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Alynnalizza
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Posted: 12/27/2006 at 4:24pm | IP Logged Quote Alynnalizza

Darkness wrote:
I agree with Kalex. I also think it would be better if the adventure writting portion is done as a supplement or add-on package, that way it would and could do more and be specifically designed to handle the adventure writting.
With it incorporated into the maping program I think it is treated as an afterthought.


Darkness, I like you idea of an add-on package. I like the adventure writer as it stands now, but the two things I'd love to see as a seperate package add-on:

1. The ability to 'merge' the data of two or more maps into the adventure writer. I like to do 3 or 4 maps per 'adventure' and if there was an easy way to make one large adventure file I'd be a happy duck.

2. A function to add art anywhere in the paragraphs. (I'm sure there's a workaround but it would be nice (for me anyway ) tobe able to add a pic here and there.

thanks for listening to my 1 1/2 cent .. heehee

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gtech_1
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Posted: 12/28/2006 at 5:09am | IP Logged Quote gtech_1

Darkness wrote:
I agree with Kalex. I also think it would be better if the adventure writting portion is done as a supplement or add-on package, that way it would and could do more and be specifically designed to handle the adventure writting.
With it incorporated into the maping program I think it is treated as an afterthought.


Teaser Alert

Darkness and Kalex,

You are Very close to the mark here.

I'm not allowed to say much about the plan, but I'll tease you with this:
Adventure focused add-on module

As you said, this will allow the core DJ to focus solely on the art aspect of map making, while the Adventure module focuses on adventure building.

As of yet, we are unsure how much interest there will be in the adventure module, so we haven't yet fully decided on a price point or on which features will be included and how robust those features will be.

So, with that said:
Which features would all of you like to see?
And: How much would you be willing to pay for the adventure module?

When answering, just please remember this:
The higher we can (reasonably) set the price point, and the more interest that we have, the more features we can afford to include for all of us.

Thanks,
GTech

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Eric of Ptolus
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Posted: 01/07/2007 at 9:26am | IP Logged Quote Eric of Ptolus

Okay, I've been using ... and loving ... the Dundjinni tool for a long time (two years maybe? ) and I offer these "quick kills" that would save me a lot of hand cramps (AKA "click-itis") - as a Senior Java develpoer I know they'd be easy.

(1) Rotate selected objects 90 degrees button (yes I know you can select, hit Ctrl-R or the rotate button, and shift-drag). Just being able to rotate 90 degrees quickly would save me a lot of time. Especially when it comes to putting down doors and windows !

(2) Flip selected items vertically button. Such a button exists to do this horizontally - add one to perform the action "up down".

(3) I don't know if this is easy - I don't use many JInternalFrames - when you have multiple maps open, the current interface "grays out" all but the one you are working on. I'd like 'em ALL to remain painted (even if inactive/unfocused). You see, due to sizing constraints (maps 160 ft wide, 200 feet high) of the DJ user interface, I am forced to break a map up over multiple maps - and align them at the edges. I'm just asking that when I am focused (editing) on a certain map, that I be able to look a the others.

There you go. These would make my already incredible experience with the product, well .. sublime ?

Edited to add: Persist my grid options so that when I open a New map, it remembers (for example) that I like black grid with 50% saturation.



Edited by Eric of Ptolus on 01/07/2007 at 9:37am
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Kepli
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Posted: 01/07/2007 at 10:07am | IP Logged Quote Kepli

Eric of Ptolus wrote:
(1) Rotate selected objects 90 degrees button (yes I know you can select, hit Ctrl-R or the rotate button, and shift-drag). Just being able to rotate 90 degrees quickly would save me a lot of time. Especially when it comes to putting down doors and windows !

I guess you mean a single keyboard key like "r" for rotate left and "l" for rotate right?

Eric of Ptolus wrote:
(2) Flip selected items vertically button. Such a button exists to do this horizontally - add one to perform the action "up down".

One I would like to have too. But it could be that the interface changes a bit and this will be handled differently.

Eric of Ptolus wrote:
(3) I don't know if this is easy - I don't use many JInternalFrames - when you have multiple maps open, the current interface "grays out" all but the one you are working on. I'd like 'em ALL to remain painted (even if inactive/unfocused). You see, due to sizing constraints (maps 160 ft wide, 200 feet high) of the DJ user interface, I am forced to break a map up over multiple maps - and align them at the edges. I'm just asking that when I am focused (editing) on a certain map, that I be able to look a the others.

