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Subject Topic: *** Wish List *** - NEW Post ReplyPost New Topic
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Wurm
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Joined: 08/04/2004
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Posted: 09/22/2006 at 7:11pm | IP Logged Quote Wurm

Thanks Kepli.

While I can see why a restrictive EULA would be a problem for those folks who are using DJ for professional/commercial work, my use of DJ is strictly personal, so I'm okay with whatever the artists want.

An image database could also take care of another item on my wishlist: I'd like to be able to right-click an image and select its role -- cover, object, etc...
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Kepli
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Posted: 09/23/2006 at 3:46am | IP Logged Quote Kepli

Correct

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Ices
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Joined: 02/14/2006
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Posted: 10/24/2006 at 12:57pm | IP Logged Quote Ices

As Monk & Phergus posted ealier: I would like to see a Light tool so we could place the Lightening on a map and have the shadows thrown from it (chances are it would probrably a rather large draw on memory). But would still be handy.

B) And I would like to have the toolbar snap to the UI. Alot like the way the start menu snaps on the desktop. It can be free standing or underneath the Menu's giving the users more canvas.

C) As well as putting the Snap to grid & Snap Settings on the tool bar so we don't have to go through the drop-down menus would speed things up =0)

Edited:

Would be nice to update the Monster/character sheets have a slot for Base attack/grapple.

Would Also be nice to have the Monster/character sheets have an array for all the stats for the attributes. That way a user could have a base template saved for say a gnoll or thug you can change the basic stats and it would change their attack accordingly. As well as adding feats. =0) would be a pleasant thought =0).

When you can =0).

Thanks =0)

Edited by Ices on 10/24/2006 at 2:26pm
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Kepli
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Posted: 10/25/2006 at 12:55am | IP Logged Quote Kepli

Ices wrote:
As Monk & Phergus posted ealier: I would like to see a Light tool so we could place the Lightening on a map and have the shadows thrown from it (chances are it would probrably a rather large draw on memory). But would still be handy.

Not just a large draw on memory, but you also need the height of each item to determine the length of the shadow. You also need to take into account the strength of the light and possible other light sources.
These are functionalities you find in 3D rendering progs like Vue, Bryce and Poser. Adding this to DJ will mean DJ is no longer a top-down 2D mapping program. I agree this would be cool, but I doubt we will ever see this in DJ (as it is now).

Ices wrote:
B) And I would like to have the toolbar snap to the UI. Alot like the way the start menu snaps on the desktop. It can be free standing or underneath the Menu's giving the users more canvas.

The handling of the toolbars is on the request list

Ices wrote:
C) As well as putting the Snap to grid & Snap Settings on the tool bar so we don't have to go through the drop-down menus would speed things up =0)

There is a key combination (was that Ctrl-G?) to do this ...

Ices wrote:
Edited:

Would be nice to update the Monster/character sheets have a slot for Base attack/grapple.

Would Also be nice to have the Monster/character sheets have an array for all the stats for the attributes. That way a user could have a base template saved for say a gnoll or thug you can change the basic stats and it would change their attack accordingly. As well as adding feats. =0) would be a pleasant thought =0).

When you can =0).

Thanks =0)

I'll leave the answer to this one to GTech. He knows a hell of a lot more about the adventure part of DJ

Thanks for the suggestions Ices

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gtech_1
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Joined: 01/17/2006
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Posted: 10/25/2006 at 12:59pm | IP Logged Quote gtech_1

Kepli wrote:
Ices wrote:
Edited:

Would be nice to update the Monster/character sheets have a slot for Base attack/grapple.

Would Also be nice to have the Monster/character sheets have an array for all the stats for the attributes. That way a user could have a base template saved for say a gnoll or thug you can change the basic stats and it would change their attack accordingly. As well as adding feats. =0) would be a pleasant thought =0).

When you can =0).

Thanks =0)

I'll leave the answer to this one to GTech. He knows a hell of a lot more about the adventure part of DJ

Thanks for the suggestions Ices


Thanks for the Kudos Kep.

Ices,
3.5 updates to the adventure side are being discussed.
It's not *entirely* likely, but hopefully, we'll be able to push these through in the not to distant future.

All I can say right now is stay tuned and keep your fingers crossed.

As far as an auto calculating character/monster array, it would be very nice, but I believe that it is rather unlikely. (It's far too extensive for DJ's scope)

We are still in the very-preliminary stages of discussing new input options, if any, that could be used in DJ.
However, you can look forward to better (more user modifiable) output options in the future.

I must stress that Nothing has been finalized yet. And I can't say more about it right now.

What I can say is: Please continue to be vocal, but patient, regarding the Adventure side.
We are listening.

Thanks,
GTech

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Ices
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Joined: 02/14/2006
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Posted: 10/25/2006 at 4:46pm | IP Logged Quote Ices

=0P
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Dark_Shadow
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Joined: 10/12/2006
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Posted: 11/11/2006 at 8:56pm | IP Logged Quote Dark_Shadow

only 1 request for now.....
A crop tool in DJ instead of saving then opening then croping

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coldwire
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Joined: 11/17/2006
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Posted: 11/20/2006 at 3:03pm | IP Logged Quote coldwire

One thing I'd like to see in addition to the current rotate tool is a tool that specifically turns objects by 90 degree increments, so we don't have to do a 'best guess' on if we've got it straight or not.

(Kind of a reduce the annoyance type of feature. Most of the time you want to place things on 90 degree angles anyways, the current tool can be for when you really do want something at an odd angle.)
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SeekerOfPeace
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Joined: 10/05/2006
Location: China
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Posted: 11/20/2006 at 6:35pm | IP Logged Quote SeekerOfPeace

Coldwire:

You can hold down "shift" while rotating to get a 90 degrees all the time.

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coldwire
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Posted: 11/20/2006 at 11:52pm | IP Logged Quote coldwire

SeekerOfPeace wrote:
Coldwire:

You can hold down "shift" while rotating to get a 90 degrees all the time.



Ah thanks! I hadn't realized that.
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