 6:16am | IP Logged Quote Targeteron

thanks cecil. i am always amazed that people can actually write tutorials. i wont pretend i understood everything you said but i think i have an idea. goota play with that for a bit.
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Cecil
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Posted: 06/24/2004 at 6:47am | IP Logged Quote Cecil

That was a quickie--I'm not even sure that I understood it. I certainly wouldn't want to build anything from those instructions. Perhaps this weekend I can take the time to do a shaping tutorial correctly, where I capture screen shots as I go along.

But when you get right down to it--this is a process that you can only really learn by doing. Make two objects that contrast with eachother and then play with the "Combine objects" commands. Learn which ones can be used to shape the others. I picked up on that part quickly because I've used other programs that worked on similar principles. It's the lights, beveling, and textures that are messing me over.
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cdenham
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Posted: 08/08/2006 at 9:14pm | IP Logged Quote cdenham

Rather than start a new thread for anvils I decided to throw this one in here. I was playing around more than anything and Kepli originally asked for anvils for the art contest and this is what happened.

I left it a bit large on purpose so it could be scaled to taste.



PS - Photoshop is a REALLY cool program!!

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heruca
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Posted: 08/08/2006 at 10:33pm | IP Logged Quote heruca

Looks like a +1 anvil, to me.

Good job!

I'm sure someone will be nice enough to dirty it up and give it a "used" look.

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Kepli
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Posted: 08/08/2006 at 11:46pm | IP Logged Quote Kepli

Awesome anvil Cdenham

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The Madman
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Posted: 08/09/2006 at 12:38am | IP Logged Quote The Madman

Very nice anvil! SNAG... And now for something completely different ; could we have one thats less shiny, and more worn around the edges? pleeeeeeaaaase...

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englishkid
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Posted: 08/09/2006 at 4:34am | IP Logged Quote englishkid

The Madman wrote:
Very nice anvil!    SNAG... And now for something completely different ; could we have one thats less shiny, and more worn around the edges? pleeeeeeaaaase...


I second the motion
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