Since a larger canvas is at the top of the list, this may not be an issue in the next version. Being able to connect maps more easily might be a good additional funtionality though

Eric of Ptolus wrote:
Edited to add: Persist my grid options so that when I open a New map, it remembers (for example) that I like black grid with 50% saturation.

Also high on the priority list. There is a workaround for now. Open a new map, set the grid to what you want and save it. Now open that map every time you want to use that grid.
This can also be done with large objects like those large trees in the Wild pack. Create a map that contains all the large trees. Now you can copy/paste those to a new map and it won't take as long.

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Eric of Ptolus
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Posted: 01/07/2007 at 12:25pm | IP Logged Quote Eric of Ptolus

Quote:
I guess you mean a single keyboard key like "r" for rotate left and "l" for rotate right?


I would prefer an actual JButton on the interface. A single one would do, as rotating 90 degrees three times equals rotating it -90 degress once. But sure, a pair of buttons would be excellent.

.
.
.

Quote:
One I would like to have too. But it could be that the interface changes a bit and this will be handled differently.


I have no clue what you mean, unless you mean a new button would need to be added to the toolbar.
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Kepli
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Posted: 01/07/2007 at 12:29pm | IP Logged Quote Kepli

Or it becomes a menu item, or there are several buttons added with other options ... at this point I just don't know

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Eric of Ptolus
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Posted: 01/07/2007 at 1:02pm | IP Logged Quote Eric of Ptolus

Gotcha, Mark.

I'm going to take your advice and create a "map template" file that has a selection of my favorite wall and floor swatches, doors and door swings, and stair tread "Cover" items (because it takes FOREVER to cycle through to the "S's").

I'll select my favorite line type/thickness, Grid appearance, and I should be good-to-go.

Though knowing me, I'll save a map over it. Better make it and back it up too.
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Kepli
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Posted: 01/07/2007 at 1:53pm | IP Logged Quote Kepli



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MasterMind
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Posted: 01/08/2007 at 3:00am | IP Logged Quote MasterMind

A German Version
I kow, this is a dream

Fast up the Pick up Mene, it is to Lame.
Pick up the user Graphiks and transphorm in DJ Format, for better performence. (once per month)

Free Size change.

And many more Art Packs
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Draxxon
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Posted: 02/02/2007 at 10:35am | IP Logged Quote Draxxon

My biggest request, besides the ones already listed in this post, would be to be able to group any images together, not just "cover" images. When we see a post with 60 gems and stones, these should be able to be grouped together so I do not have to click through all of them in the list. Being able to group items has greatly helped in the user/cover folder.

Also, please extend the number of images that you can group. currently it groups items with -a, -b, etc. However, you cannot go past Z. -aa could follow -z.

Thx

Draxxon
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heruca
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Posted: 02/02/2007 at 11:23am | IP Logged Quote heruca

Welcome to the forums, Draxxon.

I would think that the extented sequential tagging would be a relatively
simple thing to implement.

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Dragonsblood
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Posted: 02/09/2007 at 5:31pm | IP Logged Quote Dragonsblood

I bought the program primarily for Shadowrun, so I'd love some more artwork appropriate for that. So far I have the modern pack and some of the custom stuff here, but this is a wish list, so... :)

I'd also like to echo the request for landscape mode, canvas sizing, and a Photoshop style layer system. Really just hybrid this program with Photoshop tools as much as possible if you can.

Edited by Dragonsblood on 02/09/2007 at 5:34pm
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Kepli
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Posted: 02/10/2007 at 5:14am | IP Logged Quote Kepli

Canvas resizing and better layering are two important features of DJ 2.0

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Myst Ranger
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Posted: 02/11/2007 at 5:14am | IP Logged Quote Myst Ranger

Someone's probably already requested this, but if I don't post it now, I'll forget!

One thing that bugs me is that the toolbar/pallets with drawing tools and items don't snap into place. Maybe we could have an option to snap or not to snap...

