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Darkness Janni (Moderator)


Joined: 01/02/2004 Location: United States Posts: 1233
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| Posted: 07/18/2006 at 4:53am | IP Logged
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Well I thought I would start the thread to see what everyone is interested in. I am going to keep my wish list small to start.
- Control of Map sizes, specifically Landscape mode.
- Select Object - so you can use the eraser on just it and not all of the same types.
- Blending Eraser - Pixelated eraser or transparency eraser
After that - it is just more art that I want or need.
Edited by Darkness on 07/18/2006 at 4:54am
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Phergus Legend


Joined: 12/06/2005 Location: United States Posts: 325
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| Posted: 07/19/2006 at 1:18pm | IP Logged
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I put together a fairly detailed list of improvements and features I would like to see in Dundjinni about 7 months ago.
My original evaluation/wish list for Dundjinni
It was fairly well received by others on the forum at the time and, for me, it still represents the things I'd like to see most improved. More importantly it represents the level of improvements I will be looking for when it comes time to pay for the upgrade.
__________________ Visit www.darkisle.com for photos of castles, burial cairns, and standing stones.
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gtech_1 Janni (Moderator)


Joined: 01/17/2006 Location: United States Posts: 1881
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| Posted: 07/20/2006 at 5:35am | IP Logged
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Some really great feature requests guys!
My top four requests for the "Bug" patch:
1) PLEASE fix the "Copy following" (copy and paste) bug posted in the Bugs forum. Additional info regarding this bug can be found at:
http://www.dundjinni.com/forums/forum_posts.asp?TID=3715&PN= 1
2) Please fix the "1 pixel over and 1 pixel up, while snapped to grid" stamp tool shifting bug.
3) Please fix as many "Adventure side" bugs as you can. (The 3.5 stat block info is incomplete: missing touch and flat footed AC's, etc., all WotC 3.5 monsters are listed as "Lawful Good", Allow for CRs <0 (and have them represented as fractions), Allow for a user selectable default font, etc., etc.). Please see the above link for more info regarding all of these adventure bugs.
4) Let me do a little QA before the release. Alpha, Beta, however far you are along, I can help.
I may be able to save you some support issues later.
Thanks,
GTech
__________________ Member of TJA.
GreyTale wrote: GTech's Dundjinni resume: Forum Legend, Official Translator, Compression Specialist,
Thread Jacker, The "How come it is doing this" Answerer, Fork Truck
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Bludragn Legend


Joined: 02/02/2005 Location: United States Posts: 2415
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| Posted: 07/20/2006 at 5:53am | IP Logged
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Besides what Darkness said,
1.I would also like to see a better selection in the pencil sizes and also some different shapes to draw with.
2.Layers for each type of object, floor, cover ect...
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cdenham Legend


Joined: 09/28/2005 Location: United States Posts: 878
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| Posted: 07/20/2006 at 11:17am | IP Logged
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SPEED!
I know this has been said before but that is by far my largest hurdle to using Dundjinni. My computer isn't the newest but it isn't ancient either and it takes so long to create even basic maps that I don't even try anything like the others here.
Just my 2 cents...
__________________ Carpe DM!!
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greytale Djinni (Admin)


Joined: 02/07/2006 Location: United States Posts: 1855
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| Posted: 07/20/2006 at 11:48am | IP Logged
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Here is a biggy for me.
The ability to reload user created objects in the menu. So I can tweak objects outside of DJ, save them back into the DJ folders and push a reload button to have them update within the working map without having to keep shutting down DJ.
Currently, I end up restarting DJ a few times for each object I tweak. Very time consuming.
__________________ Have you dressed your dungeon lately?
greytale.com
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gtech_1 Janni (Moderator)


Joined: 01/17/2006 Location: United States Posts: 1881
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| Posted: 07/21/2006 at 1:03am | IP Logged
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Some more from me:
The ability to select an object, cover, etc. and make its layer invisible, temporarily, so you can edit items under the selected object without having to delete/move (whatever) to get to the object. (very frustrating)
Even better, full layer control with the ability to merge layers (to preserve work, and increase program speed), add custom layer effects, shadows, etc.
... This IS a Wish list after all ...
Thanks,
GTech
__________________ Member of TJA.
GreyTale wrote: GTech's Dundjinni resume: Forum Legend, Official Translator, Compression Specialist,
Thread Jacker, The "How come it is doing this" Answerer, Fork Truck
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gtech_1 Janni (Moderator)


Joined: 01/17/2006 Location: United States Posts: 1881
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| Posted: 08/03/2006 at 11:42pm | IP Logged
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I've got another wish:
The ability to feather blend floors and covers from within DJ. Maybe a separate Feather blend tool, or a menu command: Feather Blend Floors. That would be EXCELLENT.
Multi-layered floors would be nice as well.
Then we could have the base texture on the bottom layer and have bevel, shadow, and distress effects on higher layers.
Thanks for listening,
GTech
__________________ Member of TJA.
GreyTale wrote: GTech's Dundjinni resume: Forum Legend, Official Translator, Compression Specialist,
Thread Jacker, The "How come it is doing this" Answerer, Fork Truck
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Madartiste Hero


Joined: 08/18/2006 Location: United States Posts: 69
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| Posted: 08/25/2006 at 12:14pm | IP Logged
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The biggest thing that's bugging me now is the inability to change the map size! Even being able to rotate it would be good, but I'd like to be able to make them larger or smaller as needed. Having to paste pieces together after exporting or printing them is a pain.
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jasonbrisbane Hireling


Joined: 08/26/2006 Location: Australia Posts: 2
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| Posted: 08/29/2006 at 9:43pm | IP Logged
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A Wish for me would be the ability to create circles and squares!
Primarily for Walls - have you tried using the Curve tool for drawing a complete circle? Tried drawing an interior second wall?
Looks like an earthquake hit my buildings....
Thanks.
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