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gtech_1
Janni (Moderator)
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Posted: 08/29/2006 at 10:11pm | IP Logged Quote gtech_1

Welcome to the forums, again, JasonBrisbane!

DJ already has the abilities you requested.

The tool you need to use is the Marquee tool.

Here are a couple of pics to help you:

The Marquee tool in the Toolbox:


The Marquee options on the Toolbar:


GTech

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heruca
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Posted: 08/29/2006 at 11:04pm | IP Logged Quote heruca

You're getting really good at this tech support stuff, GTech.

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gtech_1
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Posted: 08/29/2006 at 11:25pm | IP Logged Quote gtech_1

Thanks Heruca.

Truth be told, I should be good at it, I used to be the Service Manager at a local computer OEM. (Original Equipment Manufacturer) I did tech support all the time.

I also used to do QA testing for a small, local programming firm. Heavy on the data side and user interface.

... Oh yeah, I'm also the personal tech support, "Why is it doing this", and "Can you fix it" guy for ALL of my friends.

Thanks for the Kudos buddy,
GTech

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lildoc
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Posted: 09/08/2006 at 11:36pm | IP Logged Quote lildoc

Hey, still kinda new to Dundjinni and loving it so far. Maybe this is already possible and I just havent stumbled onto it yet but it would be grat if when you change the map scaling from the default 5ft/square that it auto-scaled art objects to fit the new scaling. This could be a feature that could be toggled on/off.

ie. With the feature on a normal object such as a house or cart that may fit in a 2 square x 2 square area on a 5ft/square scale would fit in 1 x 1 area when you change the scale to 10ft/square.

Edit: I have to second this suggestion as well

"The ability to feather blend floors and covers from within DJ. Maybe a separate Feather blend tool, or a menu command: Feather Blend Floors. That would be EXCELLENT."

Would be great on overland maps to be able to blend the change from land to sea or plains to forrest etc etc

Edited by lildoc on 09/08/2006 at 11:38pm
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Monk
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Posted: 09/12/2006 at 7:27am | IP Logged Quote Monk

A few wish items.

a) It would be nice to have a pen tool which would work exactly like the pen tools Adobe has in their software. I can't tell you how invaluable that would be in creating complex floor plans.

b) Don't clear already drawn outlines from the user unless a specific action is performed. For example when I design an outline that is complex the whole thing could be ruined with an inadvertant click. Perhaps have a Marque tool button where a user can select objects with and have this be a way to eliminate an outlined map. Having a pen tool would greatly eliminate this problem as well.

c) Have a refresh button that reloads any new art into the folders so I don't have to restart Dundjinni everytime. This should be incredibly easy to do.

d) use threads when paiting the pick list. That way the pick list can be filled while I can continue to work without having to wait for the process to finish. Whenever the pick list is filling I have to wait for some time before I do anything. Having this process in a different thread would make the process less painful.

e) it would be nice to have a burn and dodge tool like photoshop has so we can add shadows or light effects on our own without the use of images.

f) Light settings. The ability to give a map a night or daytime feel by having Dundjinni adjust the light settings automatically.

g) the map items window is a bit clunky. It would be nice if it can justified with speed issues to combine the pick list with the map items and create a mock-up of an Explorer window. That is have a folder browser on the left side listing all folders from the Dundjinni folder only then from there allow the user to drill down until they reach an area with images. Then display the images as a list or as a thumbnail. This would make both windows more functional and practical and I would think a LOT faster and easier to use.

h) If a user moves art, have an option to try and fix the broken art by trying to find the art. Since the art objects should be defined with a least the name of the art, Dundjinni could search through the object folders (just the Dundjinni folder again) to see if it can find the art and update the new link. This could make adding art and adjusting folder art a lot easier. And with the refresh button I can do it all without having to close Dundjinni.
i) If possible allow the print to print to a file by stitching the images together and creating one large jpg or tiff or pict or whathaveyou.
j)Exporting to photoshop would be cool if it separated all objects into layers. It would make tweeking your maps in photoshop a lot easier.

That's all for now. A lot of these are huge enhancements but I think these enhancements are vital for increased functionality, ease of use, and fun.
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Kepli
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Posted: 09/12/2006 at 7:38am | IP Logged Quote Kepli

Hi Monk,

Thanks for your suggestions.

Most of your suggestions have already been noted and described. Some however are new

Edited by Kepli on 09/12/2006 at 7:43am


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Monk
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Posted: 09/13/2006 at 4:54am | IP Logged Quote Monk

Kepli wrote:
Hi Monk,

Thanks for your suggestions.

Most of your suggestions have already been noted and described. Some however are new


Your welcome. I'm a programmer by trade so I can understand the work behind a lot of my requests if they ever get implemented.

I have one more that popped into my mind that I find would be a HUGE bonus in the next release.

a) The ability to group (and ungroup of course) objects together.
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hextr1p
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Posted: 09/16/2006 at 7:44pm | IP Logged Quote hextr1p

Just contributing something to the wishlist...

I noticed a the new art pack for HeroClix. I think it would be cool to eventually see an art pack for HorrorClix! A lot of possibilities for art in this theme that could easily transfer over to the other game genres currently in Dundjunni. I noticed someone post a HorrorClix map in the map section, and while they were quite impressive, I'm sure they would have been THAT much nicer with a Horror art pack.
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Wurm
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Posted: 09/21/2006 at 7:02pm | IP Logged Quote Wurm

Some things I'd like to see in Dundjinni:

The ability to add Iron Heroes-style Interactive Zones. I think implementing them similarly to how character/monster tokens works now would be sufficient. Just so long as one can describe the zone properly, and ensure that it is captured in the stylesheet output.

I'd like to be able to search for images.

More, much more, Ed Bourelle artwork.

Character/monster tokens by noted artists like Wayne Reynolds or Jason Engles.

WoTC artpacks (monsters, iconic characters, Arms and Equipment Guide...)

Dungeon Magazine compliant stylesheet...nothing against the Talismyr one, it's great. I just like the Dungeon style too.

Integrated large format printing (integrating directly with Kinko's/FedEx to print maps, for example.)

...in addition to the other improvements that have already been listed on the forum.
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Kepli
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Posted: 09/22/2006 at 12:48am | IP Logged Quote Kepli

Thanks for the suggestions Wurm.

Since most of your suggestions are related to agreements with named artists, I will will those to Mindy and other Fluid management. However, Ed Bourelle has been asked a few times already. I even asked him not long after I started using DJ. The drawback of his work is the EULA though. It's much more restrictive than even Fluids art-packs.

Image search would go with an art-database (still hoping )

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