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SteveSoCal
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Posted: 03/05/2007 at 4:03pm | IP Logged Quote SteveSoCal

I know it was mentioned but I would like to repeat for emphasis:

1) Multiple maps for a single adventure: With only one map we can make only the simplest of adventures. Either allow multiple maps per adventure, or allow multiple files to be combined at print time into a single output, ordering them sequentially by room keys

And yes, i would pay for an adventure module add-on if it worked (mutiple maps, the same map twice (DM and player version) more customizable output formats, etc) and integrated well with DJ (have a button in the toolbar to "launch DJ Adventure with current map loaded")

2) ability not only have custom map sizes, which has been repeated over and over.. but the ability to start with a large map and then crop it later after I am done. I dont always know how much room I need when starting a project. resizing the canvas on the fly is vital

thanks,

-Steve
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Myst Ranger
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Posted: 03/05/2007 at 7:38pm | IP Logged Quote Myst Ranger

Oohoohoohhh! I get a tingly feeling just thinking about all this! Looking forward to some new wicked features...

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Drolath
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Posted: 03/08/2007 at 4:24pm | IP Logged Quote Drolath

A couple of things I would really like to see is;
A) A crop tool, or a way to resize the map.
B) a way to export the map at battlemap size to jpg, or png, or bmp,
or psd... ect...ect...
C) I would like to have the option to create the map at battlemap
size, the maps don't do me much good if I can't print them at the
right size, and DJ doesn't seem to support large format printing,
besides which I tend to tweak in photoshop anyway.
Other than that I really like the program so far.
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Wurm
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Posted: 03/08/2007 at 7:09pm | IP Logged Quote Wurm

Is there any timeline yet for Dundjinni 2.0? Feature list? There are lots of good ideas in the last 6 pages, but it'd be nice to see what the developers think.

Kepli asked a question about an add-on module for Adventure writing. As I've stated in other threads, the adventure writing part of DJ is pretty important to me. I think it's a pretty innovative part of the overall program, and I'd prefer that it not be developed as an afterthought, or second priority. That's my wish, but I realize others are very interested in adding more graphics program capabilities to DJ.

My own thinking is that there are plenty of low or no cost graphics programs (Gimp and Paint.net as examples), but far fewer high quality DM aids that combine scale map making with adventure writing. Perhaps the niche that DJ might want to consider filling is this latter category rather than attempting to "compete" in the area of graphics processing. One thought I had was that a way to allow DJ to focus on the mixture of good scale map making with adventure writing is to expose an interface to the graphics portion of the program so that the talented folks here could write plugins or even use Photoshop or Paint.net plugins to do the more extensive graphics processing some folks have requested.

However, if the only way to get a good, robust, flexible adventure writing module that can include multiple maps, uses interactive zones, can output in the current WoTC encounter area format (or Talismyr, or the Dungeon Mag style, etc), includes a way to modify the style sheet through a central dialog/wizard, and prints to a pdf document (for a few of the things I'm looking for) is to pay for a separate module, I'd probably do it, but I also would wait until the adventure writing module is done before I'd buy the full program. I'm (mostly or usually) satisfied with the map making I currently have in DJ, but I'm very excited about what might be done on the adventure side.

My $.02, thanks for reading.
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WayneFrancis
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Posted: 03/08/2007 at 8:49pm | IP Logged Quote WayneFrancis

From post I've read the adventure stuff isn't an after thought. It sounds like a staged development.

IE they'll get the features everyone will use out first then continue developing the features that make DJ even more unique that not everyone uses.

It would be hard to say that the mapping capability of DJ isn't the most important feature as it is the core that everyone uses.

I'm eager to see what adventure features they are planning on but with proper design it will be easy for the devs to put out DJ v2 with the graphics capability then continue with other features without headaches because they where thought of what they want before they started. Also properly designing an application can aid in adding in new features that you didn't think of if you design them right. Think plugins.

If you look around you'll see a few posts from DJ people that give a glimps into what DJ2 feature set we can expect.
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Kepli
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Posted: 03/08/2007 at 11:40pm | IP Logged Quote Kepli

I also think the adventure part is important, but it will have to be upgraded a lot. Things like multiple maps, easier style sheet development, more flexibility, etc. are needed to keep the product interesting. The combination of DJ 2 and an Adventure module would be a great way to get you adventures done in just one application.
I already have several ideas to take it even further



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